Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.42f1 (feb9a7235030) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6750 XT (ID=0x73df) Vendor: ATI VRAM: 12223 MB Driver: 32.0.12033.1030 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded D3D11 device created for Microsoft Media Foundation video decoding. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.BinaryDataReader:ReadStringValue() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() MonolithRNGManager.filteredActors has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.711900 ms 2025-08-23T13:40:21.3919372+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-08-23T13:40:21.4214958+00:00 Log Local build hash: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-08-23T13:40:25.6726783+00:00 Log game version: 1.3.0.2. internal version: 1.3.0.2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:25.6746786+00:00 Log Local sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:25.9236698+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:25.9291768+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49302248] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49302248] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49302248] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49302248] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49302248] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49302248] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49296520] 2025-08-23T13:40:28.5310927+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.5330968+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.5350972+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.5373237+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6811232+00:00 Warning Using fallback name for unique:0, name:Calamity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6821219+00:00 Warning Using fallback name for unique:1, name:Fractured Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6821219+00:00 Warning Using fallback name for unique:2, name:Snowblind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6821219+00:00 Warning Using fallback name for unique:3, name:Artor's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6831218+00:00 Warning Using fallback name for unique:4, name:Decayed Skull UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6831218+00:00 Warning Using fallback name for unique:5, name:Isadora's Revenge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6831218+00:00 Warning Using fallback name for unique:6, name:Boneclamor Barbute UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6841218+00:00 Warning Using fallback name for unique:77, name:Bee Keeper Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6841218+00:00 Warning Using fallback name for unique:87, name:Sunforged Greathelm UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6841218+00:00 Warning Using fallback name for unique:96, name:The Last Bear's Lament UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6851217+00:00 Warning Using fallback name for unique:105, name:The Ashen Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6851217+00:00 Warning Using fallback name for unique:129, name:Boardman's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6851217+00:00 Warning Using fallback name for unique:158, name:Gaspar's Insight UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6861217+00:00 Warning Using fallback name for unique:160, name:Call of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6861217+00:00 Warning Using fallback name for unique:172, name:Herald of the Scurry UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6861217+00:00 Warning Using fallback name for unique:185, name:Vilatria's Storm Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6861217+00:00 Warning Using fallback name for unique:194, name:Corsair's Blood Cowl UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6874709+00:00 Warning Using fallback name for unique:221, name:Paranoia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6874709+00:00 Warning Using fallback name for unique:222, name:Prismatic Gaze UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6874709+00:00 Warning Using fallback name for unique:239, name:Somnia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6884711+00:00 Warning Using fallback name for unique:256, name:Peak of the Mountain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6884711+00:00 Warning Using fallback name for unique:270, name:Hive Mind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6884711+00:00 Warning Using fallback name for unique:302, name:Howl of the West Wind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6894713+00:00 Warning Using fallback name for unique:307, name:Crest of Unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6894713+00:00 Warning Using fallback name for unique:316, name:Apex of Thought UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6894713+00:00 Warning Using fallback name for unique:335, name:Wraithlord's Harbour UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6904719+00:00 Warning Using fallback name for unique:357, name:Seed of Ekkidrasil UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6904719+00:00 Warning Using fallback name for unique:373, name:Ravager's Dart UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6904719+00:00 Warning Using fallback name for unique:401, name:Cocooned Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6914708+00:00 Warning Using fallback name for unique:412, name:Dominance of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6914708+00:00 Warning Using fallback name for unique:430, name:Chorus of the Anurok UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6914708+00:00 Warning Using fallback name for unique:434, name:Mask of Indifference UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:28.6914708+00:00 Warning Using fallback name for unique:449, name:The Butcher's Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49293752] 2025-08-23T13:40:29.2721738+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49296696] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -49296168] 2025-08-23T13:40:29.8486136+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:30.1644157+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:30.1644157+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 7 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 4.460700 ms Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 962314. Total: 570.292600 ms (FindLiveObjects: 45.948300 ms CreateObjectMapping: 63.519800 ms MarkObjects: 452.703400 ms DeleteObjects: 8.120700 ms) 2025-08-23T13:40:31.7252761+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:31.8264472+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__81:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-23T13:40:32.0019799+00:00 Log No working integration, destroying EpochRGB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-08-23T13:40:32.2611447+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() 2025-08-23T13:40:33.7019745+00:00 Log ClientSessionID=469c73946368430ca48d5eedf3d321f0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:40:34.1197325+00:00 Log Matched player '208ABD14BA93D982' to region 'deu-central' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:34.4564721+00:00 Warning Returning index -1 as region given is null or empty! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__25:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-08-23T13:40:35.6171502+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Gold Pile Large Visuals took over 3 ms : 15,04ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() BaseGenericPrefabInstancePool`1:Allocate(Int32) ProactivePoolPreloader:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:40:35.6842184+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__166:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:35.7037305+00:00 Log Initializing cycle status service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__166:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2025-08-23T13:40:36.1797635+00:00 Log Server cycle set to Fangtooth UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:36.1857641+00:00 Log Initializing scene variant service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:37.1885422+00:00 Log Connected to chat as 'Hirakota' (ID: '208ABD14BA93D982') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__95:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-08-23T13:40:39.9955877+00:00 Log Initializing network services UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-23T13:40:39.9989299+00:00 Log Initialization complete, invoking post initialized event UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-23T13:40:40.3117302+00:00 Warning Did not match a QosResult with preferred region; using region based on results instead UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:get_PreferredRegion() LE.Services.Login.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Login.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass9_0:b__1(GetUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:50.5540647+00:00 Log Loading character: Hirakota3A E3A0827231A0E1FF isOnline: True, cycle: Fangtooth, class: Acolyte UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__93:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:40:50.8482657+00:00 Log Enter Game: Matchmaking... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:50.8492659+00:00 Log Requesting game server in region UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:53.1720260+00:00 Log Matchmaking finished: {"Ip":"46.165.211.118","Port":12516,"AllocationId":null}. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:53.3830277+00:00 Log Enter Game: Connecting to 46.165.211.118:12516 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T13:40:53.4549009+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.2316297+00:00 Log NetConnection(7171784793410916563) status changed (status: Connected, reason: 'Connected to D350CE98454C8763') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.2316297+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.2316297+00:00 Log Server Accepted (IP=46.165.211.118;Port=12516) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.3060196+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.3080192+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.3080192+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.3090195+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:55.3155286+00:00 Warning Material fx_ward_ui(Clone) doesn't have _Stencil property UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() 2025-08-23T13:40:56.1596479+00:00 Log Upgrading item filter New Filter #1 from 0 to 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemFiltering.ItemFilter:Sanitize() ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__23:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) LE.AssetManagement.<>c__DisplayClass22_0:b__0(OperationRecord) OperationScope:Run(BaseTransitionService, Object, Action`1, String) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 5 Unused Serialized files (Serialized files now loaded: 435) 2025-08-23T13:40:56.1736955+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1752006+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 35FF8E6FACBB54E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1752006+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 35FF8E6FACBB54E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1752006+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 35FF8E6FACBB54E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1762056+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1762056+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: FA6AEBDBD13C54C6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1762056+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: FA6AEBDBD13C54C6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1762056+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: FA6AEBDBD13C54C6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1762056+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1762056+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1772025+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1772025+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1772025+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1772025+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1772025+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1782024+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1782024+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD07E58AAAB43FB0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1782024+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD07E58AAAB43FB0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1782024+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD07E58AAAB43FB0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1782024+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD07E58AAAB43FB0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.1782024+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: AD07E58AAAB43FB0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 190967 unused Assets to reduce memory usage. Loaded Objects now: 1128859. Total: 516.819600 ms (FindLiveObjects: 72.546400 ms CreateObjectMapping: 93.925400 ms MarkObjects: 303.084700 ms DeleteObjects: 47.262500 ms) 2025-08-23T13:40:56.7084523+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.7084523+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 739E03A6ABC3C101 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.7084523+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 739E03A6ABC3C101 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.7084523+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 739E03A6ABC3C101 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.7119686+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:56.7119686+00:00 Log Received remote host: prod-prod-a-towns-eu-west-phtjb-gn65m UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 29 Unused Serialized files (Serialized files now loaded: 435) UnloadTime: 11.313700 ms 2025-08-23T13:40:57.6304485+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:40:57.6304485+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:40:57.6484989+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.6494991+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T13:40:57.8380062+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D63)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.8715600+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9345365+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9350446+00:00 Log PlayerSync.Initialize E47DA51B5F375B82 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9350446+00:00 Log PlayerActorSync.Initialize(E47DA51B5F375B82, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9405592+00:00 Log PlayerSync.Initialize 37C00A56B509FCE3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9415588+00:00 Log PlayerActorSync.Initialize(37C00A56B509FCE3, NetObjectKey(D14)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9445598+00:00 Log PlayerSync.Initialize 35FF8E6FACBB54E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9458805+00:00 Log PlayerActorSync.Initialize(35FF8E6FACBB54E, NetObjectKey(D25)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9488803+00:00 Log PlayerSync.Initialize D5D4AF40D8CE028D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9488803+00:00 Log PlayerActorSync.Initialize(D5D4AF40D8CE028D, NetObjectKey(D27)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9518784+00:00 Log PlayerSync.Initialize AD07E58AAAB43FB0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9528807+00:00 Log PlayerActorSync.Initialize(AD07E58AAAB43FB0, NetObjectKey(D35)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9568998+00:00 Log PlayerSync.Initialize 647CC20F3EAB65CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9568998+00:00 Log PlayerActorSync.Initialize(647CC20F3EAB65CB, NetObjectKey(D45)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9599046+00:00 Log PlayerSync.Initialize 22160890F8F93D56 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9599046+00:00 Log PlayerActorSync.Initialize(22160890F8F93D56, NetObjectKey(D47)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9629042+00:00 Log PlayerSync.Initialize E763954D34F2E579 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9629042+00:00 Log PlayerActorSync.Initialize(E763954D34F2E579, NetObjectKey(D53)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9664152+00:00 Log PlayerSync.Initialize 959E31F283BAC40A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9664152+00:00 Log PlayerActorSync.Initialize(959E31F283BAC40A, NetObjectKey(D55)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9694157+00:00 Log PlayerSync.Initialize FA6AEBDBD13C54C6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9694157+00:00 Log PlayerActorSync.Initialize(FA6AEBDBD13C54C6, NetObjectKey(D59)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9724145+00:00 Log PlayerSync.Initialize 739E03A6ABC3C101 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9724145+00:00 Log PlayerActorSync.Initialize(739E03A6ABC3C101, NetObjectKey(D61)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9759262+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:40:57.9869478+00:00 Log Time to Single load 'EoT' 2,69 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:40:58.1007951+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:40:58.2106328+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:40:58.2116325+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:40:58.2116325+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:40:58.2116325+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1925 unused Assets to reduce memory usage. Loaded Objects now: 1195505. Total: 466.899800 ms (FindLiveObjects: 68.501000 ms CreateObjectMapping: 77.982500 ms MarkObjects: 311.559300 ms DeleteObjects: 8.856400 ms) 2025-08-23T13:40:58.7182182+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:58.7237278+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:58.7247280+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:58.7282371+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:58.7297430+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:58.7297430+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:40:58.8012206+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:40:58.8022254+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:40:58.8042692+00:00 Log Received Local Tree Data from server | characterLevel | 67 | classID | 3 | chosenMastery | 2 20 | 0 | 58 | 0 | 0 | 78 | 17 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:41:06.6109455+00:00 Log Received new game server info{ Ip = 46.251.248.145, Port = 13882 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6119470+00:00 Log NetConnection(7171784793410916563) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6119470+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6119470+00:00 Warning Attempting to send MessageKey(1V0) before connecting to the server. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:SendMessageBuffer(MessageKey, ReadOnlySpan`1, NetDeliveryMethod, Int32) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6402212+00:00 Log NetConnection(7171784793410916563) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6422194+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6432209+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:06.6504021+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T13:41:09.6639173+00:00 Log NetConnection(7198447371148363156) status changed (status: Connected, reason: 'Connected to 9485A4BBBE05E663') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.6649665+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.6649665+00:00 Log Server Accepted (IP=46.251.248.145;Port=13882) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.6992731+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 72 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.7023291+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 72 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.9006567+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 72 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.9101220+00:00 Warning Got 6 lazily-init'd (not-preloaded) pools during scene EoT! EnergyNoiseParticleSystem ShockwaveOutParticleSystem Dark Pursuit Evade MTX VFX HasteAilmentVFX Basic Player Evade VFX MTX Pet Despawning Dust UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:09.9132163+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 441) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1198455. Total: 455.963300 ms (FindLiveObjects: 68.038800 ms CreateObjectMapping: 76.086000 ms MarkObjects: 306.135500 ms DeleteObjects: 5.702200 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 441) UnloadTime: 22.505500 ms 2025-08-23T13:41:11.2191534+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T13:41:11.5136110+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:41:11.5146154+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:41:11.5416898+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T13:41:11.5568351+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:11.5750003+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:11.5799992+00:00 Log Time to Single load 'MonolithHub' 1,67 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:41:11.5860753+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:11.5860753+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:11.5860753+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:41:11.6136245+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:11.6176306+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:11.6176306+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:11.6806998+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:11.6826996+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:11.6826996+00:00 Log Received remote host: prod-prod-a-eu-west-sbm9n-knkn9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:11.7056061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:11.7056061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:11.7056061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:11.7066057+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 2404 unused Assets to reduce memory usage. Loaded Objects now: 1213922. Total: 463.970500 ms (FindLiveObjects: 72.427700 ms CreateObjectMapping: 78.450800 ms MarkObjects: 305.302900 ms DeleteObjects: 7.788500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 448) 2025-08-23T13:41:12.2368504+00:00 Log Received Local Tree Data from server | characterLevel | 67 | classID | 3 | chosenMastery | 2 20 | 0 | 58 | 0 | 0 | 78 | 17 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1215528. Total: 456.764800 ms (FindLiveObjects: 71.144800 ms CreateObjectMapping: 77.004800 ms MarkObjects: 303.502100 ms DeleteObjects: 5.112300 ms) 2025-08-23T13:41:12.7668420+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:12.7723525+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:12.8938062+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T13:41:12.8949565+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:12.8949565+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:12.8959531+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:12.8959531+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:12.8979541+00:00 Log Time to Additive load 'M_Rest' 1,31 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:41:12.8999540+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:12.9996467+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:13.0006474+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:20.1171766+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = End of Time Activator (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:41:22.6573750+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:27.1236755+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:27.1247753+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:27.1247753+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:27.3718692+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:27.3718692+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:30.0064287+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M250, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:30.0064287+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 502) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1252445. Total: 468.340000 ms (FindLiveObjects: 74.800200 ms CreateObjectMapping: 80.178500 ms MarkObjects: 307.491400 ms DeleteObjects: 5.868700 ms) 2025-08-23T13:41:30.7977807+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T13:41:30.8007850+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:30.8068510+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:30.8098507+00:00 Log LoadingScreen.OnSceneLoaded(M_M250, Additive M_M250) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:30.8098507+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:41:30.8128511+00:00 Log Time to Additive load 'M_M250' 0,81 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:41:30.8128511+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T13:41:30.8569842+00:00 Log LoadingScreen.OnDisable(M_M250) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:30.8569842+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.0518955+00:00 Log [QA-464852] Changing Active Scene to 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.0609328+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.0624369+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.0764598+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.0764598+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.1205376+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:41:31.1305680+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:31.1305680+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:31.1305680+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:31.1305680+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:41:31.1968721+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:31.1979230+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:41:37.5065571+00:00 Warning Returning index -1 as region given is null or empty! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() 2025-08-23T13:41:37.5065571+00:00 Log No working integration, destroying EpochRGB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:UpdateVisuals() SettingsPanelTabUIController:Select(TabUIElement, Boolean) TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line -49292600] 2025-08-23T13:42:43.0434535+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type AmbushSpawned. at MenuIndicatorsManager#IsIndicatorsPanelActive:96 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:ReceiveTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerNotification(IMessageService, MessageTriggerNotification, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:04.8140501+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-08-23T13:44:04.9320550+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) RandomEncounterManager:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:04.9330564+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) RandomEncounterManager:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:10.1489262+00:00 Warning [Transitions] Transition ID 8 ignored; nesting under active transition 7 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:10.1554414+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:10.1619502+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:10.1619502+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M250' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:10.1619502+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:10.1639876+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:10.2054834+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:44:10.2054834+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:44:10.2064849+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:44:10.2064849+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:44:10.2869547+00:00 Error Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2025-08-23T13:44:10.2889679+00:00 Error Analytics event: MonolithEchoEnd has null args where the values are key: monolith_objective, value: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Telemetry.ClientAnalytics:RecordEvent(String, Dictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:b__55_0() LE.Telemetry.ClientSessionAnalytics:HandleAnalyticsException(Action) LE.Telemetry.ClientSessionAnalytics:OnSceneUnloaded(String) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:44:10.2889679+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_M250"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:44:10.3478556+00:00 Warning [Transitions] Attempted to end transition 8 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:11.1781523+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:32.4109555+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:32.4114586+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:32.4114586+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:32.6606316+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:32.6606316+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:35.2810792+00:00 Warning Got 49 lazily-init'd (not-preloaded) pools during scene MonolithHub! BloodCastVFX RipBlood_Blue_Indicator v_BloodReturn blue v_MarrowShards vr_MarrowShards Physical BleedAilmentVFX ArmourShredAilmentVFX EnrageVFX MarrowShards Physical on death ChimeraSnake 02.1 BloodSpitSplatter VFX blue Stone Death vfx 01 BloodReturnOnDeathVFX blue Void Death vfx 01 Goop Death (Circle) Leech VoidCreeperExplosionVFX PrecursorStatueHeavyAttack VFX v_ReaperForm v_Reap vr_Reap Blood VFX v_BloodTether vr_BloodTether Physical v_BoneCurse BoneCurseAilmentVFX Bone Curse VFX TempShadowCastVFX HarvestVFx_Phys Ice Death vfx 01 v_BoneEruptionProjectile SacrificeOnDeathVFX v_TempleBeast 02 Beam v_Rampancy Ambusher AilmentVFX v_Forged Soldier 05 Lobbed Projectile Forged Soldier Fire Lob Indicator v_armored phoenix death indicator Forged Soldier 05 Lobbed Projectile AoE VFX v_Forged Soldier 04 FlameDash v_Forged Soldier 04.2 Fire Ground Armored Phoenix Death Explosion VFX v_Forged Soldier 02 Flamethrower Forged Soldier Fire Spin Indicator v_Forged Soldier 03 Spinning Flamethrower IgniteAilmentVFX v_Void Drone 02 Projectile Void Drone Projectile impact v_Shrine Ability 12 Upheaval v_Upheaval v_Upheaval Physical Upheaval Initial Hit VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:35.2810792+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_B1S10, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:35.2810792+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 44 Unused Serialized files (Serialized files now loaded: 516) Unloading 17797 unused Assets to reduce memory usage. Loaded Objects now: 1250666. Total: 501.830600 ms (FindLiveObjects: 81.691600 ms CreateObjectMapping: 84.108200 ms MarkObjects: 325.005700 ms DeleteObjects: 11.024600 ms) 2025-08-23T13:44:35.8003394+00:00 Log Storing variant 'M_B1S10_VoidyNight' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] 2025-08-23T13:44:36.2302170+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:44:36.2403039+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:44:36.2503281+00:00 Log LoadingScreen.OnSceneLoaded(M_B1S10, Additive M_B1S10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:44:36.2503281+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:44:36.2528349+00:00 Log Time to Additive load 'M_B1S10' 0,98 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:44:36.2976580+00:00 Log LoadingScreen.OnDisable(M_B1S10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.2976580+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.4842662+00:00 Log [QA-464852] Changing Active Scene to 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.4852688+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.4852688+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.5002822+00:00 Log Environment manager is initialized in the scene: M_B1S10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293976] Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293976] Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293976] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293976] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293976] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293976] 2025-08-23T13:44:36.5158219+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.5173258+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292232] Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292232] Material 'DWD_Void_Void_Opaque' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292232] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292232] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292232] Material 'DWD_Void_Void_Egg' with Shader 'DWD/Void/Void_SimpleEgg' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292232] 2025-08-23T13:44:36.5474017+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs (1)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs (1)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs (1)/Cube" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Altar Folder/WelrynRuinsAltarStairs/GameObject/WelrynRuinsStairs (1)/Cube" 2025-08-23T13:44:36.7892784+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:44:36.7902790+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unable skin the associated mesh with bone count: 1, Cloth component disabled. Please check that at least one of the bones is assigned. Unable skin the associated mesh with bone count: 1, Cloth component disabled. Please check that at least one of the bones is assigned. 2025-08-23T13:44:52.6254440+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:44:52.6284450+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:01.6846995+00:00 Warning [Transitions] Transition ID 11 ignored; nesting under active transition 10 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:01.6942133+00:00 Log [QA-464852] Changing Active Scene to 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8477678+00:00 Warning [Transitions] Attempted to end transition 11 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:01.8575456+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8630523+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8630523+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B1S10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8640517+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8640517+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8795833+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:01.8936441+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:01.8946440+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:01.8946440+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:01.8946440+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:02.8762743+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:13.8610450+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:13.8620513+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:13.8620513+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:14.1135299+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:14.1135299+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:15.5774863+00:00 Warning Got 11 lazily-init'd (not-preloaded) pools during scene MonolithHub! DeadlyVFX Bug Death vfx 01 Blood Death vfx 01 v_Giant T_Rex 03 Primeval Bellow Giant T_Rex 03 Primeval Bellow Buff VFX v_Giant T_Rex 02 Bulldoze Damage v_Void Centipede Claw Swipe Void Centipede Slash vfx v_Void Centipede Projectile VoidExplosionOnDeathTeemingHuskVFX HealingWhileNotTakingDamageVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:15.5779897+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M390, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:15.5779897+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 56 Unused Serialized files (Serialized files now loaded: 505) Unloading 6749 unused Assets to reduce memory usage. Loaded Objects now: 1250829. Total: 492.242600 ms (FindLiveObjects: 74.784600 ms CreateObjectMapping: 83.805000 ms MarkObjects: 320.451000 ms DeleteObjects: 13.201500 ms) 2025-08-23T13:45:16.0859983+00:00 Log Storing variant 'M_M390_Default' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! 2025-08-23T13:45:16.3171277+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:45:16.3181359+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:45:16.3181359+00:00 Log LoadingScreen.OnSceneLoaded(M_M390, Additive M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:45:16.3191408+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:45:16.3211632+00:00 Log Time to Additive load 'M_M390' 0,75 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:45:16.3221717+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T13:45:16.3765587+00:00 Log LoadingScreen.OnDisable(M_M390) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.3765587+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5519992+00:00 Log [QA-464852] Changing Active Scene to 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5530060+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5535108+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5555229+00:00 Log Environment manager is initialized in the scene: M_M390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5705697+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5705697+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.5971429+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:16.6913804+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:16.6918844+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:17.2470556+00:00 Error NetObjectKey(D3629) (ActorSync Standard(Clone)) ActorSync local scale (0.00, 0.00, 0.00) is near zero and it could be perceived as invisible! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorSync:AssertValidScale() ActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:17.2470556+00:00 Error NetObjectKey(D3629) (ActorSync Standard(Clone)) ActorSync local scale (0.00, 0.00, 0.00) is near zero and it could be perceived as invisible! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorSync:AssertValidScale() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:17.2480553+00:00 Error NetObjectKey(D3629) (ActorSync Standard(Clone)) ActorSync local scale (0.00, 0.00, 0.00) is near zero and it could be perceived as invisible! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorSync:AssertValidScale() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:31.2371815+00:00 Error DestroyOnVisualsDeath on Sandstorm Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_VoidfusedArmor Champion (Clone) NetObjectKey(D2823). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T13:45:44.3543263+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:44.3563262+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:49.9825840+00:00 Warning [Transitions] Transition ID 15 ignored; nesting under active transition 14 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:49.9925296+00:00 Log [QA-464852] Changing Active Scene to 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1458896+00:00 Warning [Transitions] Attempted to end transition 15 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:50.1539464+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1549456+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1559432+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M390' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1569440+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1569440+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1704757+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:50.1880112+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:50.1880112+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:50.1880112+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:50.1885152+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:45:51.1672166+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:58.6309454+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:58.6309454+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:58.6321880+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:45:58.8837623+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:45:58.8837623+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:00.4165241+00:00 Warning Got 18 lazily-init'd (not-preloaded) pools during scene MonolithHub! Void Puncture vfx v_Drowned Visage Arcing Projectile DeathBurst Crawler Goop Death (Oval) v_Drowned Visage Arcing Projectile 1 VoidWaterExplosionOnDeathVFX v_voidArrow MaggotFireExplosionVFX Void Grub Slash VFX DamageBoostVFX v_abyssalSeeker v_FrenzySelf v_abyssalSeekerOrb v_Champion Mod 02 Quicksand FrailtyAilmentVFX SlowAilmentVFX VoidExplosionOnDeathVFX v_VoidfusedArmor Champion 09 VoidWeaponUpheaval UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:00.4165241+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_A70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:00.4165241+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 511) Unloading 8632 unused Assets to reduce memory usage. Loaded Objects now: 1250968. Total: 504.432800 ms (FindLiveObjects: 78.861500 ms CreateObjectMapping: 82.824100 ms MarkObjects: 330.686200 ms DeleteObjects: 12.060200 ms) 2025-08-23T13:46:00.9364254+00:00 Log Storing variant 'M_A70_Default' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:46:01.1098325+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:01.1183793+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:01.1285548+00:00 Log LoadingScreen.OnSceneLoaded(M_A70, Additive M_A70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:01.1285548+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:01.1308053+00:00 Log Time to Additive load 'M_A70' 0,72 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:46:01.1728027+00:00 Log LoadingScreen.OnDisable(M_A70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:01.1728027+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:01.3281570+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Cemetery, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:01.3281570+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 20 Unused Serialized files (Serialized files now loaded: 516) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1292590. Total: 498.653500 ms (FindLiveObjects: 80.267400 ms CreateObjectMapping: 84.793200 ms MarkObjects: 327.083600 ms DeleteObjects: 6.508600 ms) 2025-08-23T13:46:01.8479284+00:00 Log Storing variant 'Cemetery_Default' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:46:02.3598898+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T13:46:02.3598898+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:02.3598898+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:02.4263646+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cemetery, Additive PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:02.4263646+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:46:02.4294374+00:00 Log Time to Additive load 'PCG_Cemetery' 1,10 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:46:02.4294374+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T13:46:02.4940984+00:00 Log [QA-464852] Changing Active Scene to 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:02.4940984+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:02.4951001+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:02.5106983+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:02.5122034+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:02.5610462+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.5610462+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.5625530+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.5625530+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.5992158+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.5992158+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.5992158+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:02.6002173+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:46:05.0442006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:46:05.0442006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:46:05.0442006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:46:05.0442006+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:46:05.0932144+00:00 Log [Minimap] Baking start, nav triangles 8106 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T13:46:05.0957246+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:46:05.0957246+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:46:05.1086083+00:00 Log [Minimap] Loops Found 81 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T13:46:05.1096077+00:00 Log [Minimap] Final Mesh 3764 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T13:46:05.1530049+00:00 Log PCG_RESULT_INFO: { "Seed": 435525322, "Grammar": "1", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 2123.37964, "PropPlacementMs": 248.6783, "PropPlacementTimings": { "CommandsMs": 118.8604, "LoadMs": 70.1942, "InstantiateMs": 40.6499 }, "NavMeshGenMs": 55.4859, "SpawnerPlacementMs": 27.6263, "CollisionBuildMs": 167.0576, "TotalTimeMs": 3297.699 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T13:46:05.1540047+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T13:46:05.1540047+00:00 Log LoadingScreen.OnDisable(PCG_Cemetery) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:05.1540047+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:05.1833239+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:05.1843304+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:46:30.1589283+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:46:30.2899071+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) RandomEncounterManager:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:46:30.2909068+00:00 Log Local Player(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) RandomEncounterManager:OpenOneShotCacheVisuals(Int32, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:47:16.8728829+00:00 Error DestroyOnVisualsDeath on Ember Meteor Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_CorruptedVoidCultistDualWield Champion (Clone) NetObjectKey(D4043). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T13:47:37.8558892+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 58 | 0 | 0 | 78 | 17 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 0 Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 58 | 0 | 0 | 79 | 17 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:47:58.0167206+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49301768] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49301768] 2025-08-23T13:48:18.5947532+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:48:18.5997578+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:48:18.5997578+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:48:18.6100287+00:00 Log Environment manager is initialized in the scene: PCG_Cemetery UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:48:18.6100287+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:48:18.7254152+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:48:18.8410508+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:48:18.8410508+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:48:18.8410508+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:48:18.8410508+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T13:48:18.8687309+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.8687309+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.8687309+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.8687309+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.9354416+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.9354416+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.9364420+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:48:18.9364420+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:52:50.8423389+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:52:50.8423389+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:52:50.8513650+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:52:50.8604844+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:53:14.8638832+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 1 | 164 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:53:34.4800411+00:00 Log [QA-464852] Changing Active Scene to 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:34.4815480+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:34.5091137+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cemetery' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:34.5201358+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:34.5201358+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_A70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:34.5587327+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.5587327+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.5587327+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.5587327+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.6181007+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.6191012+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.6191012+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:34.6191012+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:40.9194950+00:00 Log Received new game server info{ Ip = 37.58.60.146, Port = 12100 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:40.9204952+00:00 Log NetConnection(7198447371148363156) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:40.9204952+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:40.9305191+00:00 Log NetConnection(7198447371148363156) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:40.9327569+00:00 Log LoadingScreen.OnExpectedDisconnect UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:40.9327569+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:40.9638080+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T13:53:40.9929525+00:00 Warning [NetService] Received lidgren log: WARNING 'Received unhandled library message Acknowledge from 46.251.248.145:13882' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.7743315+00:00 Log NetConnection(-3971194896238073573) status changed (status: Connected, reason: 'Connected to 1BA9E23B487BE3C8') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.7743315+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.7753296+00:00 Log Server Accepted (IP=37.58.60.146;Port=12100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.8095831+00:00 Warning [Transitions] Transition ID 1556 ignored; nesting under active transition 20 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.8115823+00:00 Warning Got 84 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_spitAcid Dust and Small Pieces 2 Dust and Small Pieces Chairs Variant Bug Death vfx 02 - smaller RotflyOnDeathVFX v_DesertGoliath 02 Dash Dust and Small Pieces 1 Dust and Small Pieces Tall v_SoulOfTheErased Projectile SilkenCocoonOnDeath Vfx 1 v_Possessed Mod 06 Retaliation Laser Indicator v_Possessed Mod 06.1 Retaliation Laser Damage v_poisonCloudProjectile v_poisonCloud v_NemesisSoldierBlood 05.1 BloodConeIndicator v_NemesisSoldierBlood 04.1 ExplosionDelayed warning v_NemesisSoldierBlood 05.2 BloodCone NemesisSoldierBlood 04.3 Explosion VFX PoisonAilmentVFX Basic Spawning Dust Puff VFX CorruptedVoidCultist_Melee_Sword_Slash_01 v_Embermage Meteor Embermage Meteor GroundIndicator Embermage Meteor impact vfx v_Necropolis Scavenger 02 Spear Throw v_GoldthreadApostle 02 NecroticWaves v_GoldthreadApostle 04 Escape TombGuardian 03 DoT Casting VFX v_TombGuardian 03 DoT v_OpenTombAbility OpenTombSpiderBurstVFX v_RewovenErased 03 SoulDitch RewovenErased 03.1 NecroticExplosion VFX v_Loomwalker 031.2 SilkProjectile Loomwalker 031.2 Indicator VFX Loomwalker 031.2 Silk Projectile Explosion VFX v_Loomwalker 031.3 SilkGround AoE GoldthreadApostle 03 DeathOrb cast v_Possessed Mod 01 Slow Sparks v_Loomwalker 02 NecroticOrb v_Loomwalker 02.1 NecroticShrapnel Loomwalker02NecroticOrbOnDeathVFX Loomwalker 04 Taunt VFX v_Loomwalker 05.1 NecroticBurst AoE DoT v_GuardianAura Loomwalker 032.1 SlamExplosion VFX TransplantAbsorbingBodyTogetherVFX v_GoldthreadArachne 01 Slash v_GoldthreadArachne 03 LightningSpear GoldthreadArachne small explosion v_Champion Mod 09 Necrotic Breath Wood Death vfx 01 GoldthreadApostle long cast vfx v_Possessed Mod 05 Necrospin v_Possessed Mod 05 Cursed Threads DoT v_Loomwalker 06.1 NecroWave v_Possessed Mod 02 Spirit Projectile WovenFirstborn 08.1 Spirit Barrage Indicator VFX Possessed Mod 04 Necrotic Teleport VFX v_Possessed Mod 04 Weaver Teleport ShockAilmentVFX WovenFirstborn 08.2 Spirit Barrage Explosion VFX Fateweaver Lachesis (Rapier) 03.1 Fate Write VFX v_WovenFirstborn 08.1 Spirit Barrage Projectiles Woven Firstborn Barrage Start Webs VFX WovenFirstborn 02 Glare of Death Cast VFX v_WovenFirstborn 02 Glare of Death v_WovenFirstborn 01 Necroshock Burst Start WovenFirstborn 01 Necroshock Burst VFX v_WovenFirstborn 01.1 Necroshock Burst Aftershock WovenFirstborn 01.3 Necroshock Burst Aftershock Explosion VFX WovenFirstborn 07 Bodyswap Teleporter Cast VFX v_GoldthreadApostle 03 DeathOrb v_WovenFirstborn 07 Bodyswap Teleporter v_GoldthreadApostle 03.1 Orb WovenFirstborn 07.1 Bodyswap Explosion VFX v_GoldthreadApostle 01 LightningBeam v_WovenFirstborn 03.1 Lightning Terror Fields SilkAilmentVFX WovenFirstborn 06 Lightning Slam VFX WovenFirstborn 09 Silk Tongue Cast VFX v_WovenFirstborn 09 Silk Tongue SilkAilment Expiration VFX TreeNode_Particles UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.8126893+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(WeaversHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.8126893+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.8126893+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:41.8126893+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 7 Unused Serialized files (Serialized files now loaded: 509) Unloading 23971 unused Assets to reduce memory usage. Loaded Objects now: 1382388. Total: 557.258500 ms (FindLiveObjects: 101.604800 ms CreateObjectMapping: 89.610200 ms MarkObjects: 346.974300 ms DeleteObjects: 19.068600 ms) Unloading 40 Unused Serialized files (Serialized files now loaded: 509) UnloadTime: 85.291100 ms 2025-08-23T13:53:43.1371720+00:00 Log Environment manager is initialized in the scene: WeaversHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] 2025-08-23T13:53:43.4502127+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WeaversHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:53:43.4517169+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WeaversHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'DWD_Bio' with Shader 'DWD/Void/Void_Cutout' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] 2025-08-23T13:53:43.4612310+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.4617350+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.4617350+00:00 Error Failed to get UserIdentity for player 736939C7E96E4AF9. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.4627397+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.4847767+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D1345)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.4862828+00:00 Log PlayerSync.Initialize F236269E9368A11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.4872896+00:00 Log PlayerActorSync.Initialize(F236269E9368A11, NetObjectKey(D1241)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5101754+00:00 Log PlayerSync.Initialize 288D90962C3FC452 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5101754+00:00 Log PlayerActorSync.Initialize(288D90962C3FC452, NetObjectKey(D1259)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5132896+00:00 Log PlayerSync.Initialize BB22240D9624309E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5142901+00:00 Log PlayerActorSync.Initialize(BB22240D9624309E, NetObjectKey(D1287)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5162901+00:00 Log PlayerSync.Initialize 4E7F85C5F0349515 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5172944+00:00 Log PlayerActorSync.Initialize(4E7F85C5F0349515, NetObjectKey(D1299)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5192944+00:00 Log PlayerSync.Initialize 3EEC1B3975D99C18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5202940+00:00 Log PlayerActorSync.Initialize(3EEC1B3975D99C18, NetObjectKey(D1321)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5223596+00:00 Log PlayerSync.Initialize ADF6D3672CDA5DCF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5233583+00:00 Log PlayerActorSync.Initialize(ADF6D3672CDA5DCF, NetObjectKey(D1325)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5263581+00:00 Log PlayerSync.Initialize 3FC60C74235592B1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5263581+00:00 Log PlayerActorSync.Initialize(3FC60C74235592B1, NetObjectKey(D1335)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5298694+00:00 Log PlayerSync.Initialize ED51AE116C50EEDC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5298694+00:00 Log PlayerActorSync.Initialize(ED51AE116C50EEDC, NetObjectKey(D1337)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5323790+00:00 Log PlayerSync.Initialize 8C08316E86B5C164 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5333777+00:00 Log PlayerActorSync.Initialize(8C08316E86B5C164, NetObjectKey(D1339)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5353795+00:00 Log PlayerSync.Initialize 5713AB11E6DA28E4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5363787+00:00 Log PlayerActorSync.Initialize(5713AB11E6DA28E4, NetObjectKey(D1341)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5383802+00:00 Log PlayerSync.Initialize 736939C7E96E4AF9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5383802+00:00 Log LoadingScreen.OnSceneLoaded(WeaversHub, Single WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:53:43.5463957+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:53:43.5473954+00:00 Log Time to Single load 'WeaversHub' 1,74 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:53:43.5503958+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() ActorVisuals:Start() 2025-08-23T13:53:43.5594236+00:00 Error Failed to find UserIdentity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__32:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:43.5604232+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:53:43.5815068+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.5815068+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.5856079+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.5876093+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.5931188+00:00 Log LoadingScreen.OnLocalPlayerInitialized(WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.6634619+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.6654619+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.6654619+00:00 Log Received remote host: prod-prod-a-towns-eu-west-phtjb-p4pf6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:43.6896182+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:43.6896182+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:43.6896182+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:53:43.6896182+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 5057 unused Assets to reduce memory usage. Loaded Objects now: 1236374. Total: 527.450500 ms (FindLiveObjects: 86.739500 ms CreateObjectMapping: 89.171400 ms MarkObjects: 337.557000 ms DeleteObjects: 13.982000 ms) 2025-08-23T13:53:44.3195924+00:00 Log LoadingScreen.OnDisable(WeaversHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:44.3200964+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:53:44.3216062+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 1 | 164 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:53:44.3461339+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:44.3501393+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:44.3501393+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:44.3501393+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:44.3511391+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:49.8205719+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionNPCInteracted(FactionID, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:53:49.8226023+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionNPCInteracted(FactionID, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:53:49.8277161+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionNPCInteracted(FactionID, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T13:53:54.2258879+00:00 Error Failed to initialize FloatingPlayerName at FloatingPlayerName#OnUpdateTick:187 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) FloatingPlayerName:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:53:56.7113342+00:00 Log PlayerSync.Initialize 70A93B08FE981E73 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:56.7623297+00:00 Log PlayerActorSync.Initialize(70A93B08FE981E73, NetObjectKey(D1347)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5224639+00:00 Log Received new game server info{ Ip = 212.95.45.85, Port = 12672 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5224639+00:00 Log NetConnection(-3971194896238073573) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5224639+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5405484+00:00 Log NetConnection(-3971194896238073573) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5426367+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5426367+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:53:58.5531558+00:00 Error UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:66 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) PlayerActorSync:get_UserIdentity() LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T13:53:58.5531558+00:00 Error playerActorSync doesn't have an UserIdentity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T13:53:58.5541559+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T13:54:01.5735837+00:00 Log NetConnection(-4782291322942050218) status changed (status: Connected, reason: 'Connected to 56309B2361E3A1BD') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.5745891+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.5745891+00:00 Log Server Accepted (IP=212.95.45.85;Port=12672) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.6106049+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 1560 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.6106049+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 1560 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.8135784+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 1560 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.8150951+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene WeaversHub! DivineEssenceAilmentVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:01.8156023+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 505) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 1227993. Total: 514.134900 ms (FindLiveObjects: 82.522800 ms CreateObjectMapping: 88.361400 ms MarkObjects: 335.995100 ms DeleteObjects: 7.255100 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 505) UnloadTime: 10.420100 ms 2025-08-23T13:54:02.8244771+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T13:54:03.1140330+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:54:03.1160335+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T13:54:03.1435299+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:03.1570690+00:00 Log Time to Single load 'MonolithHub' 1,34 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:54:03.1641982+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:03.1641982+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 3908 unused Assets to reduce memory usage. Loaded Objects now: 1267247. Total: 504.019100 ms (FindLiveObjects: 81.297400 ms CreateObjectMapping: 81.905800 ms MarkObjects: 331.841500 ms DeleteObjects: 8.973900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 504) 2025-08-23T13:54:03.7161491+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:03.7161491+00:00 Log Received remote host: prod-prod-a-eu-west-nbcd5-ccbrh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1267245. Total: 503.444500 ms (FindLiveObjects: 84.165600 ms CreateObjectMapping: 78.844500 ms MarkObjects: 334.380800 ms DeleteObjects: 6.052800 ms) 2025-08-23T13:54:04.2288237+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:04.2926200+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T13:54:04.2926200+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.2936199+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.2936199+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.2936199+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T13:54:04.3091479+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.3286933+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.4054325+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.4074370+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.4074370+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.4074370+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:04.4099464+00:00 Log Time to Additive load 'M_Rest' 1,25 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:54:04.4129538+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:04.4209741+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:54:04.4382771+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:54:04.4382771+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:54:04.4382771+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:54:04.4382771+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:54:04.5437678+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:04.5437678+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:04.5452754+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 1 | 164 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T13:54:05.1271799+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:10.7939717+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:10.7949693+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:10.7949693+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:11.0481024+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:11.0481024+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:12.6926523+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M260, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:12.6936524+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 517) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 1286563. Total: 516.605200 ms (FindLiveObjects: 87.562900 ms CreateObjectMapping: 84.397000 ms MarkObjects: 338.997600 ms DeleteObjects: 5.646900 ms) 2025-08-23T13:54:13.2278797+00:00 Log Storing variant 'M_M260_VoidStorm' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object 'Main Thread Manager') is missing! 2025-08-23T13:54:13.6258532+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T13:54:13.6365104+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:13.6430168+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:13.6545408+00:00 Log LoadingScreen.OnSceneLoaded(M_M260, Additive M_M260) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:13.6545408+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T13:54:13.6575456+00:00 Log Time to Additive load 'M_M260' 0,97 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T13:54:13.6585455+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T13:54:13.7055345+00:00 Log LoadingScreen.OnDisable(M_M260) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.7055345+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.8933900+00:00 Log [QA-464852] Changing Active Scene to 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.9049173+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.9059217+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.9194457+00:00 Log Environment manager is initialized in the scene: M_M260 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.9204516+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.9204516+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:13.9913637+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:54:14.0749008+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:54:14.0759075+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:55:48.2577797+00:00 Warning [Transitions] Transition ID 7 ignored; nesting under active transition 6 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:55:48.2677555+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:55:48.2722712+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:55:48.2722712+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M260' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:55:48.2732711+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:55:48.2747809+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T13:55:48.3414340+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:55:48.3414340+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:55:48.3424369+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:55:48.3424369+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T13:55:48.4877287+00:00 Warning [Transitions] Attempted to end transition 7 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T13:55:49.2901184+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-08-23T13:56:24.4602024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TransformToggler.updateChildren () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T14:12:29.7142806+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:12:29.7152796+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:12:29.7152796+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:12:29.9718530+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:29.9718530+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:31.5574119+00:00 Warning Got 22 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_WoollyBoar Rampage WoollyBoarShieldRushOnDeathVFX WoollyBoar Stomp VFX FrenzyVFX v_IceBatBreath IceBeast_AvalancheImpactVFX v_IceBeastAvalancheConstant v_avalanche snowball vr_avalanche_snowball Avalanche AoE Indicator v_Void Horror Big Slam Arcing Projectile Void Horror 02 Big Slam VFX Void Explosion Hit Indicator Wood Planks Pieces and Dust v_armored phoenix 04 dash Armored Phoenix Flamethrower cast vfx v_armored phoenix 03 flamethrower v2 v_bolroth 02 stomp v_armored phoenix 02 feathers ArmoredPhoenixFeathersExplosionVFX v_Champion Mod 05 Hydro Pump Delayer v_HighCritChanceUntilApproached UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:31.5584141+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(WE508, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:31.5584141+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 513) Unloading 11607 unused Assets to reduce memory usage. Loaded Objects now: 1299167. Total: 573.587500 ms (FindLiveObjects: 91.381800 ms CreateObjectMapping: 91.128800 ms MarkObjects: 377.047900 ms DeleteObjects: 14.028100 ms) 2025-08-23T14:12:32.3945790+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:12:32.3955835+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:12:32.3965819+00:00 Log LoadingScreen.OnSceneLoaded(WE508, Additive WE508) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:12:32.3965819+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:12:32.3990922+00:00 Log Time to Additive load 'WE508' 0,85 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:12:32.4000921+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:12:32.4356100+00:00 Log LoadingScreen.OnDisable(WE508) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.4356100+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Particle System 'Fire Sheet' is trying to spawn on a mesh with zero surface area 2025-08-23T14:12:32.6435796+00:00 Log [QA-464852] Changing Active Scene to 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.6445846+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.6445846+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.6465868+00:00 Log Environment manager is initialized in the scene: WE508 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.6632188+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.6642167+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.6859943+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:12:32.8953005+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:32.8958047+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:12:47.9592047+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_HaruspexOrianDrake Boss Endgame 13 FireBreathing took over 3 ms : 7,59ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:13:43.6561892+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:13:43.6571903+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:13:43.6631886+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:13:53.5528335+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 2 | 164 | 103 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:14:12.9567653+00:00 Warning [Transitions] Transition ID 10 ignored; nesting under active transition 9 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:12.9632769+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:12.9652871+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:12.9652871+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE508' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:12.9662871+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:12.9662871+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:13.0080026+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:13.0080026+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:13.0080026+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:13.0080026+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:13.1609701+00:00 Warning [Transitions] Attempted to end transition 10 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:13.9779639+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:17.4656119+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:17.4667204+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:17.4667204+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:17.7187505+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:17.7187505+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:19.3123691+00:00 Warning Got 19 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_HaruspexOrianDrake Boss Endgame 13 FireBreathing v_HaruspexOrianDrake Boss 04.1 Fireball HaruspexOrianDrake Boss 04.2 aoe explosion VFX v_Osprix Zealot Dash HaruspexOrianDrake Boss 11.1 Fire Slash VFX HaruspexOrianDrake Boss 11.2 Fire Slash VFX Small Blood Ground Impact 01 HaruspexOrianDrake Boss 11.3 stab VFX HaruspexOrianDrake Boss 01 Melee Attack VFX v_HaruspexOrianDrake Boss 08c1.1 Fireballs HaruspexOrianDrake Boss 08c1.2 AoE VFX Embermage Meteor Cast VFX v_HaruspexOrianDrake Boss 07.1 Flames on Ground HaruspexOrianDrake Boss 07 Big Slam VFX HaruspexOrianDrake Boss 05 fire slash R VFX HaruspexOrianDrake Boss 05 fire slash L VFX v_HaruspexOrianDrake Boss 12 Firespear v_HaruspexOrianDrake Boss 12.1 FireSpear Projectile HaruspexOrianDrake Boss 12.2 FireSpear Explosion VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:19.3123691+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(WE504, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:19.3123691+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 16 Unused Serialized files (Serialized files now loaded: 513) Unloading 20673 unused Assets to reduce memory usage. Loaded Objects now: 1285548. Total: 563.551200 ms (FindLiveObjects: 87.616600 ms CreateObjectMapping: 94.766800 ms MarkObjects: 368.166500 ms DeleteObjects: 13.000500 ms) 2025-08-23T14:14:20.2920357+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.2930401+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.3120811+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:20.3160864+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:20.3160864+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:20.3185966+00:00 Log LoadingScreen.OnSceneLoaded(WE504, Additive WE504) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:20.3185966+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:20.3205979+00:00 Log Time to Additive load 'WE504' 1,01 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:14:20.3221040+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:14:20.3661056+00:00 Log LoadingScreen.OnDisable(WE504) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.3661056+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5720402+00:00 Log [QA-464852] Changing Active Scene to 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5730463+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5730463+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5805587+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5820645+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.5895852+00:00 Log Environment manager is initialized in the scene: WE504 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.6091260+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.6101256+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.6529755+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6539842+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6549817+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:20.6695198+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:20.7939859+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:20.7949875+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:28.5127343+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:28.5147349+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:34.0403586+00:00 Warning [Transitions] Transition ID 13 ignored; nesting under active transition 12 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:34.0503804+00:00 Log [QA-464852] Changing Active Scene to 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2113355+00:00 Warning [Transitions] Attempted to end transition 13 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:34.2213416+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2263564+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2263564+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2263564+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2273625+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2283627+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2412496+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:34.2589269+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:34.2589269+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:34.2589269+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:34.2589269+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:14:35.2398040+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:36.8896657+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:36.8911708+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:36.8911708+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:37.1421585+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:37.1431608+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:38.7031898+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_thornclaw 02 dash UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:38.7036928+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(WE504, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:38.7036928+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 518) Unloading 8340 unused Assets to reduce memory usage. Loaded Objects now: 1308834. Total: 560.729500 ms (FindLiveObjects: 92.235200 ms CreateObjectMapping: 98.213000 ms MarkObjects: 359.816700 ms DeleteObjects: 10.463900 ms) 2025-08-23T14:14:39.4141324+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4141324+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4151383+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4156449+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.4343497+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:39.4393492+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:39.4393492+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:39.4413513+00:00 Log LoadingScreen.OnSceneLoaded(WE504, Additive WE504) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:39.4413513+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:14:39.4435733+00:00 Log Time to Additive load 'WE504' 0,74 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:14:39.4445733+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:14:39.4948358+00:00 Log LoadingScreen.OnDisable(WE504) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.4948358+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6692794+00:00 Log [QA-464852] Changing Active Scene to 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6702792+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6702792+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6774226+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6774226+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6774226+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6774226+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6784209+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6794205+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6794205+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6794205+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6794205+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6794205+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.6849332+00:00 Log Environment manager is initialized in the scene: WE504 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.7019811+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.7019811+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.7425315+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7435325+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7445332+00:00 Warning Terrain Blending: No blend instance found from Terrain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T14:14:39.7570897+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:14:39.8655261+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:14:39.8665322+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:47.5790222+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:16:47.5790222+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:16:47.5845365+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() LE.Factions.NewWeaverPointButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:16:49.8898389+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:16:49.8918391+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:16:50.7417227+00:00 Log Received Local Tree Data from server | characterLevel | 68 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:16:55.6650731+00:00 Warning [Transitions] Transition ID 17 ignored; nesting under active transition 16 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:16:55.6751025+00:00 Log [QA-464852] Changing Active Scene to 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8321468+00:00 Warning [Transitions] Attempted to end transition 17 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:16:55.8416626+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8468146+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8468146+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8468146+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE504' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8483194+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8493247+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.8773718+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:16:55.9269833+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:16:55.9269833+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:16:55.9269833+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:16:55.9269833+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:16:56.8707932+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:00.8149747+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:00.8149747+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:00.8149747+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:01.0676758+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:01.0676758+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:02.3966480+00:00 Warning Got 19 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_GiantScorpionTailMelee Fire SoulCage Ground Slam VFX Quill Hog Digging Spawning VFX Quill Hog Digging Start VFX v_Sacred Bloom 01 flower bomb Sacred Bloom indicator Sacred Bloom explosion Quill Hog Digging End VFX v_Quill Hog attack 2 spine thornclaw 04 hover melee VFX ImprisonedMage 09 Ice Whirlwind Cast vfx v_ImprisonedMage 19 Ice Channel v_ImprisonedMage 03 Surge Lightning ImprisonedMage 08 Water Cone Cast VFX Void Scholar 02 Ice Nova VFX ImprisonedMage 08 Water Cone VFX v_ImprisonedMage 10 Arc Volley Starter ImprisonedMage 10.1 Arc Volley Impact VFX v_ImprisonedMage 10.2 Arc Volley Mine UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:02.3981531+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(WE509, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:02.3981531+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 39 Unused Serialized files (Serialized files now loaded: 516) Unloading 6381 unused Assets to reduce memory usage. Loaded Objects now: 1327883. Total: 572.578600 ms (FindLiveObjects: 98.593300 ms CreateObjectMapping: 96.182100 ms MarkObjects: 365.180500 ms DeleteObjects: 12.621500 ms) 2025-08-23T14:17:03.6867285+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() 2025-08-23T14:17:03.6882340+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() 2025-08-23T14:17:03.6932401+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:03.6932401+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:03.7067739+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:03.7092848+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:03.7163862+00:00 Log LoadingScreen.OnSceneLoaded(WE509, Additive WE509) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:03.7163862+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:03.7193870+00:00 Log Time to Additive load 'WE509' 1,33 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:17:03.7773726+00:00 Log LoadingScreen.OnDisable(WE509) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.7773726+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9658778+00:00 Log [QA-464852] Changing Active Scene to 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9668778+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9668778+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9949350+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9949350+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9949350+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:03.9959344+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:04.0320048+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T14:17:04.0320048+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T14:17:04.0320048+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T14:17:04.0320048+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T14:17:04.0320048+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T14:17:04.0430271+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:04.0749004+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:04.0749004+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:04.0759004+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:04.0759004+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:04.1656389+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:04.1656389+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:08.2017678+00:00 Warning MeasureTimeScope:CreatePrefabInstance:RipBlood_Blue_Indicator took over 3 ms : 6,45ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Single, Boolean, CastingVFXPositioning, CastingVFXSource) ClientUsingAbilityState:startAbilityAnimationAndCastingVFX(Ability, AbilityAnimation, Single, Single, Vector3, PlayerCastVfxID, Boolean, Byte, Boolean, Int32, Boolean, Boolean, Single) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Single, Vector3, Int32, Single) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean, Int32) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean, Int32) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() 2025-08-23T14:17:08.7647996+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:08.7668023+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:15.4608418+00:00 Warning [Transitions] Transition ID 21 ignored; nesting under active transition 20 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:15.4723524+00:00 Log [QA-464852] Changing Active Scene to 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6222934+00:00 Warning [Transitions] Attempted to end transition 21 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:15.6298097+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6298097+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6298097+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6413237+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6428296+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6428296+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6438347+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6448401+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.6573716+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:15.7646885+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:15.7646885+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:15.7646885+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:15.7656885+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:16.6555911+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:18.5889214+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:18.5899271+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:18.5899271+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:18.8431978+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:18.8441981+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:20.0394142+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene MonolithHub! LightningLich 02 LightningBolt Cast VFX v_SandLichMiniboss 03 SandDash LightningLich 02 LightningBolt Explosion VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:20.0394142+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(WE509, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:20.0394142+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 76 Unused Serialized files (Serialized files now loaded: 516) Unloading 9526 unused Assets to reduce memory usage. Loaded Objects now: 1323327. Total: 550.400100 ms (FindLiveObjects: 87.780100 ms CreateObjectMapping: 84.900600 ms MarkObjects: 364.487600 ms DeleteObjects: 13.231200 ms) 2025-08-23T14:17:20.9313475+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() 2025-08-23T14:17:20.9313475+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() 2025-08-23T14:17:20.9373670+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:20.9373670+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:20.9511787+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:20.9536885+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:20.9601989+00:00 Log LoadingScreen.OnSceneLoaded(WE509, Additive WE509) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:20.9601989+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:17:20.9622008+00:00 Log Time to Additive load 'WE509' 0,93 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:17:21.0213902+00:00 Log LoadingScreen.OnDisable(WE509) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.0213902+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2203656+00:00 Log [QA-464852] Changing Active Scene to 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2213689+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2213689+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2525136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2525136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2535168+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2535168+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.2900838+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T14:17:21.2900838+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T14:17:21.2900838+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T14:17:21.2900838+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T14:17:21.2900838+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T14:17:21.3001030+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:17:21.3393836+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:21.3393836+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:21.3393836+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:21.3393836+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:17:21.4149441+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:17:21.4149441+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] 2025-08-23T14:18:02.4259811+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:02.4279812+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:08.0035436+00:00 Warning [Transitions] Transition ID 25 ignored; nesting under active transition 24 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:08.0166222+00:00 Log [QA-464852] Changing Active Scene to 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1633836+00:00 Warning [Transitions] Attempted to end transition 25 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:08.1708933+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1718927+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1718927+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1819088+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1829095+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1844162+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'WE509' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1854261+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1864222+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.1999485+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:08.3058545+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:18:08.3058545+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:18:08.3058545+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:18:08.3068583+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:18:09.1956606+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:12.4723473+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:12.4733487+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:12.4733487+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:12.5764872+00:00 Warning Got 18 lazily-init'd (not-preloaded) pools during scene MonolithHub! Metal Sparks Death vfx 01 Siege Golem Projectil Cast VFX necrotic v_Necrotic Siege Golem 01 Big Explosion LightningSkeletonCaster Casting VFX v_LightningSkeletonCaster 02 Bouncing Sparks v_Necrotic Siege Golem 01.1 Arrow Visuals Enemy Skeleton Death VFX 01 v_Necrotic Siege Golem 01.3 Necrotic Curved Projectile Variant v_LightningLich 01 Bouncing Sparks v_Necrotic Siege Golem 02 Necrotic Hungering Souls LightningLich 03 Novas Indicator VFX v_LightningLich 03 Novas LightningLich 03 Novas On Character VFX MarkedForDeathAilmentVFX Void Scholar 03 Lightning Beam VFX Enemy Skeleton Getting Hit VFX v_Crossbow Bolt SwampFiendTree-Leafy Champion 09 EntanglingRoots CastingVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:12.5764872+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R3Q10, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:12.5764872+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 76 Unused Serialized files (Serialized files now loaded: 516) Unloading 16712 unused Assets to reduce memory usage. Loaded Objects now: 1332159. Total: 563.652200 ms (FindLiveObjects: 86.666500 ms CreateObjectMapping: 87.668000 ms MarkObjects: 371.219900 ms DeleteObjects: 18.097200 ms) 2025-08-23T14:18:15.5452131+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:15.5462128+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:15.9354081+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (294.82, 0.68, 139.64) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2025-08-23T14:18:15.9695158+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:18:15.9770347+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:18:15.9880608+00:00 Log LoadingScreen.OnSceneLoaded(R3Q10, Additive R3Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:18:15.9880608+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:18:15.9902733+00:00 Log Time to Additive load 'R3Q10' 3,42 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:18:16.0303138+00:00 Log LoadingScreen.OnDisable(R3Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.0303138+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.2291274+00:00 Log [QA-464852] Changing Active Scene to 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.2291274+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.2291274+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.2422769+00:00 Log Environment manager is initialized in the scene: R3Q10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.2582732+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.2625663+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.3069932+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:18:16.3993518+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:18:16.4003564+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:34.9723584+00:00 Warning [Transitions] Transition ID 29 ignored; nesting under active transition 28 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:34.9803578+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:34.9844292+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:34.9854296+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R3Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:34.9864290+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:34.9874310+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:35.0461210+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:35.0461210+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:35.0471218+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:35.0471218+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:35.2094596+00:00 Warning [Transitions] Attempted to end transition 29 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:36.0064417+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:38.5479307+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:38.5479307+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:38.5489314+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:38.6530944+00:00 Warning Got 23 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_CorruptedVoidCultistRanged 03 Poison Projectile CorruptedVoidCultistRanged 02 Melee VFX Leap takeoff vfx Void Despair Leap Impact vfx v_PaladinVoidCultist 07 ExplodingProjectile PaladinvoidCultist indicator VFX v_PaladinVoidCultist 07.1 ExplosionDelayer v_PaladinVoidCultist 06 BuffProjectile v_PaladinVoidCultist 06.1 Buff PaladinVoidCultist 07.2 Explosion VFX Void Death vfx 02 - smaller PaladinVoidCultist Slam VFX Void Paladin Death VFX v_PaladinVoidCultist 05 BasicProjectile PaladinVoidCultist 05 Projectile impact VFX v_VoidDespair 04 Projectile v_VoidDespair 04.1 Forked Projectile CorruptedVoidCultist_Melee_Cleaver_Slash_01 v_FallenOsprixLunge PaladinVoidCultist Melee VFX v_Amalgamation DR Buff Amalgamation Lightning Beam Cast VFX v_Amalgamation Lightning Beam UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:38.6540954+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R3Q20, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:38.6540954+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 59 Unused Serialized files (Serialized files now loaded: 516) Unloading 13389 unused Assets to reduce memory usage. Loaded Objects now: 1319405. Total: 575.768700 ms (FindLiveObjects: 91.422700 ms CreateObjectMapping: 93.360200 ms MarkObjects: 377.423600 ms DeleteObjects: 13.561300 ms) 2025-08-23T14:20:41.3399419+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.3409426+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.4500511+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (-415.39, 4.84, 483.48) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2025-08-23T14:20:41.4535734+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:20:41.4566010+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:20:41.4576064+00:00 Log LoadingScreen.OnSceneLoaded(R3Q20, Additive R3Q20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:20:41.4576064+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:20:41.4606592+00:00 Log Time to Additive load 'R3Q20' 2,81 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:20:41.4969979+00:00 Log LoadingScreen.OnDisable(R3Q20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.4969979+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.7061324+00:00 Log [QA-464852] Changing Active Scene to 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.7071332+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.7071332+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.7126430+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.7126430+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.7336847+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:41.7346850+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:41.7346850+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:41.7346850+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:20:41.7712715+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:20:41.9177523+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:20:41.9187535+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:21:58.7124766+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 79 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 0 | 0 | 80 | 18 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:22:35.4686147+00:00 Warning [Transitions] Transition ID 32 ignored; nesting under active transition 31 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:35.4776754+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:35.4806847+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:35.4816804+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R3Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:35.4826807+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:35.4826807+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:35.5325362+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:35.5335392+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:35.5335392+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:35.5335392+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:35.7072070+00:00 Warning [Transitions] Attempted to end transition 32 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:36.5045534+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:45.8839774+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 18 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:22:53.8277262+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:53.8277262+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:53.8277262+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:53.9222910+00:00 Warning Got 16 lazily-init'd (not-preloaded) pools during scene MonolithHub! VoidEggPodDeath VoidWormApparition v_CorruptedVoidCultistRanged 01 Projectile v_Bull Grole 05 Arcing Blobs Void Goop Explosions v_VoidfusedEarth 03 ReturningProjectile v_VoidfusedEarth 03.1 Returner v_FlyingVoidWormArcingProjectile v_FlyingVoidWormVoidPool FamiliarRagePrepareResurrectVFX v_FamiliarRage FamiliarRageResurrectVFX v_VoidfusedEarth 04 Roll v_HaruspexAshThrow HaruspexAshThrowImpactVFX v_HaruspexAshFireBreath UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:53.9232903+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R3Q30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:53.9232903+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 29 Unused Serialized files (Serialized files now loaded: 516) Unloading 2819 unused Assets to reduce memory usage. Loaded Objects now: 1321309. Total: 565.084200 ms (FindLiveObjects: 93.136400 ms CreateObjectMapping: 93.549600 ms MarkObjects: 369.337600 ms DeleteObjects: 9.059900 ms) 2025-08-23T14:22:56.6348413+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:56.6358461+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:56.7901343+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:22:56.7911347+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:22:56.7911347+00:00 Log LoadingScreen.OnSceneLoaded(R3Q30, Additive R3Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:22:56.7921344+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:22:56.7936384+00:00 Log Time to Additive load 'R3Q30' 2,88 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:22:56.8223835+00:00 Log LoadingScreen.OnDisable(R3Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:56.8223835+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.0291632+00:00 Log [QA-464852] Changing Active Scene to 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.0301639+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.0311636+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.0336668+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.0336668+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.0657430+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:57.0657430+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:57.0667481+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:57.0667481+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:22:57.0966162+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:22:57.1367507+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:22:57.1367507+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.2871746+00:00 Warning [Transitions] Transition ID 35 ignored; nesting under active transition 34 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:24:49.2932581+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.2952565+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.2952565+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'R3Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.3107936+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.3383812+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.3403808+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:24:49.4660630+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:24:49.4660630+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:24:49.4660630+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:24:49.4660630+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:24:49.6348009+00:00 Warning [Transitions] Attempted to end transition 35 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:24:50.3509850+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:25:10.4791957+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:25:10.4791957+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:25:10.4791957+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:25:10.7358841+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:10.7363897+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:12.3878521+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_CinderAura v_VoidRahyehFlaresDelayer v_Void Rahyeh Arcing Summon Projectile VoidbombCreeper Explosion VFX v_Void Rahyeh Meteor 3 Void Rahyeh Dash Cast Indicator VFX v_Void Rahyeh AoEDoT v_Void Rahyeh High DiveBomb Void Rahyeh Melee Blast Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:12.3878521+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_G70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:12.3883565+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 45 Unused Serialized files (Serialized files now loaded: 521) Unloading 29139 unused Assets to reduce memory usage. Loaded Objects now: 1296966. Total: 593.116200 ms (FindLiveObjects: 101.747900 ms CreateObjectMapping: 104.169300 ms MarkObjects: 369.194800 ms DeleteObjects: 18.003500 ms) 2025-08-23T14:25:13.0057227+00:00 Log Storing variant 'M_G70_ImperialNight' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:25:13.2989899+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-08-23T14:25:13.3226314+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:25:13.3291422+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:25:13.3361635+00:00 Log LoadingScreen.OnSceneLoaded(M_G70, Additive M_G70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:25:13.3361635+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:25:13.3391658+00:00 Log Time to Additive load 'M_G70' 0,96 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:25:13.4295987+00:00 Log LoadingScreen.OnDisable(M_G70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.4295987+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.5716963+00:00 Log [QA-464852] Changing Active Scene to 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.5828383+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.5828383+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.5928605+00:00 Log Environment manager is initialized in the scene: M_G70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.6094030+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.6094030+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.6398354+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:25:13.9984016+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:25:13.9984016+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:40.1552488+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:40.1572477+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:45.5949456+00:00 Warning [Transitions] Transition ID 38 ignored; nesting under active transition 37 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:45.6059731+00:00 Log [QA-464852] Changing Active Scene to 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.7612355+00:00 Warning [Transitions] Attempted to end transition 38 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:45.7703038+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.7768087+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.7768087+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_G70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.7788157+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.7788157+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.8008560+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:45.8329832+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:27:45.8339839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:27:45.8339839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:27:45.8339839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load chest_ao from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS 2025-08-23T14:27:46.7950586+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:48.1184713+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:48.1184713+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:48.1194708+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:48.3740583+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:48.3750574+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:49.9790786+00:00 Warning Got 29 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Marsh Beetle Water Spit DraalEggCarrier 01 EggDrop Cast VFX v_DraalEggCarrier 01 EggDrop DraalEggCarrier 01.1 Projectile Indicator DraalEggCarrier 01.2 Explosion VFX v_Apophis 06 VoidCrystal v_Orchirian The Rampant 01 AcidSpit v_Orchirian The Rampant 01.1 AcidSpitPools Orchirian The Rampart Acid Split VFX v_StomPlant 01 Stomp v_Shrine Ability Character Abilities v_Warpath vr_WarpathPhysicalScepter v_Ice Beetle Spit Enemy Shattered VFX v_hammerThrow base v_hammerThrow CapsuleMan cast vfx v_Spire Invicibility Moon Blast Cast VFX v_Spire 03.1 Lagon Beam Anticipation Moon Blast Explosion Moon death v_DiamondNagasa Champion 07 SkyBeam v_DiamondNagasa Champion 000 CastInvicibility Sapphire v_DiamondNagasa Champion 000 CastInvicibility Ruby v_DiamondNagasa Champion 000 CastInvicibility Emerald v_SapphireNagasa 04 WaterArrow v_NemesisSoldierBlood 03 PiercingDash UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:49.9800782+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M510, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:49.9800782+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 52 Unused Serialized files (Serialized files now loaded: 524) Unloading 14365 unused Assets to reduce memory usage. Loaded Objects now: 1301422. Total: 578.787200 ms (FindLiveObjects: 97.375400 ms CreateObjectMapping: 94.948700 ms MarkObjects: 372.173600 ms DeleteObjects: 14.288200 ms) 2025-08-23T14:27:50.5784134+00:00 Log Storing variant 'M_M510_Default_Day' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:50.8435190+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:50.8486085+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:50.8510230+00:00 Log LoadingScreen.OnSceneLoaded(M_M510, Additive M_M510) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:50.8510230+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:50.8532912+00:00 Log Time to Additive load 'M_M510' 0,88 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:27:50.8543008+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:27:50.9130066+00:00 Log LoadingScreen.OnDisable(M_M510) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:50.9140069+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:51.0684463+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:51.0684463+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 25 Unused Serialized files (Serialized files now loaded: 524) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1324924. Total: 551.988100 ms (FindLiveObjects: 90.120800 ms CreateObjectMapping: 88.690800 ms MarkObjects: 366.397400 ms DeleteObjects: 6.778100 ms) 2025-08-23T14:27:51.6448138+00:00 Log Storing variant 'WeaverTombs_Default' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:27:51.7020072+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T14:27:51.7020072+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:51.7020072+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:51.7601761+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:51.7601761+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:27:51.7636883+00:00 Log Time to Additive load 'PCG_Tomb' 0,70 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:27:51.7646882+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:27:52.1601144+00:00 Log [QA-464852] Changing Active Scene to 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.1601144+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.1616197+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.1801915+00:00 Log Environment manager is initialized in the scene: M_M510 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.2002494+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.2002494+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.6389358+00:00 Log [Minimap] Baking start, nav triangles 8223 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:27:52.6449328+00:00 Log [Minimap] Loops Found 36 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:27:52.6449328+00:00 Log [Minimap] Final Mesh 1801 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:27:52.6820293+00:00 Log PCG_RESULT_INFO: { "Seed": 635016545, "Grammar": "4", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 86.5539, "PropPlacementMs": 560.5604, "PropPlacementTimings": { "CommandsMs": 115.9034, "LoadMs": 396.2165, "InstantiateMs": 40.3546 }, "NavMeshGenMs": 39.588, "SpawnerPlacementMs": 82.8407, "CollisionBuildMs": 73.884, "TotalTimeMs": 1033.93555 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T14:27:52.6820293+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T14:27:52.6820293+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.6820293+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.8139453+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.8149451+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:27:52.9274671+00:00 Error DestroyOnVisualsDeath on Ember Meteor Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T14:27:53.0670331+00:00 Error DestroyOnVisualsDeath on Lightning Bolt Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T14:27:53.2094588+00:00 Error DestroyOnVisualsDeath on Acid Traps Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T14:29:24.6634442+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:24.6654438+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:30.0685675+00:00 Warning [Transitions] Transition ID 42 ignored; nesting under active transition 41 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:30.0800784+00:00 Log [QA-464852] Changing Active Scene to 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.2401998+00:00 Warning [Transitions] Attempted to end transition 42 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:30.2482300+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.2512308+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.2512308+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M510' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.2522931+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.2532939+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.2718234+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:29:30.3561873+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:29:30.3571949+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:29:30.3571949+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:29:30.3571949+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:29:31.2691433+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:38.8022513+00:00 Log [Forge Craft] Input Main Item : Hollow Blade | Item ID : 5,29,25,16,8,3,0,74,176,47,32,3,80,68,159,0,2,40,2,208,231,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:29:38.8478761+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 14 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Hollow Blade | Item ID : 5,29,25,16,8,2,0,74,176,47,18,2,0,2,40,2,208,231,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:38.9577294+00:00 Log [Forge Craft] Input Main Item : Hollow Blade | Item ID : 5,29,25,16,8,2,0,74,176,47,18,2,0,2,40,2,208,231,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:29:39.0098721+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 16 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Hollow Blade | Item ID : 5,29,25,16,8,1,0,74,176,47,2,1,2,208,231,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:39.0674359+00:00 Log [Forge Craft] Input Main Item : Hollow Blade | Item ID : 5,29,25,16,8,1,0,74,176,47,2,1,2,208,231,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Removal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:29:39.1058003+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Hollow Blade | Item ID : 5,29,25,16,8,0,0,74,176,47,0,0,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:29:43.2612074+00:00 Log [Forge Craft] Input Main Item : Tower Shield | Item ID : 5,96,242,18,5,3,0,34,220,110,38,3,16,41,131,32,81,229,80,48,244,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:29:43.3236309+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:08.2663382+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,37,3,0,70,23,0,10,56,80,92,236,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Minion Health UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:08.3508392+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,33,3,16,9,117,0,10,56,80,92,236,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:10.4096370+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,33,3,16,9,117,0,10,56,80,92,236,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Increased Elemental Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:10.4848260+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,28,3,32,12,33,0,10,56,80,92,236,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:12.2626179+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,28,3,32,12,33,0,10,56,80,92,236,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Increased Fire Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:12.3258219+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 10 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,18,3,48,5,158,0,10,56,80,92,236,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:16.7005390+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,18,3,48,5,158,0,10,56,80,92,236,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Necrotic Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:16.7457259+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,11,3,48,5,158,16,45,89,80,92,236,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:24.9756076+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,3,0,172,127,53,11,3,48,5,158,16,45,89,80,92,236,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Physical Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:25.0268653+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,5,4,48,5,158,16,45,89,80,92,236,0,30,239,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:25.1340015+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,5,4,48,5,158,16,45,89,80,92,236,0,30,239,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Physical Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:25.1872797+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,5,4,48,5,158,16,45,89,80,92,236,16,30,178,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:25.3098695+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,5,4,48,5,158,16,45,89,80,92,236,16,30,178,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Physical Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:25.3813930+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 3 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,2,4,48,5,158,16,45,89,80,92,236,32,30,248,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:27.9107541+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,2,4,48,5,158,16,45,89,80,92,236,32,30,248,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Critical Strike Chance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:27.9762769+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : True Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,2,4,64,5,165,16,45,89,80,92,236,32,30,248,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:30:29.4821208+00:00 Log [Forge Craft] Input Main Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,2,4,64,5,165,16,45,89,80,92,236,32,30,248,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Physical Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:30:29.5485044+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Copper Ring | Item ID : 5,119,87,21,0,4,0,172,127,53,0,4,64,5,165,32,45,130,80,92,236,32,30,248,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:31:12.7692386+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:31:12.7702432+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:31:12.7707476+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:31:13.0204922+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:13.0214923+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:14.6479482+00:00 Warning Got 23 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_AcidFlask vr_AcidFlask Poison AcidFlaskExplosionVFX MirroredIceElementalAppearVFX RahyehSoldierEngineer Summon VFX Champion v_Champion Mod 10 Poison Arrow v_Champion Mod 10.1 Poison Arrow Projectile Summon Vfx Burst ballista death vfx RahyehSoldierSiegeEngineerChampionBallistaEnemyIndicatorVFX v_RahyehSoldier Siege Engineer Champion 01 BallistaBolt v_RahyehSoldier SiegeEngineer Champion 02 HammerThrow v_RahyehSoldier Siege Engineer Champion 00 NullAbility RahyehSoldierSiegeEngineerMeleeVFX v_Champion Mod 03 Lightning Mine v_MerunaSiren Champion 04.05 HydroPumpDelayer v_MerunaSiren Champion 04.1 HydroPump MerunaSirenWaveCastVFX v_MerunaSiren Champion 02 Wave v_LobsterSharkDash MerunaSirenWaterProjectileCastVFX v_MerunaSirenWaterProjectile WaterExplosionVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:14.6489481+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M30, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:14.6489481+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 521) Unloading 15408 unused Assets to reduce memory usage. Loaded Objects now: 1310171. Total: 600.284600 ms (FindLiveObjects: 96.772900 ms CreateObjectMapping: 92.536200 ms MarkObjects: 391.802500 ms DeleteObjects: 19.172200 ms) 2025-08-23T14:31:15.2682198+00:00 Log Storing variant 'M_M30_BlueMushrooms' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:31:15.5754885+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:31:15.5835169+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:31:15.5935448+00:00 Log LoadingScreen.OnSceneLoaded(M_M30, Additive M_M30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:31:15.5950498+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:31:15.5970559+00:00 Log Time to Additive load 'M_M30' 0,95 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:31:15.6951465+00:00 Log LoadingScreen.OnDisable(M_M30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.6951465+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.8279499+00:00 Log [QA-464852] Changing Active Scene to 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.8279499+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.8289499+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.8511759+00:00 Log Environment manager is initialized in the scene: M_M30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.8857830+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.8867890+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:15.9474648+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:31:16.0161026+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.0171011+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.0171011+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.0171011+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (8)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (9)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (12)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (16)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (17)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (23)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (25)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (26)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (27)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (29)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (30)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (31)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (32)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (33)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (34)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (35)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (43)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (44)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (45)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (46)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (47)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (48)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (49)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (50)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (51)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (52)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (53)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (54)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (55)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (58)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (59)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (60)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (61)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (62)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (63)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (64)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (65)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (66)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (67)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (68)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (76)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (77)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (78)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (79)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (80)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (85)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (109)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (110)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (111)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (114)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (115)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (116)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (117)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (118)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (119)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (120)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floor Folder/FarHarborPlankGroup (121)/Collider" 2025-08-23T14:31:16.0990593+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.0990593+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.0990593+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.1005646+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:31:16.2182161+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:31:16.2192172+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:32:18.7190861+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 18 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 18 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:32:36.2458101+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 9 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:32:44.4027088+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 1 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:32:48.3898589+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:33:08.6272338+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 18 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:33:22.0924820+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 2 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:33:48.1305678+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 18 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:34:06.5474873+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 1 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:34:58.3746061+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_FrozenWolf Champion (Clone) NetObjectKey(D14655). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T14:35:27.4116252+00:00 Log Received Local Tree Data from server | characterLevel | 69 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:36:17.7998000+00:00 Warning [Transitions] Transition ID 46 ignored; nesting under active transition 45 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:36:17.8113789+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:17.8219013+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:17.8219013+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:17.8234060+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:17.8244141+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:17.9522626+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:36:17.9522626+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:36:17.9522626+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:36:17.9522626+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:36:18.1264420+00:00 Warning [Transitions] Attempted to end transition 46 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:36:18.8420046+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:36:26.0469024+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:36:26.0474125+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:36:26.0479197+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:36:26.3029225+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:26.3039304+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:28.0190806+00:00 Warning Got 28 lazily-init'd (not-preloaded) pools during scene MonolithHub! Draal Worker Indicator v_DraalWorker 03 HoneyProjectile Draal Worker Honey Explosion Draal Worker Bite VFX 2 Ancient Oasis 01 melee thrust Cast VFX Ancient Oasis 02 tongue slam Cast VFX CrystalSpriggan 01 LightningStrike Cast VFX Ancient Oasis 01 jump stomp Cast VFX Time Beast Cold Head 01 Ice Storm Cast VFX v_Time Beast Cold Head 01 Ice Storm Time Beast Fire Head 02 Incinerate Cast VFX v_Time Beast Fire Head 02 Incinerate v_CoagulatedBloodOrb CoagulatedBloodVFXPhysical blue CoagulatedBloodExplosion vfx blue Loot Lizard Item Drop VFX v_CrystalSpriggan 00 ThornBarrageDelayer BriarThornOnDeathVFX v_Mountain Raven 02 Tri Projectile v_ThornBarrage Crystal v_skullenRockThrow SkullenRockThrowImpactVFX Blood Ground Impact 01 v_Shrine Ability 22 Damage Reduction and Thorns Thorn Nova vfx v_FrozenWolf Champion 00.1 ArcingIcicles IceBarrageExplosionOnDeath v_Shrine Ability 32 Distant Damage Reduction UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:28.0190806+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_F70, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:28.0200848+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 37 Unused Serialized files (Serialized files now loaded: 521) Unloading 25083 unused Assets to reduce memory usage. Loaded Objects now: 1342045. Total: 603.891000 ms (FindLiveObjects: 104.357100 ms CreateObjectMapping: 99.654900 ms MarkObjects: 376.802800 ms DeleteObjects: 23.075700 ms) Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2025-08-23T14:36:28.9128197+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:28.9193376+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:28.9213434+00:00 Log LoadingScreen.OnSceneLoaded(M_F70, Additive M_F70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:28.9213434+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:28.9248552+00:00 Log Time to Additive load 'M_F70' 0,91 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:36:29.0327843+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T14:36:29.0858090+00:00 Log LoadingScreen.OnDisable(M_F70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:29.0858090+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:29.0883134+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:29.0883134+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:29.3094372+00:00 Log Storing variant 'WeaverTombs_Orange' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 32 Unused Serialized files (Serialized files now loaded: 523) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1393822. Total: 605.429700 ms (FindLiveObjects: 101.768800 ms CreateObjectMapping: 102.512500 ms MarkObjects: 392.251100 ms DeleteObjects: 8.896600 ms) 2025-08-23T14:36:30.1649431+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T14:36:30.1649431+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:30.1649431+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:30.2244667+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:30.2244667+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:36:30.2279702+00:00 Log Time to Additive load 'PCG_Tomb' 1,14 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:36:30.2289730+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:36:30.2309718+00:00 Log [QA-464852] Changing Active Scene to 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:30.2324757+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:30.2334817+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292680] Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49292680] 2025-08-23T14:36:30.2717081+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:30.2717081+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293880] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293640] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) Unity.AI.Navigation.NavMeshSurface:AddData() Unity.AI.Navigation.NavMeshSurface:BuildNavMesh() LE.PCG.d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__100:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.PCG.Composition.d__7:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49293640] 2025-08-23T14:36:31.1135158+00:00 Log [Minimap] Baking start, nav triangles 7588 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:36:31.1216447+00:00 Log [Minimap] Loops Found 51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:36:31.1226501+00:00 Log [Minimap] Final Mesh 2702 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh 2025-08-23T14:36:31.1634015+00:00 Log PCG_RESULT_INFO: { "Seed": 1538729670, "Grammar": "1", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 313.0712, "PropPlacementMs": 304.3817, "PropPlacementTimings": { "CommandsMs": 103.7728, "LoadMs": 148.6454, "InstantiateMs": 43.7211 }, "NavMeshGenMs": 111.7109, "SpawnerPlacementMs": 28.7074, "CollisionBuildMs": 101.8245, "TotalTimeMs": 1049.07227 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T14:36:31.1634015+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T14:36:31.1634015+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:31.1644017+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:31.1814850+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Rabbit (1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:36:31.1814850+00:00 Warning Failed to place WanderAI on navmesh! Name: Critter_Rabbit UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:36:31.2297229+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:36:31.2302296+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:38:14.4100410+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 80 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 1 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 1 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:38:34.9513885+00:00 Warning [Transitions] Transition ID 49 ignored; nesting under active transition 48 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:38:34.9588982+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:38:34.9654095+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:38:34.9664095+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_F70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:38:34.9674100+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:38:34.9684089+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:38:35.0745781+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:38:35.0745781+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:38:35.0745781+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:38:35.0745781+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:38:35.2630542+00:00 Error Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2025-08-23T14:38:35.3856578+00:00 Warning [Transitions] Attempted to end transition 49 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:38:35.4128416+00:00 Error Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ClientSceneService:OnPostUnload(Scene) UnityEngine.SceneManagement.SceneManager:Internal_SceneUnloaded(Scene) 2025-08-23T14:38:35.4140450+00:00 Warning [Transitions] Attempting to end operation HandleSceneUnload {"sceneName":"M_F70"} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:38:35.9841251+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:38:50.7232241+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:39:27.3564955+00:00 Warning Got 37 lazily-init'd (not-preloaded) pools during scene MonolithHub! Marsh Beetle Slam Indicator Cast VFX Marsh Beetle Slam VFX AquaGrolePoolVFX Sacred Bloom Flurry 1 Sacred Bloom Flurry 2 Crystal Sacred Bloom Flurry 1 Crystal Sacred Bloom Flurry 2 v_FireArrow FireballOnDeathVFX RahyehSoldier FlamePaladinMeleeVFX v_FlameGryphonNovaStarter FireballImpactVFX FlameGryphonFireNovaOnDeathVFX v_FlameGryphonKirbyDash v_Osprix Vanguard 01 Holy Eruption OsprixVolcanicOrbCastVFX v_volcanicOrb Osprix_VolcanicOrbVFX HolyEruptionVFX - osprix vanguard v_Shrapnel ShrapnelVFX Osprix_VolcanicOrbDeathVFX Winged Fire Boss Beam Cast VFX LightmageMeteorSmiteCastVFX Winged Fire Boss Beam VFX v_Osprix Lightmage01Meteor Smite Osprix Lightmage 01 Meteor Smite GroundIndicator VFX Winged Fire Boss 03 DiscShot Cast VFX v_Winged Fire Boss 03 DiscShot Osprix Lightmage 01.1 MeteorOnDeathVFX Winged Fire 01 FireLineCast VFX v_Winged Fire Boss 01 Fire Explosion and Line Delayer v_Winged Fire 01 Fireline Winged Fire Boss 01.1 Explosion VFX v_WingedFire FirePatch OsprixLightmage02FireWaveCastVFX v_OsprixLightmage02FireWave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:27.3575018+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(D05TR, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:27.3580088+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:27.3580088+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:27.3585126+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 6 Unused Serialized files (Serialized files now loaded: 516) 2025-08-23T14:39:29.6263163+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:29.6278231+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:29.6278231+00:00 Log Received remote host: prod-prod-a-eu-west-nbcd5-ccbrh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:29.6433621+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 53661 unused Assets to reduce memory usage. Loaded Objects now: 1324815. Total: 596.457900 ms (FindLiveObjects: 100.915600 ms CreateObjectMapping: 101.685600 ms MarkObjects: 362.738700 ms DeleteObjects: 31.117200 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 516) UnloadTime: 33.528300 ms 2025-08-23T14:39:31.5532618+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'D05TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:39:31.5572620+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'D05TR' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:39:31.5748167+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:31.5758195+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:31.5955441+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D19753)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:31.6501709+00:00 Log LoadingScreen.OnLocalPlayerInitialized(D05TR) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:31.7323448+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:31.7824285+00:00 Log LoadingScreen.OnSceneLoaded(D05TR, Single D05TR) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:31.7889421+00:00 Log Time to Single load 'D05TR' 4,43 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:39:31.8923248+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:39:31.8963326+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:31.9098786+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:39:31.9098786+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:39:31.9098786+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:39:31.9108787+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 18393 unused Assets to reduce memory usage. Loaded Objects now: 1280917. Total: 566.579400 ms (FindLiveObjects: 91.556800 ms CreateObjectMapping: 93.989200 ms MarkObjects: 362.700800 ms DeleteObjects: 18.331900 ms) 2025-08-23T14:39:32.5703888+00:00 Log LoadingScreen.OnDisable(D05TR) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:39:32.5703888+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:39:32.5723896+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:39:42.1350789+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene D05TR! Unseeing 01 VoidBoltCastVFX v_WispVoidBolt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:42.1350789+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Dun1Q10, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:42.1350789+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:42.1365855+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:42.1365855+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 528) 2025-08-23T14:39:44.7149602+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:44.7164645+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:44.7164645+00:00 Log Received remote host: prod-prod-a-eu-west-nbcd5-ccbrh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:44.7380094+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1301933. Total: 573.251700 ms (FindLiveObjects: 93.173300 ms CreateObjectMapping: 97.848200 ms MarkObjects: 375.924800 ms DeleteObjects: 6.304200 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 528) UnloadTime: 21.290300 ms 2025-08-23T14:39:47.1733269+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:39:47.1743286+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:39:47.2215569+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:47.2215569+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:39:47.2466079+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D19902)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:47.2973302+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:47.3779943+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:47.7679085+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q10, Single Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:39:47.7754178+00:00 Log Time to Single load 'Dun1Q10' 5,64 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:39:47.7903241+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:39:47.7943296+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:39:47.8095172+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:39:47.8095172+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:39:47.8105167+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:39:47.8105167+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 27264 unused Assets to reduce memory usage. Loaded Objects now: 1397743. Total: 593.064800 ms (FindLiveObjects: 112.477200 ms CreateObjectMapping: 99.548600 ms MarkObjects: 362.200200 ms DeleteObjects: 18.838200 ms) 2025-08-23T14:39:48.4845769+00:00 Log LoadingScreen.OnDisable(Dun1Q10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:39:48.4855755+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:39:48.4865760+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:40:23.0078330+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:42:08.5267897+00:00 Warning Got 13 lazily-init'd (not-preloaded) pools during scene Dun1Q10! TimeTravelTeleportVFX Start EmeraldNagasa 03.2 CastingVFX v_DesertSerpent 01 Poison Shots Void Snake Cast VFx v_DesertSerpent 03 SandDash v_DesertSerpent 04 Sand Poison Twister v_SapphireNagasa 03.1 WaterOrb EmeraldNagasa 02 TailSlapVFX Void Death Implosion base smaller Void Splatter 05 - circular large v_VoidHuskNagasa 02 VoidSnake v_VoidNightmare 01 Charge v_VoidNightmare 02 BeakProjectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:08.5282950+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Dun1Q20, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:08.5282950+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:08.5282950+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:08.5293003+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 524) Unloading 4090 unused Assets to reduce memory usage. Loaded Objects now: 1676632. Total: 636.224400 ms (FindLiveObjects: 137.194900 ms CreateObjectMapping: 94.710400 ms MarkObjects: 394.651900 ms DeleteObjects: 9.666200 ms) 2025-08-23T14:42:09.2799660+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 76 Unused Serialized files (Serialized files now loaded: 524) UnloadTime: 86.074800 ms 2025-08-23T14:42:10.5147852+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:42:10.5233040+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:42:10.5744158+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:42:10.5954594+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D21173)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:42:10.6034730+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q20, Single Dun1Q20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:42:10.6215246+00:00 Log Time to Single load 'Dun1Q20' 2,10 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:42:10.7463223+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:42:11.3243511+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:42:11.3243511+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:42:11.3253512+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:42:11.3253512+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 341 unused Assets to reduce memory usage. Loaded Objects now: 1418533. Total: 616.835700 ms (FindLiveObjects: 122.883300 ms CreateObjectMapping: 101.880500 ms MarkObjects: 384.197500 ms DeleteObjects: 7.873800 ms) 2025-08-23T14:42:11.9674988+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:11.9735153+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:11.9800337+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:12.0597338+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:12.0617337+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:12.0617337+00:00 Log Received remote host: prod-prod-a-eu-west-nbcd5-ccbrh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:12.0772692+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:42:12.1621618+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:42:12.1736044+00:00 Log LoadingScreen.OnDisable(Dun1Q20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:42:12.1746121+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:42:16.9943545+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:43:54.7492395+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene Dun1Q20! v_Shrine Ability 30 Dungeon Portal EmeraldNagasa 04 Tailslash vfx Infernal Husk Flamethrower Cast VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:54.7492395+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Dun1Q30, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:54.7502381+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:54.7502381+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:54.7502381+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 524) Unloading 538 unused Assets to reduce memory usage. Loaded Objects now: 1918990. Total: 683.131300 ms (FindLiveObjects: 143.691400 ms CreateObjectMapping: 123.407100 ms MarkObjects: 407.965900 ms DeleteObjects: 8.066300 ms) 2025-08-23T14:43:55.7258873+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 46 Unused Serialized files (Serialized files now loaded: 524) UnloadTime: 115.079500 ms 2025-08-23T14:43:56.6974286+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:43:56.7035320+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:43:56.7213193+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:43:56.7394310+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D22792)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:43:56.7434721+00:00 Log LoadingScreen.OnSceneLoaded(Dun1Q30, Single Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:43:56.7530150+00:00 Log Time to Single load 'Dun1Q30' 2,01 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:43:56.7660445+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:43:56.8252185+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.8287348+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.8342478+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.9077249+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.9122349+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.9122349+00:00 Log Received remote host: prod-prod-a-eu-west-nbcd5-ccbrh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.9132394+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:43:56.9257704+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:43:56.9272780+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:43:56.9272780+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:43:56.9272780+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 44169 unused Assets to reduce memory usage. Loaded Objects now: 1293455. Total: 608.754100 ms (FindLiveObjects: 99.066000 ms CreateObjectMapping: 105.882200 ms MarkObjects: 373.727100 ms DeleteObjects: 30.078000 ms) 2025-08-23T14:43:57.5941029+00:00 Log LoadingScreen.OnDisable(Dun1Q30) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:43:57.5946070+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:43:57.5951103+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:44:03.3098916+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-23T14:44:04.5433676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at HoverTagOnMouseOver.SetHoverText () [0x00000] in <00000000000000000000000000000000>:0 at ActivateGameObjectInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at TimerListener.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateGameObjectInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-08-23T14:44:04.5453668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at HoverTagOnMouseOver.SetHoverText () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T14:44:18.2410342+00:00 Warning Cleared 1 dupe references to on v_Void Nagasa Boss 10 Lightning Balls(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:402 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:44:38.7790875+00:00 Log [QA-464852] Changing Active Scene to 'Dun1Q30' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:45:25.7313585+00:00 Warning Got 11 lazily-init'd (not-preloaded) pools during scene Dun1Q30! v_Void Nagasa Boss 0.1 aoe Pulse v_Void Nagasa Boss 1 screen nuke v_Void Nagasa Boss 3.1 Attach to Player Water Cone Cast VFX v_Void Nagasa Boss 3.2 Void dot area v_Emperors Remains Boss Mortar Starter v_Void Nagasa Boss 09 Void Beams Starter v_Void Nagasa Boss 10 Lightning Balls Void Nagasa Lightning Indicator v_Void Nagasa Boss 09.1 Void Beams UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:25.7323567+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H40, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:25.7323567+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:25.7323567+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:25.7333563+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T14:45:27.9055028+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:27.9070097+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:27.9070097+00:00 Log Received remote host: prod-prod-a-eu-west-nbcd5-ccbrh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:27.9170356+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 1304100. Total: 574.592000 ms (FindLiveObjects: 96.929400 ms CreateObjectMapping: 93.968300 ms MarkObjects: 375.184400 ms DeleteObjects: 8.509200 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 28.684200 ms 2025-08-23T14:45:29.6379486+00:00 Log Environment manager is initialized in the scene: H40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T14:45:29.6444623+00:00 Error UsePlayerSpawnInteractionKeyProvider on MP Transition Message Sender has a null interaction reference UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UsePlayerSpawnInteractionKeyProvider:GetMessageKey() EventListener:UpdateEventIdentifierFromOptionalKeyProvider() Material 'GrassPatch' with Shader 'AwesomeTechnologies/Grass/Grass' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'GrassPatch' with Shader 'AwesomeTechnologies/Grass/Grass' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'GrassPatch' with Shader 'AwesomeTechnologies/Grass/Grass' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] 2025-08-23T14:45:30.0630538+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:45:30.0660543+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'GrassPatch' with Shader 'AwesomeTechnologies/Grass/Grass' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'GrassPatch' with Shader 'AwesomeTechnologies/Grass/Grass' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'GrassPatch' with Shader 'AwesomeTechnologies/Grass/Grass' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] 2025-08-23T14:45:30.1124287+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:45:30.1134296+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:45:30.1400032+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D23072)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:45:30.2158030+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:45:30.3000045+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:45:30.6031534+00:00 Log LoadingScreen.OnSceneLoaded(H40, Single H40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:45:30.6105809+00:00 Log Time to Single load 'H40' 4,88 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:45:30.6196493+00:00 Error UsePlayerSpawnInteractionKeyProvider on MP Transition Message Sender has a null interaction reference UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UsePlayerSpawnInteractionKeyProvider:GetMessageKey() EventListener:UpdateEventIdentifierFromOptionalKeyProvider() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] 2025-08-23T14:45:30.6407226+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:45:30.6552767+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:45:30.6784377+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:45:30.6784377+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:45:30.6784377+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:45:30.6794371+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 15099 unused Assets to reduce memory usage. Loaded Objects now: 1336336. Total: 573.803800 ms (FindLiveObjects: 95.940100 ms CreateObjectMapping: 98.371100 ms MarkObjects: 365.238100 ms DeleteObjects: 14.253500 ms) 2025-08-23T14:45:31.3370854+00:00 Log LoadingScreen.OnDisable(H40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:45:31.3370854+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:45:31.3395707+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 81 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 2 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 2 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:45:55.9218010+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 3 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 3 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:45:56.1138791+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:46:03.4243257+00:00 Log [QA-464852] Changing Active Scene to 'H40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:46:54.1432021+00:00 Warning MeasureTimeScope:CreatePrefabInstance:PoisonAilmentVFX took over 3 ms : 79,61ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Boolean, Boolean) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ProcessAilmentStackChanges(List`1) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:47:27.8565318+00:00 Log [QA-464852] Changing Active Scene to 'H40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:47:43.2601359+00:00 Log [QA-464852] Changing Active Scene to 'H40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:48:02.4424309+00:00 Log Received new game server info{ Ip = 23.111.2.77, Port = 12661 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:02.4434321+00:00 Log NetConnection(-4782291322942050218) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:02.4434321+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:02.4833786+00:00 Log NetConnection(-4782291322942050218) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:02.4858961+00:00 Log LoadingScreen.OnExpectedDisconnect H50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:02.4864005+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:02.4924442+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T14:48:04.5991669+00:00 Log NetConnection(-3970505766001175276) status changed (status: Connected, reason: 'Connected to 1415DCDE0AEEE5C8') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:04.5991669+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:04.5991669+00:00 Log Server Accepted (IP=23.111.2.77;Port=12661) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:04.6727790+00:00 Warning [Transitions] Transition ID 1447 ignored; nesting under active transition 67 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:04.6747819+00:00 Warning Got 12 lazily-init'd (not-preloaded) pools during scene H40! HivelessPhraxOnDeathVFX v_DesertStinger 02 PoisonSting v_ScalebaneSwarmkeeper 06 SwarmDonut v_ScalebaneRogue 01 Shift Orchirian The Rampant 03.1 PoisonBurstVFX PoisonCastVFX v_ScalebaneCaster 01 PoisonGlob v_ScalebaneCaster 02 PoisonCone Zerrick Ally 03.2 FlurryHit2 VFX Zerrick Ally 03.3 FlurryHit3 VFX v_Desert Goliath Rider 04.1 Spear Projectile v_DesertStinger 03 ScreechSummon UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:04.6757808+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H50, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T14:48:06.4134026+00:00 Warning [Transitions] Transition ID 1448 ignored; nesting under active transition 67 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4184195+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4194261+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 632667F212EB180E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4204303+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 632667F212EB180E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4204303+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 632667F212EB180E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4214308+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4214308+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8E87714D5CA8733A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4214308+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8E87714D5CA8733A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4224313+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8E87714D5CA8733A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4224313+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4224313+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4234357+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4234357+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4234357+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4234357+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4234357+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4234357+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4244361+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 22420895447102CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4244361+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 22420895447102CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4244361+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 22420895447102CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4244361+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4244361+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DE41DC0DF3828490 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4244361+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DE41DC0DF3828490 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4254354+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DE41DC0DF3828490 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4254354+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DE41DC0DF3828490 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4254354+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DE41DC0DF3828490 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4254354+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4254354+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E5AD1CC5AAD534A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4254354+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E5AD1CC5AAD534A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4264358+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E5AD1CC5AAD534A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4264358+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4264358+00:00 Log Received remote host: prod-prod-a-towns-eu-west-6gnnf-488bd UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:06.4274360+00:00 Warning [Transitions] Transition ID 1451 ignored; nesting under active transition 67 instead. Parameters: transitionName=AttemptWaypoint, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 3548 unused Assets to reduce memory usage. Loaded Objects now: 1315492. Total: 591.343700 ms (FindLiveObjects: 108.182600 ms CreateObjectMapping: 92.526600 ms MarkObjects: 380.713500 ms DeleteObjects: 9.920200 ms) Unloading 64 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 39.881600 ms 2025-08-23T14:48:08.2563723+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:48:08.2643905+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:48:08.3120113+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.3120113+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.3320554+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D1150)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.4232988+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5120378+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5150491+00:00 Log PlayerSync.Initialize DE41DC0DF3828490 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5150491+00:00 Log PlayerActorSync.Initialize(DE41DC0DF3828490, NetObjectKey(D923)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5195639+00:00 Log PlayerSync.Initialize F8D5DBE769A95809 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5205679+00:00 Log PlayerActorSync.Initialize(F8D5DBE769A95809, NetObjectKey(D1081)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5245723+00:00 Log PlayerSync.Initialize 8E87714D5CA8733A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5245723+00:00 Log PlayerActorSync.Initialize(8E87714D5CA8733A, NetObjectKey(D1095)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5290837+00:00 Log PlayerSync.Initialize 57A414A631D2535E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5290837+00:00 Log PlayerActorSync.Initialize(57A414A631D2535E, NetObjectKey(D1108)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5330867+00:00 Log PlayerSync.Initialize 17215380FA441F7C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5330867+00:00 Log PlayerActorSync.Initialize(17215380FA441F7C, NetObjectKey(D1117)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5370916+00:00 Log PlayerSync.Initialize E5AD1CC5AAD534A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5370916+00:00 Log PlayerActorSync.Initialize(E5AD1CC5AAD534A6, NetObjectKey(D1132)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5422137+00:00 Warning Tried to start movement on v_SplitTestPlayer(Clone) before the first tick, queueing instead at ClientNPCMovementFromAbilityController#StartMovement:75 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) ClientNPCMovementFromAbilityController:StartMovement(MessageStartAbilityMovement) ActorSync:HandleMessageStartAbilityMovement(MessageStartAbilityMovement) PlayerActorSync:HandleMessageStartAbilityMovement(MessageStartAbilityMovement) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageStartAbilityMovement(IMessageService, MessageStartAbilityMovement, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5432135+00:00 Log PlayerSync.Initialize E8663E005AE8E188 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5442173+00:00 Log PlayerActorSync.Initialize(E8663E005AE8E188, NetObjectKey(D1141)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5472179+00:00 Log PlayerSync.Initialize 22420895447102CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5482176+00:00 Log PlayerActorSync.Initialize(22420895447102CB, NetObjectKey(D1143)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5517334+00:00 Log PlayerSync.Initialize 632667F212EB180E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5532386+00:00 Log PlayerActorSync.Initialize(632667F212EB180E, NetObjectKey(D1145)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5577507+00:00 Log PlayerSync.Initialize FCE2FFCA8FC34279 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5577507+00:00 Log PlayerActorSync.Initialize(FCE2FFCA8FC34279, NetObjectKey(D1147)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5612926+00:00 Log PlayerSync.Initialize DEB9FA375E032A57 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5622940+00:00 Log PlayerActorSync.Initialize(DEB9FA375E032A57, NetObjectKey(D1152)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5662984+00:00 Log LoadingScreen.OnSceneLoaded(H50, Single H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:48:08.5783217+00:00 Log Time to Single load 'H50' 3,91 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:48:08.6888251+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 6383 unused Assets to reduce memory usage. Loaded Objects now: 1359876. Total: 576.041900 ms (FindLiveObjects: 99.076900 ms CreateObjectMapping: 88.987400 ms MarkObjects: 374.082100 ms DeleteObjects: 13.894800 ms) 2025-08-23T14:48:09.3235136+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.3290236+00:00 Warning [Transitions] Transition ID 1452 ignored; nesting under active transition 67 instead. Parameters: transitionName=AttemptWaypoint, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.3973676+00:00 Log LoadingScreen.OnDisable(H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:48:09.3973676+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:48:09.3988768+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:48:09.4179366+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = Large_Crowd_SFX Condition Enable (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:48:09.6155418+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6190569+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6190569+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6220569+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6250648+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6250648+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6280621+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:09.6280621+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:11.6493697+00:00 Warning [Transitions] Attempted to end transition 1452 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:26.5221720+00:00 Log PlayerSync.Initialize 2339E4BA693DE0F9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:26.5750959+00:00 Log PlayerActorSync.Initialize(2339E4BA693DE0F9, NetObjectKey(D1154)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:26.6278979+00:00 Log PlayerSync.Initialize A4F0BC4A928D607A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:26.7734422+00:00 Log PlayerActorSync.Initialize(A4F0BC4A928D607A, NetObjectKey(D1156)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:32.1969969+00:00 Log PlayerSync.Initialize 96327288971B3DC6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:32.3413034+00:00 Log PlayerActorSync.Initialize(96327288971B3DC6, NetObjectKey(D1158)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:34.8835136+00:00 Log StartCinematicInteraction.cs: Item labels are disabled due to the start of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartCinematicInteraction:set_TooltipsHidden(Boolean) d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:48:52.7365514+00:00 Log PlayerSync.Initialize 1BFBCFA77C3665DB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:52.7955893+00:00 Log PlayerActorSync.Initialize(1BFBCFA77C3665DB, NetObjectKey(D1160)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:54.6089067+00:00 Log PlayerSync.Initialize 9C605D9123B336E3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:54.6509982+00:00 Log PlayerActorSync.Initialize(9C605D9123B336E3, NetObjectKey(D1162)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:58.0436752+00:00 Log PlayerSync.Initialize 26E541582C969683 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:58.2116057+00:00 Log PlayerActorSync.Initialize(26E541582C969683, NetObjectKey(D1164)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:48:58.8185701+00:00 Log StartCinematicInteraction.cs: Item labels are enabled due to the end of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartCinematicInteraction:set_TooltipsHidden(Boolean) StartCinematicInteraction:EndCinematic() d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T14:49:01.3592907+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:05.9279456+00:00 Log PlayerSync.Initialize 85E7929135C9B8D3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:06.0685803+00:00 Log PlayerActorSync.Initialize(85E7929135C9B8D3, NetObjectKey(D1166)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:06.4055750+00:00 Log PlayerSync.Initialize E8663E005AE8E188 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:06.4567331+00:00 Log PlayerActorSync.Initialize(E8663E005AE8E188, NetObjectKey(D1168)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:10.0018416+00:00 Log PlayerSync.Initialize FF0B0BB9A561A999 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:10.0500762+00:00 Log PlayerActorSync.Initialize(FF0B0BB9A561A999, NetObjectKey(D1170)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:20.1532070+00:00 Error GameObject wasn't set on SceneState SetGOActive Action! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:25.6859372+00:00 Log PlayerSync.Initialize 5B303D10136A31E2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:26.4917353+00:00 Log PlayerActorSync.Initialize(5B303D10136A31E2, NetObjectKey(D1172)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:26.4927373+00:00 Log PlayerSync.Initialize 2B4A88FF6EB7C6D1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:26.5138207+00:00 Log PlayerActorSync.Initialize(2B4A88FF6EB7C6D1, NetObjectKey(D1174)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.6122097+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.6908253+00:00 Log Received new game server info{ Ip = 23.111.3.127, Port = 12554 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.6908253+00:00 Log NetConnection(-3970505766001175276) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.6908253+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.7123813+00:00 Log NetConnection(-3970505766001175276) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.7148951+00:00 Log LoadingScreen.OnExpectedDisconnect H60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.7154023+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:28.7229192+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T14:49:28.7484742+00:00 Warning [NetService] Received lidgren log: WARNING 'Received unhandled library message Acknowledge from 23.111.2.77:12661' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.6243494+00:00 Log NetConnection(6855607461571464802) status changed (status: Connected, reason: 'Connected to 620E7CEAA902245F') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.6243494+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.6243494+00:00 Log Server Accepted (IP=23.111.3.127;Port=12554) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.7058923+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 1477 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.7058923+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 1477 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.8725644+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 1477 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.8760789+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene H50! Aspect of the Boar VFX Acolyte Evade VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:32.8770791+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H60, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 513) 2025-08-23T14:49:34.9037409+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:34.9037409+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-7m8n4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 1370591. Total: 602.997800 ms (FindLiveObjects: 104.613900 ms CreateObjectMapping: 101.494300 ms MarkObjects: 390.883200 ms DeleteObjects: 6.005500 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 67.619300 ms 2025-08-23T14:49:36.3961111+00:00 Log Environment manager is initialized in the scene: H60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Uploading Crash Report 2025-08-23T14:49:36.7166752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() Uploading Crash Report 2025-08-23T14:49:36.7181791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() Uploading Crash Report 2025-08-23T14:49:36.7196877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() 2025-08-23T14:49:36.7367180+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:49:36.7422285+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:49:36.7768185+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:49:36.7783229+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:49:36.8003913+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:49:36.8550158+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:49:36.9357104+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:49:37.0596026+00:00 Log LoadingScreen.OnSceneLoaded(H60, Single H60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:49:37.0651147+00:00 Log Time to Single load 'H60' 4,19 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] 2025-08-23T14:49:37.0936974+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 10135 unused Assets to reduce memory usage. Loaded Objects now: 1328244. Total: 576.022000 ms (FindLiveObjects: 94.905900 ms CreateObjectMapping: 90.991400 ms MarkObjects: 375.895400 ms DeleteObjects: 14.228500 ms) 2025-08-23T14:49:37.7183055+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:49:37.7814897+00:00 Log LoadingScreen.OnDisable(H60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:49:37.7814897+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:49:37.7833261+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:51:26.1490723+00:00 Warning Got 4 lazily-init'd (not-preloaded) pools during scene H60! ScalebaneRogue 03.2 FlurryHit2 VFX ScalebaneRogue 03.3 FlurryHit3 VFX Dust and Small Pieces Books v_Shrine Ability 14 Harvest UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:26.1500773+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H70, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:26.1500773+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:26.1500773+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:26.1510773+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 517) Unloading 2165 unused Assets to reduce memory usage. Loaded Objects now: 1402923. Total: 612.989600 ms (FindLiveObjects: 109.080700 ms CreateObjectMapping: 104.347700 ms MarkObjects: 391.544200 ms DeleteObjects: 8.016200 ms) 2025-08-23T14:51:27.0854105+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 60 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 48.151200 ms 2025-08-23T14:51:27.6620416+00:00 Log Environment manager is initialized in the scene: H70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T14:51:27.9978104+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:51:28.0053186+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:51:28.0391988+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:51:28.0677611+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D548)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:51:28.2653228+00:00 Log LoadingScreen.OnSceneLoaded(H70, Single H70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:51:28.2738361+00:00 Log Time to Single load 'H70' 2,13 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] 2025-08-23T14:51:28.3898013+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:51:28.4118578+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:28.4484623+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:28.4569859+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:28.5404403+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:28.5449522+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:28.5449522+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-7m8n4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:51:28.5529812+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 7790 unused Assets to reduce memory usage. Loaded Objects now: 1326206. Total: 602.402800 ms (FindLiveObjects: 109.231400 ms CreateObjectMapping: 100.036900 ms MarkObjects: 380.113800 ms DeleteObjects: 13.019800 ms) 2025-08-23T14:51:29.3321676+00:00 Log LoadingScreen.OnDisable(H70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:51:29.3331749+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:51:29.3341731+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:51:59.0658167+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:51:59.0658167+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:51:59.0658167+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:51:59.0658167+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:51:59.0688279+00:00 Log [QA-464852] Changing Active Scene to 'H70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:51:59.0833809+00:00 Error Exception while getting player quest list holder. This should not happen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Quest:getStatefulQuestList(StatefulQuestListHolderProvider) LE.SceneState.Conditions.ObjectiveStateCondition:g__CheckForPlayer|4_0(Actor, <>c__DisplayClass4_0&) LE.SceneState.Conditions.ObjectiveStateCondition:Check(InstantiatedContext, PlayerActorSync) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.StateGraph:TryProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) Uploading Crash Report 2025-08-23T14:51:59.0843805+00:00 Exception System.Exception: Trigger 'Enable' in Graph Name 'FencePulseController-graph' for '208ABD14BA93D982' encountered an error ---> System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.g__CheckForPlayer|4_0 (Actor player, LE.SceneState.Conditions.ObjectiveStateCondition+<>c__DisplayClass4_0& ) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-08-23T14:52:06.9731146+00:00 Error Exception while getting player quest list holder. This should not happen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Quest:getStatefulQuestList(StatefulQuestListHolderProvider) LE.SceneState.Conditions.ObjectiveStateCondition:g__CheckForPlayer|4_0(Actor, <>c__DisplayClass4_0&) LE.SceneState.Conditions.ObjectiveStateCondition:Check(InstantiatedContext, PlayerActorSync) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.StateGraph:TryProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report 2025-08-23T14:52:06.9731146+00:00 Exception System.Exception: Trigger 'SpokenToFence' in Graph Name 'TreasureHuntQuestCatchup-graph' for '208ABD14BA93D982' encountered an error ---> System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.g__CheckForPlayer|4_0 (Actor player, LE.SceneState.Conditions.ObjectiveStateCondition+<>c__DisplayClass4_0& ) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at EventListener.trigger (UnityEngine.GameObject player) [0x00000] in <00000000000000000000000000000000>:0 at EventListener.triggerDialogueListeners (System.String dialogueIdentifier, UnityEngine.GameObject player) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (T arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationModel.GetState (PixelCrushers.DialogueSystem.DialogueEntry entry, System.Boolean includeLinks, System.Boolean stopAtFirstValid, System.Boolean skipExecution) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationModel.GetState (PixelCrushers.DialogueSystem.DialogueEntry entry) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationController.OnSelectedResponse (System.Object sender, PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationView.SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AbstractDialogueUI.OnClick (System.Object data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.SendMessage (System.String methodName, System.Object value, UnityEngine.SendMessageOptions options) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:52:09.4399415+00:00 Log [QA-464852] Changing Active Scene to 'H70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:52:29.2985501+00:00 Log [QA-464852] Changing Active Scene to 'H70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:52:53.9640979+00:00 Log Received new game server info{ Ip = 23.111.3.217, Port = 12887 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:53.9650971+00:00 Log NetConnection(6855607461571464802) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:53.9650971+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:53.9983827+00:00 Log NetConnection(6855607461571464802) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:54.0003835+00:00 Log LoadingScreen.OnExpectedDisconnect H50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:54.0018890+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:54.0073979+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T14:52:54.0831743+00:00 Warning [NetService] Received lidgren log: WARNING 'Received unhandled library message Acknowledge from 23.111.3.127:12554' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:55.6579144+00:00 Log NetConnection(6652023895446819971) status changed (status: Connected, reason: 'Connected to 8394842D7DBC505C') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:55.6579144+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:55.6579144+00:00 Log Server Accepted (IP=23.111.3.217;Port=12887) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:55.7220172+00:00 Warning [Transitions] Transition ID 555 ignored; nesting under active transition 10 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:55.7252827+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene H70! ChillAilmentVFX v_ScalebaneGuildLeader 06.3 Dance3 Sand Arrival for Rogues v_Scalebane Rogue Guild Leader Poison Daggers Scalebane Guildleader Clone Death VFX v_DancingStrikes2 DancingStrikes2 Physical DancingStrikes2vfx Physical Scalebane Guildleader Endgame Death VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:55.7262829+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H50, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T14:52:57.4662775+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4702815+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 59E71E73CF888E51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4702815+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 59E71E73CF888E51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4717859+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 59E71E73CF888E51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4717859+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 59E71E73CF888E51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4717859+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4727909+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EA23E615B569C9F7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4727909+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EA23E615B569C9F7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4727909+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EA23E615B569C9F7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4727909+00:00 Warning [Transitions] Transition ID 557 ignored; nesting under active transition 10 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4737910+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:52:57.4737910+00:00 Log Received remote host: prod-prod-a-towns-eu-west-6gnnf-99ccx UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 1344509. Total: 593.581200 ms (FindLiveObjects: 101.644400 ms CreateObjectMapping: 101.351100 ms MarkObjects: 383.198700 ms DeleteObjects: 7.386300 ms) Unloading 64 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 39.579900 ms 2025-08-23T14:52:59.0820382+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:52:59.0860470+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:52:59.1336734+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.1336734+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.1557298+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D426)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.2148481+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3015774+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3025835+00:00 Log PlayerSync.Initialize 51593DE9B57D9F90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3025835+00:00 Log PlayerActorSync.Initialize(51593DE9B57D9F90, NetObjectKey(D307)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3070924+00:00 Log PlayerSync.Initialize 22ACCD463214B72D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3070924+00:00 Log PlayerActorSync.Initialize(22ACCD463214B72D, NetObjectKey(D329)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3116054+00:00 Log PlayerSync.Initialize 7CD3B96C808F6F31 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3116054+00:00 Log PlayerActorSync.Initialize(7CD3B96C808F6F31, NetObjectKey(D359)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3151157+00:00 Log PlayerSync.Initialize 6A5FB7EFD1BB3B6D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3151157+00:00 Log PlayerActorSync.Initialize(6A5FB7EFD1BB3B6D, NetObjectKey(D392)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3316485+00:00 Log PlayerSync.Initialize 563F58D8247AACD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3326558+00:00 Log PlayerActorSync.Initialize(563F58D8247AACD, NetObjectKey(D394)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3346600+00:00 Log PlayerSync.Initialize F060ACEF97974EE UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3356589+00:00 Log PlayerActorSync.Initialize(F060ACEF97974EE, NetObjectKey(D398)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3391703+00:00 Log PlayerSync.Initialize 26CE5A57D8641BFF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3391703+00:00 Log PlayerActorSync.Initialize(26CE5A57D8641BFF, NetObjectKey(D412)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3436803+00:00 Log PlayerSync.Initialize 6A283D10628BDC0F UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3436803+00:00 Log PlayerActorSync.Initialize(6A283D10628BDC0F, NetObjectKey(D414)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3471809+00:00 Log PlayerSync.Initialize 59E71E73CF888E51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3471809+00:00 Log PlayerActorSync.Initialize(59E71E73CF888E51, NetObjectKey(D422)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3516960+00:00 Log PlayerSync.Initialize EA23E615B569C9F7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3516960+00:00 Log PlayerActorSync.Initialize(EA23E615B569C9F7, NetObjectKey(D424)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3557018+00:00 Log PlayerSync.Initialize D2A656E43B4E9BCB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3567008+00:00 Log PlayerActorSync.Initialize(D2A656E43B4E9BCB, NetObjectKey(D428)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3597009+00:00 Log LoadingScreen.OnSceneLoaded(H50, Single H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:52:59.3663965+00:00 Error GameObject wasn't set on SceneState SetGOActive Action! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.TownSceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:UnrollQueue() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:52:59.3674052+00:00 Log Time to Single load 'H50' 3,65 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:52:59.5052986+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 32216 unused Assets to reduce memory usage. Loaded Objects now: 1368711. Total: 613.302400 ms (FindLiveObjects: 108.833700 ms CreateObjectMapping: 102.306400 ms MarkObjects: 382.499800 ms DeleteObjects: 19.661700 ms) 2025-08-23T14:53:00.2119571+00:00 Log LoadingScreen.OnDisable(H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:00.2124621+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:00.2134678+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:00.2325289+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = Large_Crowd_SFX Condition Enable (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:00.3777636+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:00.3822726+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:00.3822726+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:11.3734067+00:00 Log [QA-464852] Changing Active Scene to 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:12.3554200+00:00 Log PlayerSync.Initialize ACA26FDE9B34F372 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:12.3761172+00:00 Log PlayerActorSync.Initialize(ACA26FDE9B34F372, NetObjectKey(D430)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:12.7443987+00:00 Log PlayerSync.Initialize C77FCD0776BA073B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:12.8163357+00:00 Log PlayerActorSync.Initialize(C77FCD0776BA073B, NetObjectKey(D432)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:14.4135737+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:53:14.4135737+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:53:14.4170830+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:53:15.8913678+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7194375+00:00 Log Received new game server info{ Ip = 212.95.45.207, Port = 14227 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7209435+00:00 Log NetConnection(6652023895446819971) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7209435+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7536536+00:00 Log NetConnection(6652023895446819971) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7546544+00:00 Log LoadingScreen.OnExpectedDisconnect Bazaar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7556534+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:19.7596586+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T14:53:19.7879081+00:00 Warning [NetService] Received lidgren log: WARNING 'Received unhandled library message Acknowledge from 23.111.3.217:12887' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:21.4995769+00:00 Log NetConnection(-8127206262426567168) status changed (status: Connected, reason: 'Connected to 00FEBBCFF65C368F') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:21.4995769+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:21.4995769+00:00 Log Server Accepted (IP=212.95.45.207;Port=14227) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:21.5277727+00:00 Warning [Transitions] Transition ID 96 ignored; nesting under active transition 566 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:21.5307733+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Bazaar, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 505) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 1359030. Total: 584.618000 ms (FindLiveObjects: 103.056800 ms CreateObjectMapping: 93.583200 ms MarkObjects: 381.195400 ms DeleteObjects: 6.781800 ms) 2025-08-23T14:53:22.1856731+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1856731+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 90377D2331433E4A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1856731+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 90377D2331433E4A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 90377D2331433E4A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 90377D2331433E4A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 553C72C28C166BF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 553C72C28C166BF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 553C72C28C166BF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1866736+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 553C72C28C166BF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: ECD887882B4C898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: ECD887882B4C898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: ECD887882B4C898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F4101212EC027787 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1876737+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F4101212EC027787 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F4101212EC027787 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F4101212EC027787 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1438136C51354E79 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1438136C51354E79 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1438136C51354E79 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1886732+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 7AB0F32E2A2D97A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1896730+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 7AB0F32E2A2D97A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1896730+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 7AB0F32E2A2D97A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1896730+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1906736+00:00 Log Received remote host: prod-prod-a-towns-eu-west-phtjb-kkzz4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:22.1906736+00:00 Warning [Transitions] Transition ID 98 ignored; nesting under active transition 566 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 76 Unused Serialized files (Serialized files now loaded: 505) UnloadTime: 64.544200 ms Particle system meshes will only work with exactly one (1) sub mesh 2025-08-23T14:53:23.0283787+00:00 Log Environment manager is initialized in the scene: Bazaar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T14:53:23.4308685+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Bazaar' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:53:23.4328773+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Bazaar' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:53:23.4584363+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.4584363+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:53:23.4855054+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D79)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.5586808+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Bazaar) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6474178+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6484186+00:00 Log PlayerSync.Initialize 7E621F733623D693 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6484186+00:00 Log PlayerActorSync.Initialize(7E621F733623D693, NetObjectKey(D12)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6534407+00:00 Log PlayerSync.Initialize A4D7C3DD7BD6C03C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6534407+00:00 Log PlayerActorSync.Initialize(A4D7C3DD7BD6C03C, NetObjectKey(D18)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6564452+00:00 Log PlayerSync.Initialize D12C238CC13500C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6574455+00:00 Log PlayerActorSync.Initialize(D12C238CC13500C, NetObjectKey(D24)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6609502+00:00 Log PlayerSync.Initialize ECD887882B4C898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6619563+00:00 Log PlayerActorSync.Initialize(ECD887882B4C898, NetObjectKey(D47)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6654682+00:00 Log PlayerSync.Initialize 90377D2331433E4A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6654682+00:00 Log PlayerActorSync.Initialize(90377D2331433E4A, NetObjectKey(D51)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6694761+00:00 Log PlayerSync.Initialize B8B8AC97498C006F UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6694761+00:00 Log PlayerActorSync.Initialize(B8B8AC97498C006F, NetObjectKey(D53)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6729941+00:00 Log PlayerSync.Initialize 7AB0F32E2A2D97A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6739942+00:00 Log PlayerActorSync.Initialize(7AB0F32E2A2D97A, NetObjectKey(D55)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6765068+00:00 Log PlayerSync.Initialize 1438136C51354E79 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6775100+00:00 Log PlayerActorSync.Initialize(1438136C51354E79, NetObjectKey(D57)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6815166+00:00 Log PlayerSync.Initialize 553C72C28C166BF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6820361+00:00 Log PlayerActorSync.Initialize(553C72C28C166BF8, NetObjectKey(D64)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6855481+00:00 Log PlayerSync.Initialize F4101212EC027787 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6855481+00:00 Log PlayerActorSync.Initialize(F4101212EC027787, NetObjectKey(D74)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6905561+00:00 Log PlayerSync.Initialize 2B2ADD0272A2397B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6910614+00:00 Log PlayerActorSync.Initialize(2B2ADD0272A2397B, NetObjectKey(D77)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6940722+00:00 Log PlayerSync.Initialize 949F7C1BD95EC23A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6955770+00:00 Log PlayerActorSync.Initialize(949F7C1BD95EC23A, NetObjectKey(D81)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.6955770+00:00 Log LoadingScreen.OnSceneLoaded(Bazaar, Single Bazaar) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:23.7010908+00:00 Log Time to Single load 'Bazaar' 2,17 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:53:23.8104062+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:23.8685814+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:53:23.8685814+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:53:23.8695827+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:53:23.8695827+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1263 unused Assets to reduce memory usage. Loaded Objects now: 1316745. Total: 605.539000 ms (FindLiveObjects: 110.551500 ms CreateObjectMapping: 106.109800 ms MarkObjects: 377.936300 ms DeleteObjects: 10.940700 ms) 2025-08-23T14:53:24.4965611+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.5005601+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.5016728+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.5036729+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.5046723+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.5066730+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.5066730+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:24.6440931+00:00 Log LoadingScreen.OnDisable(Bazaar) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:24.6440931+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:24.6466043+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:25.6695723+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:27.9237153+00:00 Warning Factions Panel - FactionsPanelManager.OpenSubPanel attempting to call UIBase.instance.openFactions, because !gameObject.activeSelf - this is recursive! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:OnFactionNPCInteracted(FactionID, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:53:27.9237153+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = False, skipEvent = True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openFactions(Boolean, Boolean) LE.Factions.FactionsPanelManager:OpenSubPanel(GameObject, Boolean) LE.Factions.FactionsPanelManager:OnFactionNPCInteracted(FactionID, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:53:27.9272306+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionNPCInteracted(FactionID, Boolean) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T14:53:29.4942457+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Factions.d__30:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:42.2972597+00:00 Log Received new game server info{ Ip = 46.251.248.152, Port = 13030 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:42.2982652+00:00 Log NetConnection(-8127206262426567168) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:42.2982652+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:42.3328685+00:00 Log NetConnection(-8127206262426567168) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:42.3343738+00:00 Log LoadingScreen.OnExpectedDisconnect H50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:42.3353810+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:42.3534185+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T14:53:44.1964226+00:00 Log NetConnection(3853691009227122470) status changed (status: Connected, reason: 'Connected to 2667191F8E0F7B35') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:44.1974222+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:44.1974222+00:00 Log Server Accepted (IP=46.251.248.152;Port=13030) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:44.2270963+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene Bazaar! mtx_BasicFancyEvade Holy Variant 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:44.2282691+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H50, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 513) 2025-08-23T14:53:45.8982380+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8982380+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 948FBD601BAC1390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.8992383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 948FBD601BAC1390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 948FBD601BAC1390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 948FBD601BAC1390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BB67D888A182269 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BB67D888A182269 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BB67D888A182269 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9005809+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E36EE8E48BA0A7A9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E36EE8E48BA0A7A9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E36EE8E48BA0A7A9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9015810+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9025807+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9030850+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:45.9030850+00:00 Log Received remote host: prod-prod-a-towns-eu-west-w77km-sdgrc UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 1314443. Total: 585.624700 ms (FindLiveObjects: 98.580700 ms CreateObjectMapping: 98.422600 ms MarkObjects: 382.146700 ms DeleteObjects: 6.474100 ms) 2025-08-23T14:53:46.4992856+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:46.5006189+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:46.5006189+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:46.5006189+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 64 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 42.880200 ms 2025-08-23T14:53:47.4949705+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:53:47.4949705+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:53:47.5551983+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.5561974+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.5727288+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D842)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.6353718+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7177512+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7192566+00:00 Log PlayerSync.Initialize BB67D888A182269 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7202636+00:00 Log PlayerActorSync.Initialize(BB67D888A182269, NetObjectKey(D666)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7232632+00:00 Log PlayerSync.Initialize A0BD11FB9FFA47E0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7232632+00:00 Log PlayerActorSync.Initialize(A0BD11FB9FFA47E0, NetObjectKey(D751)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7262625+00:00 Log PlayerSync.Initialize E5AD1CC5AAD534A6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7272625+00:00 Log PlayerActorSync.Initialize(E5AD1CC5AAD534A6, NetObjectKey(D809)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7297700+00:00 Log PlayerSync.Initialize 821713EA650FB898 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7297700+00:00 Log PlayerActorSync.Initialize(821713EA650FB898, NetObjectKey(D813)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7327720+00:00 Log PlayerSync.Initialize 1049E6F415E15841 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7327720+00:00 Log PlayerActorSync.Initialize(1049E6F415E15841, NetObjectKey(D819)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7362832+00:00 Log PlayerSync.Initialize 763C9057C1C4DC67 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7362832+00:00 Log PlayerActorSync.Initialize(763C9057C1C4DC67, NetObjectKey(D824)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7397897+00:00 Log PlayerSync.Initialize 948FBD601BAC1390 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7397897+00:00 Log PlayerActorSync.Initialize(948FBD601BAC1390, NetObjectKey(D826)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7427928+00:00 Log PlayerSync.Initialize E36EE8E48BA0A7A9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7427928+00:00 Log PlayerActorSync.Initialize(E36EE8E48BA0A7A9, NetObjectKey(D836)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7473052+00:00 Log PlayerSync.Initialize 4887CC66EC236B5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7473052+00:00 Log PlayerActorSync.Initialize(4887CC66EC236B5C, NetObjectKey(D838)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7513207+00:00 Log PlayerSync.Initialize 4F8EBBB29FAE9EAB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7513207+00:00 Log PlayerActorSync.Initialize(4F8EBBB29FAE9EAB, NetObjectKey(D840)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7553209+00:00 Log PlayerSync.Initialize 3DE377D69CD7902A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7563214+00:00 Log PlayerActorSync.Initialize(3DE377D69CD7902A, NetObjectKey(D844)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7593211+00:00 Log LoadingScreen.OnSceneLoaded(H50, Single H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:53:47.7663436+00:00 Log Time to Single load 'H50' 3,54 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:53:47.8916053+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:47.9021606+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 6603 unused Assets to reduce memory usage. Loaded Objects now: 1370991. Total: 591.959000 ms (FindLiveObjects: 97.726400 ms CreateObjectMapping: 92.675800 ms MarkObjects: 390.349600 ms DeleteObjects: 11.206600 ms) 2025-08-23T14:53:48.5342145+00:00 Warning [Transitions] Transition ID 1049 ignored; nesting under active transition 101 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5352218+00:00 Log PlayerSync.Initialize CD39103755EE6C5E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5352218+00:00 Log PlayerActorSync.Initialize(CD39103755EE6C5E, NetObjectKey(D846)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5362217+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5397275+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5407307+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5407307+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5427307+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5442364+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5442364+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.5452423+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:48.6297753+00:00 Log LoadingScreen.OnDisable(H50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:48.6297753+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:53:48.6307776+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = Large_Crowd_SFX Condition Enable (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:48.6307776+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:53:49.6226727+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:50.3914428+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:53:55.1269894+00:00 Log [QA-464852] Changing Active Scene to 'H50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:54:06.3033352+00:00 Log Received new game server info{ Ip = 23.111.2.47, Port = 12493 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:06.3033352+00:00 Log NetConnection(3853691009227122470) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:06.3033352+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:06.3118481+00:00 Log NetConnection(3853691009227122470) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:06.3148582+00:00 Log LoadingScreen.OnExpectedDisconnect H80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:06.3148582+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:06.3214826+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T14:54:06.9448948+00:00 Warning Attempting to send LE.Networking.Generated.PlayerSync.MessageInputActionPerformedNotification before connecting to the server. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:SendClientMessage(T, NetDeliveryMethod, Int32) LE.Networking.Core.Networking.ClientNetworkService:SendInternal(T, NetDeliveryMethod, MessageReceiver, Boolean, Int32) LE.Networking.Core.Networking.BaseNetworkService:Send(T, NetDeliveryMethod, MessageReceiver, Boolean, Int32) PlayerSync:SendInputActionPerformedNotificationToServer() EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-08-23T14:54:06.9458949+00:00 Warning [NetService] Received lidgren log: WARNING 'Cannot send message, no server connection!' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.1804396+00:00 Log NetConnection(2912076302911093781) status changed (status: Connected, reason: 'Connected to 153CD9F9F7C56928') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.1804396+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.1804396+00:00 Log Server Accepted (IP=23.111.2.47;Port=12493) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.2566346+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 1052 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.2646952+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 1052 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.4307111+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 1052 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:09.4327120+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H80, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 513) 2025-08-23T14:54:11.2049275+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:11.2059288+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:11.2069284+00:00 Warning [Transitions] Transition ID 5 ignored; nesting under active transition 1052 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:11.2079285+00:00 Log Storing variant 'PCG_Cave_Mushroom_Default' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1375550. Total: 594.389600 ms (FindLiveObjects: 115.462300 ms CreateObjectMapping: 101.372300 ms MarkObjects: 371.070700 ms DeleteObjects: 6.483600 ms) Unloading 57 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 70.459700 ms 2025-08-23T14:54:12.5446355+00:00 Log Environment manager is initialized in the scene: H80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T14:54:12.8701005+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:54:12.8711012+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'MicroSplat' with Shader 'MicroSplat/Terrain' doesn't have a color property '_TessData1' UnityEngine.Material:GetVector(String) OnTerrainQualityChangeTesselationQuality:SetTerrainTesselation(GenericQualityLevel) GraphicsBackend.GraphicsConfigurationProcessor:ApplyTerrainQuality() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291192] 2025-08-23T14:54:12.8891513+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:12.8891513+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:54:12.9218463+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:12.9801922+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:13.0610402+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:13.2008789+00:00 Log LoadingScreen.OnSceneLoaded(H80, Single H80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:13.2058786+00:00 Log Time to Single load 'H80' 3,78 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:54:13.2474903+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:54:13.2474903+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:54:13.2545176+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Material 'MicroSplat' with Shader 'MicroSplat/Terrain' doesn't have a color property '_TessData1' UnityEngine.Material:GetVector(String) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -49290184] Unloading 9558 unused Assets to reduce memory usage. Loaded Objects now: 1290985. Total: 592.771300 ms (FindLiveObjects: 94.822400 ms CreateObjectMapping: 91.133000 ms MarkObjects: 392.314100 ms DeleteObjects: 14.501200 ms) 2025-08-23T14:54:13.9176720+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:54:13.9322207+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 1 Unused Serialized files (Serialized files now loaded: 513) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1328056. Total: 589.563600 ms (FindLiveObjects: 100.317200 ms CreateObjectMapping: 98.773000 ms MarkObjects: 383.746200 ms DeleteObjects: 6.725700 ms) 2025-08-23T14:54:14.8236540+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:54:14.9347378+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-08-23T14:54:14.9347378+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T14:54:14.9477593+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:14.9482649+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:14.9674506+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:14.9674506+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:14.9674506+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:54:14.9695525+00:00 Log Time to Additive load 'PCG_Cave' 1,72 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:54:14.9705527+00:00 Warning No AutoPoolPreloaderConfiguration found for scene H80. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T14:54:16.1776596+00:00 Log [Minimap] Baking start, nav triangles 3024 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:54:16.1801684+00:00 Log [Minimap] Loops Found 9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:54:16.1801684+00:00 Log [Minimap] Final Mesh 1491 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T14:54:16.2193982+00:00 Log PCG_RESULT_INFO: { "Seed": 270133693, "Grammar": "1", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 280.3268, "PropPlacementMs": 430.5456, "PropPlacementTimings": { "CommandsMs": 276.4352, "LoadMs": 97.4282, "InstantiateMs": 48.6085 }, "NavMeshGenMs": 37.6598, "SpawnerPlacementMs": 19.8942, "CollisionBuildMs": 278.1433, "TotalTimeMs": 4399.90234 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T14:54:16.2193982+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:54:16.2203998+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49301768] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49301768] 2025-08-23T14:55:11.2922405+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:55:11.2977515+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:55:11.2977515+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:55:11.3057740+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:55:11.3193055+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293576] 2025-08-23T14:55:11.6096296+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:55:15.0973229+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:55:15.0973229+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:55:15.0973229+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:55:15.0983212+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:56:11.0247722+00:00 Log [QA-464852] Changing Active Scene to 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:11.0257803+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:11.0381934+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:11.0538931+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:11.0578944+00:00 Log Environment manager is initialized in the scene: H80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:11.0759657+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:11.0779644+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Material 'MicroSplat' with Shader 'MicroSplat/Terrain' doesn't have a color property '_TessData1' UnityEngine.Material:GetVector(String) OnTerrainQualityChangeTesselationQuality:SetTerrainTesselation(GenericQualityLevel) GraphicsBackend.GraphicsConfigurationProcessor:ApplyTerrainQuality() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49291976] Material 'MicroSplat' with Shader 'MicroSplat/Terrain' doesn't have a color property '_TessData1' UnityEngine.Material:GetVector(String) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -49290184] 2025-08-23T14:56:48.3115401+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene H80! v_BrackishSalamander 02.1 WaterProjectile Cave Spider 01 Melee VFX Mole Strider 01 Melee Strike - Hit vfx v_Mole Strider 02 Venom Spit Mole Strider 02 projectile explosion vfx Mole Strider 03 Dig - in to ground vfx Mole Strider 03 Dig - Out of ground vfx UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:48.3125406+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H90, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:48.3125406+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:48.3125406+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:48.3140452+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 10 Unused Serialized files (Serialized files now loaded: 517) Unloading 8496 unused Assets to reduce memory usage. Loaded Objects now: 1433174. Total: 641.114000 ms (FindLiveObjects: 106.837300 ms CreateObjectMapping: 94.127500 ms MarkObjects: 425.960400 ms DeleteObjects: 14.188000 ms) 2025-08-23T14:56:49.1937374+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 48 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 69.810500 ms 2025-08-23T14:56:50.2546827+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:56:50.2601918+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:56:50.3003026+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:56:50.3223509+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D1339)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:56:50.6085769+00:00 Log LoadingScreen.OnSceneLoaded(H90, Single H90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:56:50.6150962+00:00 Log Time to Single load 'H90' 2,30 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:56:50.7087766+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:56:50.7177966+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:50.7559460+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:50.7639673+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:50.8489361+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:50.8529472+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:50.8529472+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:50.8659777+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:56:51.0019605+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:56:51.0019605+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:56:51.0019605+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T14:56:51.0019605+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 7273 unused Assets to reduce memory usage. Loaded Objects now: 1368954. Total: 588.980300 ms (FindLiveObjects: 102.616100 ms CreateObjectMapping: 94.554200 ms MarkObjects: 370.773400 ms DeleteObjects: 21.035900 ms) 2025-08-23T14:56:51.6848005+00:00 Log LoadingScreen.OnDisable(H90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:51.6848005+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:56:51.6868014+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-08-23T14:56:53.4777990+00:00 Exception System.Exception: Trigger 'EnterZone' in Graph Name 'GreedQuestCatchup-graph' for '208ABD14BA93D982' encountered an error ---> System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.QuestStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-08-23T14:58:15.0826442+00:00 Warning Got 5 lazily-init'd (not-preloaded) pools during scene H90! WealthElemental 05 Beam VFX v_Time Beast 19 Block Buff Starter v_Time Beast 19.1 Block Buff v_Crystal Elemental 01 Ruby Projectile v_Crystal Elemental 02 Sapphire Projectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:58:15.0826442+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H100, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:58:15.0826442+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:58:15.0826442+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:58:15.0841492+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object '') is missing! Unloading 2 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T14:58:15.8637424+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 3383 unused Assets to reduce memory usage. Loaded Objects now: 1416078. Total: 624.636000 ms (FindLiveObjects: 115.624000 ms CreateObjectMapping: 102.096900 ms MarkObjects: 392.754100 ms DeleteObjects: 14.160000 ms) 2025-08-23T14:58:16.5266705+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:58:16.5276716+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:58:16.5276716+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 58 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 103.379600 ms 2025-08-23T14:58:17.4909781+00:00 Log Environment manager is initialized in the scene: H100 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T14:58:17.8897366+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H100' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:58:17.8942426+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H100' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:58:17.9227951+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:58:17.9227951+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:58:17.9508579+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2427)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:58:18.0167276+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:58:18.0963971+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:58:18.1936731+00:00 Log LoadingScreen.OnSceneLoaded(H100, Single H100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:58:18.1986783+00:00 Log Time to Single load 'H100' 3,12 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] 2025-08-23T14:58:18.2117193+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:58:18.2217831+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 55378 unused Assets to reduce memory usage. Loaded Objects now: 1319345. Total: 599.007800 ms (FindLiveObjects: 104.425800 ms CreateObjectMapping: 94.530300 ms MarkObjects: 374.040000 ms DeleteObjects: 26.010600 ms) 2025-08-23T14:58:18.9355135+00:00 Log LoadingScreen.OnDisable(H100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:58:18.9355135+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:58:18.9365178+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290456] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -49290600] 2025-08-23T14:59:19.3577896+00:00 Warning Got 5 lazily-init'd (not-preloaded) pools during scene H100! Winged Fire 02 FlameBeam VFX WingedFire 01.1 Fire Decal Siege Golem 03 Projectil Cast VFX v_SiegeGolem 03 ArrowProjectileDelayer v_SiegeGolem 03.1 ArrowProjectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:19.3587893+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H105, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:19.3587893+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:19.3587893+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:19.3602940+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 517) Unloading 4466 unused Assets to reduce memory usage. Loaded Objects now: 1386508. Total: 617.420000 ms (FindLiveObjects: 108.059900 ms CreateObjectMapping: 101.373000 ms MarkObjects: 396.635000 ms DeleteObjects: 11.351300 ms) 2025-08-23T14:59:20.3330469+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 12 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 26.964000 ms 2025-08-23T14:59:21.1118089+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H105' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:59:21.1163197+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H105' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:59:21.1233879+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:21.1514149+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2771)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:21.1579293+00:00 Log LoadingScreen.OnSceneLoaded(H105, Single H105) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:21.1634469+00:00 Log Time to Single load 'H105' 1,81 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T14:59:21.2141032+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:59:21.2181573+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:21.2503268+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:21.2562486+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H105) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:21.3316532+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:21.3351643+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:21.3351643+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:21.3371722+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 11902 unused Assets to reduce memory usage. Loaded Objects now: 1286512. Total: 589.771700 ms (FindLiveObjects: 94.588200 ms CreateObjectMapping: 99.074200 ms MarkObjects: 383.674200 ms DeleteObjects: 12.434400 ms) 2025-08-23T14:59:22.0062830+00:00 Log LoadingScreen.OnDisable(H105) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:59:22.0072839+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T14:59:22.0082828+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:59:55.2110008+00:00 Warning Got 4 lazily-init'd (not-preloaded) pools during scene H105! v_OsprixFireWave ElementalNovaCastVFX FireNovaOnDeathVFX_ElementalNova EmptyCastingVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:55.2120056+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H110, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:55.2120056+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:55.2120056+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:55.2120056+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 513) 2025-08-23T14:59:56.9445707+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:56.9465704+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:56.9465704+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T14:59:56.9616041+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 1291134. Total: 572.801800 ms (FindLiveObjects: 90.893000 ms CreateObjectMapping: 89.257200 ms MarkObjects: 383.692000 ms DeleteObjects: 8.959100 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 11.952600 ms 2025-08-23T14:59:58.3788468+00:00 Log Environment manager is initialized in the scene: H110 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T14:59:58.7307366+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H110' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:59:58.7332416+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H110' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T14:59:58.8050175+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:58.8050175+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T14:59:58.8315899+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2978)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:58.9213138+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H110) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:59.0006505+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:59.2543256+00:00 Log LoadingScreen.OnSceneLoaded(H110, Single H110) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T14:59:59.2618383+00:00 Log Time to Single load 'H110' 4,05 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] 2025-08-23T14:59:59.2798847+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T14:59:59.2843991+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 4949 unused Assets to reduce memory usage. Loaded Objects now: 1450432. Total: 619.843800 ms (FindLiveObjects: 105.530200 ms CreateObjectMapping: 100.428200 ms MarkObjects: 403.070000 ms DeleteObjects: 10.814800 ms) 2025-08-23T15:00:00.1852068+00:00 Log LoadingScreen.OnDisable(H110) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:00:00.1852068+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:00:00.1872064+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:00:37.1278708+00:00 Warning Tried to start movement on v_EmeraldNagasa (Clone) before the first tick, queueing instead at ClientNPCMovementFromAbilityController#StartMovement:75 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) ClientNPCMovementFromAbilityController:StartMovement(MessageStartAbilityMovement) ActorSync:HandleMessageStartAbilityMovement(MessageStartAbilityMovement) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageStartAbilityMovement(IMessageService, MessageStartAbilityMovement, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:01:38.5760061+00:00 Warning Tried to start movement on v_EmeraldNagasa (Clone) before the first tick, queueing instead at ClientNPCMovementFromAbilityController#StartMovement:75 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) ClientNPCMovementFromAbilityController:StartMovement(MessageStartAbilityMovement) ActorSync:HandleMessageStartAbilityMovement(MessageStartAbilityMovement) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageStartAbilityMovement(IMessageService, MessageStartAbilityMovement, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:09.0942882+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene H110! ShrineCritAilmentVFX v_sapphire nagasa miniboss spear v_DiamondNagasa 08 GuardianAura UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:09.0952885+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H120, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:09.0952885+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:09.0962871+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:09.0962871+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 513) Unloading 2302 unused Assets to reduce memory usage. Loaded Objects now: 1581928. Total: 608.735900 ms (FindLiveObjects: 109.432900 ms CreateObjectMapping: 101.952500 ms MarkObjects: 388.680800 ms DeleteObjects: 8.668700 ms) 2025-08-23T15:03:09.8510840+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 45 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 94.848900 ms 2025-08-23T15:03:10.9234589+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H120' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:03:10.9374768+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H120' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:03:10.9845934+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:03:11.0036421+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D4783)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:03:11.2262989+00:00 Log LoadingScreen.OnSceneLoaded(H120, Single H120) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:03:11.2333147+00:00 Log Time to Single load 'H120' 2,14 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49292184] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line -49291656] 2025-08-23T15:03:11.2473429+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:03:11.2661740+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:11.3025977+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:11.3091131+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H120) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:11.3998490+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:11.4008501+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:11.4008501+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:11.6432517+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:03:11.6432517+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:03:11.6432517+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:03:11.6432517+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 6866 unused Assets to reduce memory usage. Loaded Objects now: 1402395. Total: 603.180200 ms (FindLiveObjects: 117.009600 ms CreateObjectMapping: 93.559900 ms MarkObjects: 380.968900 ms DeleteObjects: 11.641300 ms) 2025-08-23T15:03:12.2676425+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:03:12.3324931+00:00 Log LoadingScreen.OnDisable(H120) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:03:12.3334993+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:03:12.3345014+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:04:24.0893390+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H130, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:04:24.0903387+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:04:24.0903387+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:04:24.0903387+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T15:04:25.1480047+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 1436938. Total: 639.084500 ms (FindLiveObjects: 106.369400 ms CreateObjectMapping: 94.911000 ms MarkObjects: 428.575500 ms DeleteObjects: 9.227200 ms) 2025-08-23T15:04:25.8330742+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:04:25.8351044+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:04:25.8351044+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 49 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 80.306500 ms 2025-08-23T15:04:26.8681659+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H130' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:04:26.8721724+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H130' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:04:26.9002563+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:04:26.9002563+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:04:26.9238132+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D5595)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:04:26.9935131+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H130) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:04:27.0756988+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:04:27.0872624+00:00 Log LoadingScreen.OnSceneLoaded(H130, Single H130) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:04:27.0927712+00:00 Log Time to Single load 'H130' 3,00 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:04:27.1453841+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:04:27.1504018+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:04:27.1699464+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:04:27.1699464+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:04:27.1699464+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:04:27.1699464+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Uploading Crash Report 2025-08-23T15:04:27.1754572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__206:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Unloading 33481 unused Assets to reduce memory usage. Loaded Objects now: 1355699. Total: 595.474000 ms (FindLiveObjects: 103.719200 ms CreateObjectMapping: 93.007500 ms MarkObjects: 379.358600 ms DeleteObjects: 19.387700 ms) 2025-08-23T15:04:27.8492785+00:00 Log LoadingScreen.OnDisable(H130) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:04:27.8502795+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:04:27.8506911+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:05:42.9972460+00:00 Log [QA-464852] Changing Active Scene to 'H130' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:05:48.1854993+00:00 Log StartCinematicInteraction.cs: Item labels are disabled due to the start of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartCinematicInteraction:set_TooltipsHidden(Boolean) d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:06:43.8922794+00:00 Log StartCinematicInteraction.cs: Item labels are enabled due to the end of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartCinematicInteraction:set_TooltipsHidden(Boolean) StartCinematicInteraction:EndCinematic() d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:06:54.8430754+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene H130! v_Void Horror Arcing Projectile UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:54.8435804+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H140, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:54.8435804+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:54.8445863+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:54.8450911+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 513) Unloading 2007 unused Assets to reduce memory usage. Loaded Objects now: 1364112. Total: 600.866900 ms (FindLiveObjects: 99.478700 ms CreateObjectMapping: 97.101300 ms MarkObjects: 396.134900 ms DeleteObjects: 8.151400 ms) 2025-08-23T15:06:55.7438546+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 39 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 49.094100 ms 2025-08-23T15:06:56.6952538+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'H140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:06:56.7027813+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'H140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:06:56.7243497+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:06:56.7519258+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D6157)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:06:56.7574464+00:00 Log LoadingScreen.OnSceneLoaded(H140, Single H140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:06:56.7679628+00:00 Log Time to Single load 'H140' 1,93 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:06:56.7749771+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:06:56.7779854+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:56.8307243+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:56.8372330+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:56.9179455+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:56.9204603+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:56.9204603+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:56.9314879+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:06:56.9314879+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:06:56.9314879+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:06:56.9314879+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1277 unused Assets to reduce memory usage. Loaded Objects now: 1325039. Total: 573.668800 ms (FindLiveObjects: 100.927100 ms CreateObjectMapping: 87.019700 ms MarkObjects: 376.201700 ms DeleteObjects: 9.519700 ms) 2025-08-23T15:06:57.5225450+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:06:57.5681570+00:00 Log LoadingScreen.OnDisable(H140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:06:57.5681570+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:06:57.5696621+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:08:36.7307860+00:00 Log [QA-464852] Changing Active Scene to 'H140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:08:51.9080199+00:00 Warning Got 17 lazily-init'd (not-preloaded) pools during scene H140! v_Majasa Boss 11 Stone Stare StoneStareAilmentVFX v_Majasa Boss 01.3 Large Quicksand v_Majasa Boss Diamond 01 Lightning Orbs v_Majasa Boss Ruby 01.1 Fireball Projectile v_Majasa Boss Emerald 01 Poison Orb v_Majasa Boss 02.1 Falling Emerald v_Majasa Boss 02.3 Poison Pool Crystal Explosion Base - Poison v_Majasa Boss 03.1 Ruby Spear v_Majasa Boss 03.1 Ruby Spear Projectile v_Majasa Boss 05 Gem Projectile v_Majasa Boss 04 Diamond Slam v_Majasa Boss 10 Dash visuals v_Majasa Coffin Healing VFX Tail Slash VFX v_Majasa Boss Blessing UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:51.9090462+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I10, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:51.9090462+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:51.9090462+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:51.9100454+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 3 Unused Serialized files (Serialized files now loaded: 513) Unloading 3259 unused Assets to reduce memory usage. Loaded Objects now: 1331849. Total: 587.548600 ms (FindLiveObjects: 95.455200 ms CreateObjectMapping: 91.472200 ms MarkObjects: 388.995900 ms DeleteObjects: 11.624600 ms) 2025-08-23T15:08:52.7097391+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 51 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 34.056200 ms 2025-08-23T15:08:53.5663536+00:00 Log Environment manager is initialized in the scene: I10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:08:53.9550080+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:08:53.9605217+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:08:54.0018330+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:08:54.0278903+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D6948)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:08:54.1933226+00:00 Log LoadingScreen.OnSceneLoaded(I10, Single I10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:08:54.1988324+00:00 Log Time to Single load 'I10' 2,29 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:08:54.2505127+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:08:54.2805951+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:54.3006463+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:54.3071590+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:54.3893993+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:54.3903991+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:54.3913998+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:08:54.3913998+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 3328 unused Assets to reduce memory usage. Loaded Objects now: 1335814. Total: 607.608900 ms (FindLiveObjects: 106.662100 ms CreateObjectMapping: 96.135900 ms MarkObjects: 394.118200 ms DeleteObjects: 10.691900 ms) 2025-08-23T15:08:55.2078829+00:00 Log LoadingScreen.OnDisable(I10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:08:55.2089909+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:08:55.2099926+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-08-23T15:08:57.2917182+00:00 Exception System.Exception: Trigger 'EnterZone' in Graph Name 'MainQuestCatchup-graph' for '208ABD14BA93D982' encountered an error ---> System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-08-23T15:09:09.8207727+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:09.8207727+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:09.8207727+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:09.8212809+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:34.7797355+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:34.7797355+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:34.7797355+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:09:34.7797355+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:26.4555525+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:26.4555525+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:26.4555525+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:26.4555525+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:33.3962204+00:00 Warning Got 10 lazily-init'd (not-preloaded) pools during scene I10! v_Vine Walker 02 Poison Projectile Vine Walker 02 Poison Projectile Indicator VFX Vine Walker 02 Explosion VFX RockPile ch-i death VFX v_Shrine Ability 25 Rainbow Power v_Shrine Ability 15 Shadow Cascade v_Shrine Ability 15.1 Shadow Cascade Delayer ShadowCascadeVFX Dust and Rocks ShrineHasteAilmentVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:33.3977278+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I20, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:33.3977278+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:33.3977278+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:33.3987344+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 513) Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 1389908. Total: 606.208300 ms (FindLiveObjects: 103.233100 ms CreateObjectMapping: 96.303700 ms MarkObjects: 399.418600 ms DeleteObjects: 7.251900 ms) 2025-08-23T15:10:34.2843839+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 46 Unused Serialized files (Serialized files now loaded: 513) UnloadTime: 35.513200 ms 2025-08-23T15:10:34.8406822+00:00 Log Environment manager is initialized in the scene: I20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:10:35.2057948+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:10:35.2128113+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:10:35.2454493+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:10:35.2676282+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D7577)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:10:35.4689645+00:00 Log LoadingScreen.OnSceneLoaded(I20, Single I20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:10:35.4744852+00:00 Log Time to Single load 'I20' 2,08 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:10:35.7257082+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:10:35.7603047+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:35.7823667+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:35.7893808+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:35.8710854+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:35.8725902+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:10:35.8725902+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-08-23T15:10:35.8806020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:35.8876226+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:35.8876226+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:35.8886301+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:10:35.8886301+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 8475 unused Assets to reduce memory usage. Loaded Objects now: 1333867. Total: 576.371900 ms (FindLiveObjects: 96.245500 ms CreateObjectMapping: 89.337400 ms MarkObjects: 377.640300 ms DeleteObjects: 13.148300 ms) 2025-08-23T15:10:36.4882443+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-08-23T15:10:36.4927489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.5240449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.5475950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:36.5582290+00:00 Log LoadingScreen.OnDisable(I20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:10:36.5582290+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:10:36.5592282+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-08-23T15:10:36.5673859+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.5833308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.5972005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.6112383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.6975539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7105826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7230387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7346095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7473605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7596125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7701227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7822104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.7934476+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8048357+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8173755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8284040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8384831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8500104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8605718+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8701223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8811136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.8922708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9046796+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9157418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9273603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9378877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9501962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9624768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9728199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9855735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:36.9981736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0102055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0232721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0348467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0453460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0568452+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0663623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0784390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.0898466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1014558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1104757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1235934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1346199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1456516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1583567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1694354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1802097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.1922670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2033354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2134030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2244729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2349854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2464699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2580375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2683655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2785022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.2895219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3005464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3120786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3236777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3347030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3447207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3557607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3668742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3784616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.3894906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4005122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4105438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4237003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4358691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4465625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4591575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4701840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4823119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.4954358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5056544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5183020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5303333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5423687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5559145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5684463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5817270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.5942984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.6054543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.6185103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-23T15:10:37.6302674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.6443233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.6561785+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.6689094+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.6804842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.6930210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7040418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7155750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7256015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7371341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7492698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7613944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7735087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7820167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.7905384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8010488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8100727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8192591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8264519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8349658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8439886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8535160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8620257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8705483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8801156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8891521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.8964125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9059279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9149549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9236011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9321290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9413365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9503651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9590659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9680965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9771166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9861708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:37.9943037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0033984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0123999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0220497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0312724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0435156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0571222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0656362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0756667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0872228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.0973571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1064148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1174408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1259595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1359883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1460154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1548249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1641792+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1730479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1831336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.1926408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2011663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2101925+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2194803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2285004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2385317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2470952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2552645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2622961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2723050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2803278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.2893463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.4704433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.4904913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5010077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5122457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5220839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5320239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5418618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5526703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5622546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5713091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5803793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5899574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.5985294+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6088392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6193765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6284806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6399981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6501499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6595203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6690374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6781336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6882107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.6972298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7057520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7152795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7244018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7329124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7404234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7529679+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7619794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7714996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7806171+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7897416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.7979268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8061251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8163390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8253301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8346627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8431443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8535066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8619249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8704455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8805835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.8907324+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9001512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9100545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9203676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9293882+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9384102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9459214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9559500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9639775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9719777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9821876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9901925+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:38.9992814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0074509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0169858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0244969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0334091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0419264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0524940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0626786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0723543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0802658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0903063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.0999951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1088467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1180514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1273690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1358821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1449092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1549375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1645068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1741864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1832936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.1933504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2028642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2128950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2219438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2312785+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2404235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2499158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2580628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2671592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2757673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2863226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.2938330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3013430+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3084319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3174571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3269721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3350723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3444242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3545504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3637409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3733669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3829177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.3919398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4004672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4099795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4190038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4280828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4372810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4464044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4560133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4652360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4742574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4852201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.4937790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5048079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5153423+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5249825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5347929+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5434010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5540052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5631296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5726475+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5821908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.5917773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6014678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6101551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6202434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6288052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6381516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6470998+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6562027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6647173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6744283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6832613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.6919360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7010479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7090753+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7190951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7272891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7363899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7449051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7559322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7649563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7734643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7835136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7914903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.7987714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8069780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8160255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8251786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8346946+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8427205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8522391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8616081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8704036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8794709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8880014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.8969383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9063625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9159355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9252312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9347442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9437657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9546865+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9630793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9720573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9800845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9891168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:39.9992280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0081149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0173238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0258387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0338624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0418839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0519175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0609285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0704111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0814335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.0909451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1010976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1090417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1192295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1281008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1371991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1457093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1554160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.1910641+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2020840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2101895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2203291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2293529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2393760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2473936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2562919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2651106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2737872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.2830480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.4870420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6269685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6446504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6560503+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6653270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6753622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6868826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.6959288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7054389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7150520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7235757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7331916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7433006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7538835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7633781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7730236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7820949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.7921005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8015034+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8095018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8199204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8283118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8380267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8473038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8565929+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8657950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8757724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8858252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.8958549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9048819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9148982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9241761+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9333481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9428627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9528907+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9631655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9734594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9840096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:40.9934832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0030024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0120137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0220498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0318980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0428337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0530307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0624627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0728557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0829181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.0934406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1030506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1131916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1227189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1317460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1402625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1502915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1618180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1698562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1779584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1879994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.1954217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2054451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2157524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2257772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2358075+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2483490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2578705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2680351+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2784079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2889176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.2979398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3079661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3169901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3270077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3356110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3448164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3543700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3637314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3733478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3827040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.3922118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4016363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4109674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4198667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4291103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4378842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4480548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4568870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4659226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4749429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4852217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.4985085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5080217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5181592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5272289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5357606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5457951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5558234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5648443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5749898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5848896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.5939705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6028692+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6130315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6231530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6326607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6421757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6533989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6639240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6744438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6839927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.6932845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7017891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7103036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7199635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7287353+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7392580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7498183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7593582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7672134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7762429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7857739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.7957977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8058302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8168531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8259160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8350911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8445331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8552064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8657242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8762613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8872851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.8973166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9068354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9158565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9253653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9350962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9447470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9542195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9647304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9737578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9847801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:41.9938082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0038349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0138171+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0226519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0325170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0418442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0519507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0619654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0732411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0828307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.0918307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1010153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1117363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1219722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1303403+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1418513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1529612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1619599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1716909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1817176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.1927531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2020579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2120818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2217789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2310321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2420588+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2520876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2631809+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2726919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2817079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.2927453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.3017835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.3107879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.3208119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.3298334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.3389204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.3494695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.4557466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.4747972+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5009103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5141007+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5242728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5324935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5418269+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5519273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5609382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5700559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5796112+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5891242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.5982308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6072501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6177911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6279266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6370941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6471429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6561700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6651934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6747074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6842755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.6942947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7033268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7130332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7211306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7309293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7399514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7501981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7602193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7702429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7802652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7887782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.7971635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8056762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8157606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8257851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8352947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8450370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8557726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8670160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8766777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8872029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.8957145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9057422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9177795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9268463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9353612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9443865+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9549153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9634334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9723622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9819275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:42.9903287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0008489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0099557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0201944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0292231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0392462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0492742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0597826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0694922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0802039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.0895327+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.1001028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.1093513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.1197060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.1309247+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.1405634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.1505416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.4697395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.5398631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.5602419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.5746409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.5895426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6031931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6170935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6313228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6443022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6599395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6739053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.6900710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7036921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7185876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7318135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7451206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7617098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7758844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.7910787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8046114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8181465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8291690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8391954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8492170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8587301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8688664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8779203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8882119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.8977328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9067534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9167791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9263822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9354597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9453524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9548788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9649074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9744281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9850378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:43.9935563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.0017915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.0104139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.0199783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.0290053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.0376207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.1658267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.1768527+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.1888309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.1991067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2189644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2400670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2508594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2616884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2709684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2817498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.2922767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3025488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3136451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3229012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3330689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3435822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3546100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3636330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3726564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3833699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.3926003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4031528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4134519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4230674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4325889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4436070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4546407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4646707+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4751869+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4867159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.4957705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5042873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5133103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5233371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5343749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5444029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5549363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5654518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5769812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5880059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.5990519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6100742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6216014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6321583+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6434288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6556631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6667950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6768216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6878433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.6980019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.7080294+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.7198081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.7294041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:44.7395959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.0528499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.0708831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.0870431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1015745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1136032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1276399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1407560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1558166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1688529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1835643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.1981719+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.4916038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5218205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5331424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5447962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5568166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5667762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5778291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.5899333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6009633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6114976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6225248+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6321654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6424004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6543481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6678791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6801103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6896200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.6988401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7069127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7159332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7269595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7354790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7470092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7570346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.7680633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.9587790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.9753176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.9878604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:45.9988909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.0254620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.0400054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.0525546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.0665868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.3916443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4068187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4215053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4332674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4481976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4620601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4753432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.4907574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.5049044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.5446982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.5577179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.5717531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.5853233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.6006661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.6124818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.6270076+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.6415429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.8525444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.8708871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.8820710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.8936572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9051717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9160126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9275325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9396272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9514425+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9614841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9736891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9848659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:46.9956070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.0067266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.2866510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.2988665+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3121547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3262446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3396966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3548159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3678165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3828779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.3953978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4099345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4254702+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4380082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4535510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4686451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4838952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.4979193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5114413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5269793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5370659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5537446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5669366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5831540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.5976860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.6107056+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.6252416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.6407821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.6548274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.6689277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.6814722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.8504118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.8629414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.8738002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.8843881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.8944140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9057904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9161928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9266730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9377085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9482367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9587639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9689391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9789695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:47.9914976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0030429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0140750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0253522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0368828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0494298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0630108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0733308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0857048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.0965037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1067663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1173230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1284832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1385135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1515547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1628066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1728263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1838562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.1953789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2054051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2159362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2269521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2374741+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2490086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2589658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2693447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2795743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.2906483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3007914+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3137524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3249387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3350072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3465389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3575614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3678265+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3788728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3888940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.3999151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4099467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4219976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4330288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4430581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4535926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4636856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4728413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4848652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.4943748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5039002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5136077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5241891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5342153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5438659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5534502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5639641+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5739878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5845504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.5940708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.6040928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.6643235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.6878820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7001575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7109989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7224328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7335047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7440260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7565543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7675886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7786664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.7896825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8014970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8121931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8227376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8329330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8438007+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8546903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8658078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8768268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8878554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.8988793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9099005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9214415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9326131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9431231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9546659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9656646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9755013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9866240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:48.9968233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0068402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0188687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0298886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0414165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0537193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0644776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0748415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0868579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.0978874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1079087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1184531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1294837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1406787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1526377+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1631585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1731905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1832985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.1946624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.2036199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.3784012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.3914339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4025223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4156644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4262391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4377635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4503023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4623208+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4743500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4853699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.4953897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5062209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5176090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5276689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5387005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5502326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5607473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5718309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5829509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.5934049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6029214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6139511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6243158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6343377+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6453616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6564048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6664807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6765070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6886036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.6991736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7099050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7204444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7325635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7426497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7536814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7641901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7752062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7857560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.7967853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8075318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8195478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8296809+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8407338+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8512591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8622876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8743173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8843404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.8943615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9048806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9165546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9265765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9375310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9473166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9584313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9674978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9776014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9896317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:49.9996537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0097909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0213154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0323421+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0433738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0556693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0657714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0767986+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.0898516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.4514466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.4736389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.4874288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5014407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5144441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5287454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5412742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5564374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5694601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5841213+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.5973630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6118918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6264400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6384719+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6533436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6645836+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6783572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.6936335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7077373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7222686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7352874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7503287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7630789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7802671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.7924014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8028610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8144455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8248270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8366126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8467283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8583309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8684890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8786186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8897083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.8997332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9097547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9212880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9333166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9438261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9556828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9651905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9752144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9852989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:50.9953228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0038342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0138571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0238878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0339099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0427652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0537896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0633018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0724616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0834821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.0926780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1031942+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1132215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1260511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1365681+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1473930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1585175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1701122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1806310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.1916513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2027775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2132914+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2227800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2322886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2403033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2507868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2604417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2714141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2825215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.2921819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3038637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3138860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3239692+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3351249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3446858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3553680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3644085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3735515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3857738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.3956873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4062330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4167727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4272844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4373069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4473038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4573257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4674507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4785831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.4905987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5002887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5112515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5216422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5314446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5425741+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5536058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5629660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5725267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5820274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.5927536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6032722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6137868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6241689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6341924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6442183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6554047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6645179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6725384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6827303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.6913147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7022154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7122389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7242620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7347728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7456093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7596365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7703022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7828387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.7924263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8027577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8135231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8241866+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8352069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8442256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8552807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8653198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8765280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8886613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.8976856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9077070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9186601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9289949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9387361+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9493970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9595762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9702568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9812767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:51.9928088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0042718+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0150221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0273280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0394139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0511318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0638558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0746301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0866849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.0967088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1077350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1202824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1305574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1414388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1525471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1639639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1741238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1849053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.1950264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2062840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2165663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2275965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2376194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2466442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2577293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2672442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2784948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2896481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.2996746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3087093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3197420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3302540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3402776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3532002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3632277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3737437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3845528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.3952595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4048695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4159410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4263668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4374808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4465735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4595973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4702827+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4813025+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.4913625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5025571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5127561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5238366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5344553+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5455596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5565817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5674089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5775392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5887768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.5992883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6093766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6214930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6315847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6414313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6542055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6636714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6749116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6865375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.6966450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7076671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7186924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7287194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7392255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7522733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7624826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7728892+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7864268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.7966141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8076386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8186640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8276849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8362051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8444595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8554812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8656628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8751729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8862790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.8964462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9055367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9169224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9264347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9374578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9481954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9614629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9725782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9851316+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:52.9951572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0089312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0204757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0314954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0455791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0592650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0702729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0813005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.0941062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.1051262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.1166814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.1272008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.1424378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.3974578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4102746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4215341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4318019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4413643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4526358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4637117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4737146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4849184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.4953683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5048779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5151095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5251489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5361731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5489867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5605011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5727525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.5847771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6010971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6141441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6251662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6371877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6493909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6604612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.6745024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.9672791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.9794648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:53.9949999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0090233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0241408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0392217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0552766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0688959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0845955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.0998537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.1138162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.1292779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.1426028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.1585459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.1720823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.1897326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.4270910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.4452228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.4582677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.4702984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.4838468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.4944702+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5060445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5185995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5291195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5411488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5553050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5693412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5839494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.5980721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6126925+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6248186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6384367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6530198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6640419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6750618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.6867799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7002920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7113363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7229962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7350219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7465473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7600080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7705470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7846151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.7964596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8081597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8183199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8294160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8419887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8565878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8681166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8811444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.8936806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9047046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9172393+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9292710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9418040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9543473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9653749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9774082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:54.9899688+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0020025+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0150244+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0265561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0366481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0482603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0592979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0683568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0794791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.0915285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1030542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1155936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1278909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1384064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1514028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1621937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1737032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1862332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.1983575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2111326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2220520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2341344+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2442058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2565251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2675546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2790722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.2911000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3011265+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3125632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3245926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3353441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3474166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3610618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3715731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3836082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.3952746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.4047569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.4184498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.4294711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.4415009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.4536734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.4925635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5057278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5188366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5319092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5439429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5570706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5686545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5801882+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.5912106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6012824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6122781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6238221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6336869+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6441558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6557384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6664297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6763721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6882268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.6996458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.7139564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.9488456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.9628817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.9784326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:55.9909740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0032739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0173412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0309124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0439650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0567738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0672881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0783809+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.0899657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1019882+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1125168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1240984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1343671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1452943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1574747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1694987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1812811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.1923549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2037088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2147980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2264838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2364999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2490781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2601335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2713059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2860436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.2982780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3088635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3212885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3329245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3439493+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3573293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3682315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3802840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.3916555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4027633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4147454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4262906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4370245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4492160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4602542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4702930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4802688+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.4914502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5020981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5121800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5235411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5340949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5452462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5574003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5674292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5794567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.5925111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6035470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6160865+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6291195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6419868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6555814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6692518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6812755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.6923391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.7033959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.7154193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:56.7274472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.0381018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.0521482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.0661771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.0792107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.0929506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1070401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1211106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1346369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1481825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1617756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1763701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.1917253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2058406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2194163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2339603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2484964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2630930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2772194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.2932599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3072894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3218534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3354311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3519725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3634820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3780288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.3920685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4071320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4182991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4308909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4429218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4550011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4660846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4771240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.4896603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5016767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5172303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5312578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5448144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5614629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5745021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.5885440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6021843+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6173446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6283690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6393983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6514403+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6614665+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6721985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6837249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.6932561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7027721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7117960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7228239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7318502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7418779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7524153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7629334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7724517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7834832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.7925052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8025319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8115542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8215800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8310995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8401240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8506933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8597764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8693465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8793749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8899368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.8989657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.9079936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.9190173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.9289599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.9400376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:57.9806895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0019103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0149429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0259781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0380141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0501039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0611726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0728415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0843860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.0940097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1045306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1151229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1256054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1357883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1484808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1594710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1699873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1810819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.1925154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2030991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2126812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2234668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2353640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2448756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2569446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2679732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2770021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2880367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.2999088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3099343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3220027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3330577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3425645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3539389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3649224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3763419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3868868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.3978561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4079316+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4185104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4292845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4408168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4528610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4639429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4740164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4860813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.4971215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5061416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5181806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5292099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5402390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5507999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5618260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5723531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5839587+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.5945515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6045746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6161147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6267490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6373185+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6484451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6581944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6691580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6797487+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.6913795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7014054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7124409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7230359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7340906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7441535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7562786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7683389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7779256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7891467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.7991939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8092793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8193797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8298895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8399670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8521748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8626873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8724810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8845015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.8941149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9036298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9161572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9254371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9377759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9494643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9598538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9708149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9823805+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:58.9934092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0051238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0167486+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0278675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0385850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0486926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0590449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0711004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0825920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.0931452+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1047632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1147868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1250230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1350888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1461649+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1562700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1668607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1770629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1886655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.1992005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2092279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2207552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2307770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2392931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2493434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2598536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2698728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2814261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.2928212+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3033943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3149086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3249568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3361592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3478711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3581966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3685881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3781159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3896506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.3991609+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4091648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4210372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4322130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4424152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4539721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4656469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4747490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4873600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.4988751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5090134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5223762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5333727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5443970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5579390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5689985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5801813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.5897141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6017531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6127783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6239614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6343446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6449680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6570020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6671548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6771804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6887180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.6982343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7072569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7183704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7278823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7390369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7519725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7629311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7731241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7846566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.7951860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8052906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8164233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8271438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8376919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8483485+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8578656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8678944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8790384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.8910768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9015902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9121528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9223638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9333852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9429771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9540059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9650484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9760638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9886025+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:10:59.9991188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0118112+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0223918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0341541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0445729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0551089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0662195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0762333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0882755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.0988573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1105523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1216573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1323550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1429823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1540066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1645156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1742933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1848708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.1940105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2050850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2147491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2258259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2358422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2459600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2559810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2671481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2768837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2884872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.2995524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3091630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3208647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3309845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3420902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3542289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3637392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3737593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3854275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.3950107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4058372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4171448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4272398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4382578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4493350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4598516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4720887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4839114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.4943734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5058041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5173894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5284936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5400339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5510782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5610830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5722615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5829911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.5934508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6040125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6155932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6271826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6374588+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6494866+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6610098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6733767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6837968+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.6938214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7048542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7159821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7247288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7347525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7457951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7576993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7669022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7779540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7884855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.7979974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8080943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8191976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8292234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8382540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8492924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8608172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8709103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8824754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.8909992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9010043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9107102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9221634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9330880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9433660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9548611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9662965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9760844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:00.9886133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0001251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0116581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0236841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0347081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0462367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0578100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0678830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0789516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0884819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.0988364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1095984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1193955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1299117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1399312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1518792+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1633961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1734776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1845092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.1940420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2035465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2145764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2241960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2324974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2432457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2559004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2669640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2770534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2876521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.2988365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3079992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3192596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3297719+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3397926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3508323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3623506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3731885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3837595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.3951725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4058271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4168477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4269335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4370368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4509187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4609256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4710565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4815947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.4921239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5026344+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5116550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5226756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5336996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5427192+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5547412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5649880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5746295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5860745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.5972081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6087222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6199347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6314631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6409753+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6526517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6626700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6726901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6842293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.6937269+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7042436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7159671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7244771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7360073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7458671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7573190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7671035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7780996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7887482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.7988593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8081789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8197092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8307296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8408552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8519008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8635718+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8748430+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8882147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.8987527+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9097776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9219209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9334379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9441901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9557327+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9667909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9770334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:01.9895708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0005906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0116297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0236533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0346780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0457020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0567203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0677669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0778235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0893537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.0998583+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1103011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1220522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1310571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1399491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1509990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1615195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1725593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1857124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.1960166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2045312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2155175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2247224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2332340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2418140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2528397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2631179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2736271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2841446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.2938553+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3032724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3139217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3237483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3343951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3452761+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3575167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3680363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3799135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.3915541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4037757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4162106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4267338+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4380564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4491381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4606782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4706839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4825407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.4926919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5032020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5137579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5249242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5351020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5471311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5588420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5688826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5808407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.5912231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6038706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6141306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6243082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6347539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6448687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6558923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6653651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6762552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6868898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.6979268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7090623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7190813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7291044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7391285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7491570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7596683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7696864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7813893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.7918474+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8023921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8134232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8251177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8361313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8466562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8568484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8672938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8768822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8874133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.8974897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9099773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9246698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9377103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9511291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9636485+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9767662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:02.9893186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0020347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0138890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0255680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0346129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0456343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0573625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0676876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0787097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.0910162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1025364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1135610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1245835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1361203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1491555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1606694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1727786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1842251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.1957373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2057018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2174119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2279214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2399896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2516230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2623597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2730219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2846635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.2942967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3068293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3187515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3309101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3408162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3536596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3647419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3758389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.3888644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4005766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4116068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4246294+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4356861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4484017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4579197+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4691932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4817602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.4916531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5017864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5132156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5242468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5358673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5491795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5606955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5706428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5826320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.5931431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6036745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6150434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6259932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6370187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6480429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6579238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6692127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6810676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.6920713+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7035875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7140991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7237408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7348613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7458752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7579001+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7690242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7805596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.7905993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8006049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8117092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8232672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8340749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8486139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8613014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8731077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8847871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.8958468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9089189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9217863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9330454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9435595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9546436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9662304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9778593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9878890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:03.9999466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0090039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0204609+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0321055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0418497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0528847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0633942+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0744136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0859425+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.0979950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1125246+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1240996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1346495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1445406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1577017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1687641+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1789315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.1909964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2015200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2125515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2238752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2343874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2449466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2566724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2672953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2769693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2878428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.2999097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3106274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3221551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3378563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3491280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3606400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3705411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3815711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.3907573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4018479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4108460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4208450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4308509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4390279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4516414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4656991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4818356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.4969047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5077088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5228764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5370309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5480468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5585658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5686297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5787442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5878813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.5989276+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6089510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6204757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6304995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6415323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6530784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6641003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6757702+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6869601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.6966734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7076046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7178624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7279782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7390084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7510513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7610737+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7711045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7814780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.7910310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8007695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8112883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8213167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8313454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8404074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8544163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8689523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8804878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.8910249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9010510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9121332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9232446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9343068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9493589+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9644858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9785789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:04.9906192+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0027058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0174445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0279962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0380209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0498090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0655919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0756131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0876817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.0978705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1078523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1185137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1295418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1395694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1506843+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1617656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1720437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1830016+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.1926935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2019514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2124640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2224858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2335097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2430338+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2545727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2647760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2751926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2867123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.2979940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3085128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3195340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3295604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3397532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3508193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3619177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3722952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3837750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.3949264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4059419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4179701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4289975+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4395123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4510134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4616699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4738149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4857654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.4958341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5056476+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5162554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5257673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5365607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5466398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5576680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5677373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5788354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.5893635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6004280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6104568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6214848+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6320030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6420335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6535798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6642264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6746340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6864955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.6965226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7075465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7185694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7295988+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7375699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7491397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7606559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7712480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7818640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.7930683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8030511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8150507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8256020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8378373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8483989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8589126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8689391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8804664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.8916891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9018372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9123484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9233806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9334177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9444432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9547473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9642543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9742738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9848962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:05.9939916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0036348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0140492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0247740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0368263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0480233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0595459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0707323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0823934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.0937512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1033221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1149108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1245136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1359172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1456031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1567741+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1668257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1770357+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1877195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.1987659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2088147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2194409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2284634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2387003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2503906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2605068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2715868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2816470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.2927053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3022188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3132397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3239755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3346470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3441614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3557120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3647501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3739384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3857934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.3958744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4058926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4169186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4259344+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4364524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4489358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4595258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4701238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4813113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.4908760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5014047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5114359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5214562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5304568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5402801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5505537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5607904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5714219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5824995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.5915153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.6026134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.6142748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.6255802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.6386789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.6492163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.6612435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:06.9967339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0127550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0267834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0413234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0584375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0738559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0854950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.0985595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.1116823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.1265409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.1397398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.4329511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.5788095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.5949127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.6070381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.6181127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.6286348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.6397094+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.6528287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.9739691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:07.9946533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0077107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0222415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0367906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0493299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0634148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0771112+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.0916195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1045141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1191192+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1316756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1447692+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1593637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1724958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1874750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.1995434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.2140742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.2273967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.2415189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.2555385+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.2694059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4277535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4387921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4503267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4592457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4671224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4754642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4856398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.4938366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5036551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5134114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5231843+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5321597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5417894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5528181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5628379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5723708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5833271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.5943740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6053498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6179658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6291708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6396905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6493833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6605638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6716258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6821579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.6929595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7026235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7131346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7253135+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7360077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7480234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7585517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7695787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7806051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.7904746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8008789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8114413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8224631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8332697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8437661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8543716+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8633937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:08.8744850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.0238942+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.1621862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.1870370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.1990076+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.2117482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.5409456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.5526491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.5667513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.5793706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.5939133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6064569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6215443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6346536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6481825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6624551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6756431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.6927899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7053253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7204612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7319777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7452835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7624618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7751369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.7920521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8066093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8201897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8334763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8481580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8629617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8779460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.8937856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9038071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9160369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9261222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9378815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9484395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9605495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9717324+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9827610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:09.9932918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0038083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0154949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0264435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0375140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0505595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0605749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0695383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0806005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.0914502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1027759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1137989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1254541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1365382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1466050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1576325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1676598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1780831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1889860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.1986191+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2086472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2210844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2311660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2419062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2530869+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2640671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2765989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.2886237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3012158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3134252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3263832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3387816+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3503595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3618805+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3720799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3838980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.3945772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4055984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4166288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4259973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4371863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4472762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4593046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4703318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4814899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.4926630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.5031734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.5151970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.6964391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.8376508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.8507401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.8621023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.8726762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.8848404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.8954123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9064455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9176902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9286473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9394831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9490224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9645921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9766309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:10.9886825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0012873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0135302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0265647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0385916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0546504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0686785+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0801872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.0920502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1030790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1130997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1231085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1341305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1441648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1563217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1674465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1790460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.1903575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2018904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2127864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2245740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2355996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2466276+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2582016+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2692472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2818915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.2933748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3053945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3194282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3307463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3427867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3560124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3668482+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3774021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3884519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.3985584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4085788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4192685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4309637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4404779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4514181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4627974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4726840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4837264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.4954314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5077971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5194800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5309046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5433319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5565677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5711104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5836629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.5938708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6053982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6159494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6264651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6374874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6501168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6606528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6712149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6837542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.6938956+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7054237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7167596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7272766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7393071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7511885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7627120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7737263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7863486+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.7963243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:11.9604585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.0964124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1182762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1288084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1404449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1524870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1631644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1753806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1864224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.1965480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2055639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2185898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2286119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2401229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2529014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2639299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2754603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2882874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.2994874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3100143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3224593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3339822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3440065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3575436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3685694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3785903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.3906509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4016772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4137066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4242552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4352717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4463356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4574709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4681039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4781661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.4907732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.5600946+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.5723885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.5834046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.5934219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6039449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6158566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6253654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6354710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6454856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6565801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6660931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6761849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.6892949+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7004151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7115535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7256442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7381897+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7522431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7637523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7737768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7864064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.7971721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8077594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8182486+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8303578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8418985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8540261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8650663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8765879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8882828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.8999097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9108624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9224329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9339399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9439675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9565157+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9671364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9778802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9884795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:12.9984999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0085237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0201177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0302767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0416318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0526910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0652247+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0762537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0884038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.0991854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1094125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1215013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1320212+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1417740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1534522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1640772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1761267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1881849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.1993186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.2093412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.2193223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.2285115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.2400456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.3365340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.3567417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.3684544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.3797910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.3930330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4044525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4160848+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4271644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4372388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4483045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4593392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4703579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4801098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.4913748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5029537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5149744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5247008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5367995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5489111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5619657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5723004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5854582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.5955294+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6060544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6180735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6282488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6383089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6502330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6593456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6705814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6817250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.6920471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7024452+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7119554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7235527+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7342999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7438161+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7587072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7690283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7795048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.7914574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8018375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8123313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8243577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8338768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8451570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8572424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8672830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8773100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8883377+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.8973565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9073867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9184064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9284317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9384579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9474782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9591110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9684669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9800014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:13.9912386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0020623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0125777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0261167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0371443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0502867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0611927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.0944451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1084713+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1200893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1298884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1409208+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1519525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1609697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1734674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1849856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.1951811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2062180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2182382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2281183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2390083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2506089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2601670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.2712469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.4209847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.4622147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.4835260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.4956616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5057308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5195373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5312309+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5427451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5552768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5663773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.5774078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9074509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9270336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9402701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9554189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9699519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9834823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:14.9955162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0090402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0235736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0361108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0511490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0636723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0772120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.0913647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1039854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1197886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1323894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1454257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1599577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1720619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1870855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.1986079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2136364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2257231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2392678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2503336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2608616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2698819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2799047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.2909789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3012454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3113549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3223790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3318900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3428636+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3544742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3645379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3745717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3846812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.3947620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4038046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4159808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4260055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4360629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4481884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4592706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4692990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4798295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.4908874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5011122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5131867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5247811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5349581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5462541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5563693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5663958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5764232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5879822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.5975058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6091531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6197924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6285087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6405270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6510661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6612138+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6726139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.6860037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.7172823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.7373922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.7499384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.7614635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:15.7734953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.1217629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.1360808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.1492776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.1615610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.1760341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.1900964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2029029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2173445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2308811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2453638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2611831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2752114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.2882954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3008412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3153696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3284687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3415919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3576769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3702691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3833537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.3964499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4105457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4246878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4372684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4498049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4598273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4708540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4813956+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.4919798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5030017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5130375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5231544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5334373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5451271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5563541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5671350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5775582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5882127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.5999558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6099834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6214273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6329728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6435893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6552586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6662884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6763088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6883836+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.6998921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7099408+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7223054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7338222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7438506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7576005+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7666676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7767398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7872895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.7968148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8063390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8163593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8268806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8369074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8469370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8569744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8680000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8780288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.8905621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9016910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9127749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9238203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9348496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9455533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9596807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9706015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9801155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:16.9913369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0023286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0130783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0250994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0361966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0472262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0587810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0691395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0800739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.0911723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.1019575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.1134672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.1260008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.1356161+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.1483123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.3488174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.3684519+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.3800383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.3916149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.5220129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.5412099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.5539910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.5662621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.5782915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.5923691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.6039057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.6152347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.6263365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.6378937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.6499418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.9560520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.9715803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:17.9848308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0017535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0172919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0308528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0433653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0599117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0733230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.0879305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1032955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1182939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1319473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1465607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1619332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1764834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.1920298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.2151904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.3981790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.4325690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.4560387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.4691177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.4827284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.4947524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.5078792+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.5631431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.5873127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.6119407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.6293294+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.6428477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.6615758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.7280538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.7507499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.7632661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.7770113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.7896624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8017150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8127350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8255505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8382923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8518377+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8633447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8759263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.8896976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9020311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9158987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9280419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9409502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9529888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9671394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9796903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:18.9927630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0068168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0198518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0322380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0436284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0571189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0696435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0821801+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.0936950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1047348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1173321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1298445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1423788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1564295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1701175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1841659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.1971909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2082234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2227662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2338216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2458503+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2578916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2699156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2809913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.2925177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3032644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3152290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3277969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3398255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3538965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3659640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3770539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.3881151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4007343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4118714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4234169+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4329598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4434759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4559063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4679357+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4798525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.4927073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5050158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5176971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5298386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5427036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5557433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5687724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5811311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.5936039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6048092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6168334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6279484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6404722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6526256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6636492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6769084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.6898059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7015328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7146621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7257500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7378305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7528770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7648953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7757910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.7881808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8007494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8132670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8268198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8380024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8480780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8597970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8699814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8827533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.8935302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9050644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9170697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9281437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9381740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9527274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9640039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9754485+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:19.9886289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0036523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0169947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0285968+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0386917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0497704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0610855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0715969+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0826141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.0944851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1050854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1171117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1281369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1396650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1527148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1647332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1768164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.1895852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2016180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2136472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2256672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2377303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2508043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2633145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2758464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2884820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.2998499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3128812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3266764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3386958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3527532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3651513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3762694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.3885198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4011721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4131798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4267237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4388879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4529491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4634610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4733080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4855201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.4960620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5060952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5177572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5304597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5415325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5535724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5681165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5816608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.5938168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6063814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6189097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6322143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6432447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6578001+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6689055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6817172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.6926810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7024487+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7141152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7256728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7367097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7498215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7610387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7716846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7838569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.7958864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8069183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8195144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8325381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8480890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8657492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8827416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.8947116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9087507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9218426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9333521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9459041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9589352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9699543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9828287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:20.9949105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0072021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0215532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0335769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0456089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0576456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0707613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0843773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.0970510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1086555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1219604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1347612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1460511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1585190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1705390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1845563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.1998419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.2145283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.2301137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.2431581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.2587239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.2722619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.2888670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3029809+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3160039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3280260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3395591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3537460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3667761+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3786368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.3912548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4033582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4169994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4302728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4426035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4556404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4676864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4797171+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.4937916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5058186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5189360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5312250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5427662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5566417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5689179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5816646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.5947415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6078164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6212780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6333045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6458409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6578766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6699313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6824704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.6939767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7060277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7187090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7298170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7429685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7559939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7680187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7795507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.7923285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.8033586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.8172611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.8306003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.8935486+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9176546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9297898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9423402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9558841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9665113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9776436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:21.9902747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0023165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0133471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0268831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0394576+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0526183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0649806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0770023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.0917310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.1062293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.4569858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.5694207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.5904745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6030132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6170449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6300726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6431097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6598884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6740810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.6888184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7047696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7188044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7318935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7456911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7609555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7734791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.7885295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8000549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8115936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8249242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8369518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8494853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8606930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8730746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8859090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.8969304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9079741+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9205091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9320194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9436515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9566799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9696964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9813952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:22.9939442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.0069732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.0620908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.0747470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.0877626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.0979226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1094602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1225009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1345163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1457532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1567857+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1679372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1779607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.1908271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2048610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2178437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2310963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2446305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2567694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2697995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2813376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.2939567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3060552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3183252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3298392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3413833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3549520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3658078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3762008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.3900842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4011160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4131481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4266933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4387208+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4508190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4629035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4734175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4855325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.4975840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5078697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5203991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5334211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5449556+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5575044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5695892+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5813385+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.5948758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6068614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6199600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6319932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6430168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6556072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6676312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6796548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.6910289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7015764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7122317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7237790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7353845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7471048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7602079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7712288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7823381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.7933618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8059001+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8179194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8304542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8419820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8555366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8675667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8800970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.8931285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9049372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9179572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9299780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9420159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9545594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9667249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9788279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:23.9924621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0044821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0170602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0286614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0397706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0513873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0634174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0754460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0877021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.0997304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1104840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1225182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1330344+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1465711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1596042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1701547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1833913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.1959399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2069676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2195020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2308500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2423604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2554845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2675846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2786884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.2922927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3038254+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3178492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3303859+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3424096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3545916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3650966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3774759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.3897042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4010704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4121499+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4255213+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4355902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4496828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4622123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4747497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.4877781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5003174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5133501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5259642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5375591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5501731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5632030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5755948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.5887306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6022670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6153775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6274481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6396458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6529349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6661651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6784924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.6916464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7036677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7161090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7276257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7393398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7538978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7654128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7774733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.7899126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8017414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8133027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8268395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8378662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8509199+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8619484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8729769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8845462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.8966071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9077083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9179816+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9306382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9415810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9541892+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9667476+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9787764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:24.9913313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0019098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0129917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0245321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0355652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0455908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0576419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0677106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0787887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.0913416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1013667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1121018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1232067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1337890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1453761+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1584254+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1699600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1824974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.1955381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2065661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2180966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2301230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2411600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2526994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2631160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2757449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2875372+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.2986176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3107087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3226851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3347017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3467817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3593843+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3693830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3816548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.3928823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4044115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4169550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4293317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4395381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4513477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4623814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4721674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4836228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.4954523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5069934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5201321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5317490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5424101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5556158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5675324+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5785674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.5903066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6020891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6150798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6266021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6384378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6504893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6605216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6710304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6815595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.6934121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.7777742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8006125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8132445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8273043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8378222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8508591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8614381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8736680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8856073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.8967389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9077613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9195660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9311644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9419861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9544068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9641153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9744961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9856096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:25.9976399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0086711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0206414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0321557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0446917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0567319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0677529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0777783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.0903139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1014988+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1128947+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1245921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1361221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1477233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1579794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1696819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1806060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.1912406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2022699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2122927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2233128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2353374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2463958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2574198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2699522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2814832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.2910022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3010281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3115614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3225838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3331023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3431273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3536720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3646941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3757320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3857565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.3957808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4083105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4318708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4454099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4584514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4695325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4820944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.4944067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5044811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5170230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5285323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5395546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5516368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5627240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5747417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.5892752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6013362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6131450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6251683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6366807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6492393+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6603894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6714358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6834539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.6954754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7055633+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7178472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7298898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7400716+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7546323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7661412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7774194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.7893314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8005578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8114292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8215382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8320541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8446756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8577120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8692424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8802735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.8916089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9028337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9158818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9273991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9374266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9494643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9599849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9694808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9790704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:26.9902125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0002307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0102593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0212875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0363272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0474048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0592534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0702782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0817869+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.0954111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1063217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1190447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1299360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1423651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1555371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1674142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1805740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.1926267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2037227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2161142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2284174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2399262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2516470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2629640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2744937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2865205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.2985545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3100841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3216143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3331241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3446500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3573177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3692385+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3800938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.3922130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4029520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4156823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4261990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4372824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4506433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4621654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4757017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.4877216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5001857+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5116961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5241778+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5353533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5464765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5585570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5708625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5823449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.5943607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6034230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6153951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6271367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6395686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6512558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6633993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6754442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6866070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.6977145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7092396+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7206675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7331931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7457300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7593039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7721254+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.7856645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8052182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8172844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8291746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8401973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8526694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8631780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8747060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8862429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.8982774+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9103661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9224004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9344275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9454662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9574927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9700248+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9825615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:27.9945855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0051189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0181489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0302098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0422284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0552738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0683353+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0804735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.0930106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1036840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1169662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1274799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1393022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1513632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1643867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1746339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1876588+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.1983990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2099295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2227325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2357722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2473958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2591357+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2697299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2826335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.2930985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3035189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3151560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3263926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3374380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3496743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3606363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3721731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3843400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.3965061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4079211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4212594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4342816+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4463719+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4585225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4694375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4795934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.4924204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5029318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5150127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5265343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5362113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5472409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5591677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5712411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5836642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.5961877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.6078290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.6213703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.6334395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.6450236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.6572185+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.6695493+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.8556097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.8666386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.8776608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.8881953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.8984650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9094910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9213798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9317732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9427923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9555114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9664006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9769375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:28.9904332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0030817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0151193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0251861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0407300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0575063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0711209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.0871777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1012578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1149924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1275863+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1431567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1552664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1662349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1768035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.1891037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2011348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2131686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2241948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2362181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2493847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2605311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2717734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2848115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.2953307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3078820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3197258+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3313530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3414166+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3554614+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3674386+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3775159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.3903959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4016081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4126332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4241597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4351875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4472178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4597409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4718395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4850317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.4953022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.5072266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.5195151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.5321261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.5428916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.5556501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.6855753+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.7251338+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.7442298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.7582526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.7703263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.7826385+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.7952174+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8069615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8179886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8305632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8420729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8542542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8653936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8774819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.8909635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9018231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9126407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9262362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9372923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9500298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9620697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9733093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9857089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:29.9992451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0116987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0240596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0358483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0469993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0606531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0716264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0855592+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.0965846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1091285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1222122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1342418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1463693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1615223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1745434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.1875758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2013795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2141124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2261297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2372349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2483847+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2600911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2721265+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2842223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.2953784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3079130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3214601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3326681+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3426875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3572419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3692618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3816228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.3942569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4063531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4189940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4320169+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4465585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4592333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4714572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4834762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.4955120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5075351+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5204913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5320004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5445322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5575664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5690766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5807388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.5928628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6045134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6156173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6271646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6396676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6511392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6629520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6750813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6871607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.6981870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7092465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7223104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7344156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7489635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7609974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7720227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7845530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.7950644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8050938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8162469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8276819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8401622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8534963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8654876+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8780979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8892761+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.8992846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9107545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9223824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9329831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9430036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9555469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9662152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9774126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9884151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:30.9998049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.0113301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.0234095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.0363715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.0504171+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.0764726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.0975146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.1100558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.1230780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.1351704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.4726792+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.4872301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5008375+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5163044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5295777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5452455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5589908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5732187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5868839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.5993017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6132498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6272712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6411861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6554596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6699967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6815257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.6960634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7101254+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7241542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7371857+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7533245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7663483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7783708+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.7926345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8064885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8215236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8336302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8459326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8592653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8704755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8850115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.8970406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9091158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9208422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9326144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9441466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9569313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9693665+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9825934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:31.9941735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0051887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0162022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0262555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0373009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0474341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0574591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0674856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0782732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.0900141+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1008349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1104215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1220117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1353409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1470157+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1590336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1697778+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1823223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.1943400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2053618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2178911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2289037+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2419460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2544748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2659915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2760190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2880677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.2991462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.3112346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6073710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6269686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6407438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6574251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6692697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6856356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.6992070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7132544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7275289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7412365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7554308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7679542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7827794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.7963187+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8126872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8267584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8395534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8531184+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8661433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8796710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.8932218+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9072078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9216695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9357157+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9502963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9638867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9772657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:32.9892864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0015073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0120638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0253736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0363971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0489260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0609866+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0725081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0850417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.0971469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1090322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1227264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1340700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1468418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1608920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1719207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1839597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.1959830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2085175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2201865+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2317072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2427373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2552695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2663650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2774089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.2906020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3016781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3122404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3242724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3373039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3504971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3614974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3720543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3841538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.3943496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4063712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4179061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4294589+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4404921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4520259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4643330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4758552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4874078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.4989247+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5104648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5223159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5328343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5448825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5563539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5662295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5773126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5888394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.5994154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6095779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6214151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6324434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6449870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6580127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6690797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6816637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.6928341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7063724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7194118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7322086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7432458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7562906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7662585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7768483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7880698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.7991210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8096779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8217705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8318416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8434183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8549734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8650012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8760275+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8874771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.8975547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9086815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9226730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9331047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9424064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9549529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9660463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9771600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:33.9892701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0000874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0111234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0228319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0328619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0428916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0549257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0649579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0767795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0881211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.0988015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1103669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1223959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1342359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1452587+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1578017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1696118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1827606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.1949745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2070023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2195336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2315680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2441042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2571975+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2672562+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2797966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.2911341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3016518+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3126791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3242078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3343172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3453542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3578762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3689030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3794360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.3917738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4017967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4118890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4270010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4380282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4490663+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4615850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4726190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4862331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.4974874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5100940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5223951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5327744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5449962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5570875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5696645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5827761+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.5943018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6063337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6179308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6305781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6415979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6542398+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6662618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6772846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.6898536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7003814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7109554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7225355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7326031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7441429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7561745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7675400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7781095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.7896559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8006888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8117202+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8242529+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8352844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8488207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8618646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8748921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8869162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.8979474+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.9094780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.9215179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.9325424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.9440750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:34.9581082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.2620870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.2808010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.3062773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.3288355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.3438971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.3596155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.3725072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.3880432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4015764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4151116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4290645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4426325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4572548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4720979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4862183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.4989042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5134473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5278339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5410754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5550998+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5701656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5841941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.5962221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6097523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6241080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6381885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6508641+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6623817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6750162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6872690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.6999855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7111316+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7226757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7352130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7472449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7597780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7707999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7828241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.7939402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8050247+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8167476+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8304239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8415282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8536547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8651813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8762101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8877787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.8998608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9114029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9239463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9359790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9480065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9615489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9836566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:35.9980140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0149509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0280533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0390800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0511234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0622688+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0758279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.0889303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.3611837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.4767608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.4958104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5078419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5199306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5324517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5450289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5570842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5671543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5786839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.5907337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6017825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6136589+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6261403+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6361595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6486849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6597172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6707391+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6823763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.6948498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.9271517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.9462076+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.9594114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.9704992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.9825964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:36.9951510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0071775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0192110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0292388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0400758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0510980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0616087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0726307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0851684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.0971972+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1092225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1207627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1322695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1429814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1550867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1665559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1776044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.1901675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2018698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2129057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2258414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2368735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2489207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2604467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2704729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2817593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.2938926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3049720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3194798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3311447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3416570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3541871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3637036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3727512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3841061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.3951329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4071561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4186954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4302312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4412689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4528569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4634768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4750013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4870266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.4980536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5095931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5216829+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5337276+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5448129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5568807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5679921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5790603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.5912922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.8827164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9022600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9147932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9278292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9413626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9569314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9689602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9827347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:37.9964481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0112178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0249524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0377638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0521566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0640095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0780371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.0918829+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1048646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1181963+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1301853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1449978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1599500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1722026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.1873206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2010530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2130705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2285543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2425834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2571181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2694259+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2801802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.2912717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3025438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3130731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3246488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3356995+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3458028+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3568387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3678693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3778926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.3901252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4028190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4154533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4271623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4389018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4529549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4629835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4748029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4867052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.4986699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5100466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5226252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5336609+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5448203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5568459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5688992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5828469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.5937799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6048026+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6164006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6281113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6378956+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6503937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6597210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6714178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6827735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.6918569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7038875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7156137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7248340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7352100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7477088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7608968+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7722533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7849554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.7956799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8079089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8201130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8310879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8415976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8526209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8646671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8765750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.8892338+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9012826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9130304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9259463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9371304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9501993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9617378+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9733769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9859340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:38.9963215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0068421+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0186989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0297685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0399031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0510991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0606443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0693747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0789713+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.0895083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1015427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1133679+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1246901+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1354868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1467073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1573495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1684613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1785129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.1895842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2001008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2104115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2219631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2327684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2434410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2548802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2655828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2762078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.2869729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3009534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3114606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3235837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3368120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3497724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3625933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3752829+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3868750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.3969314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4077475+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4185950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4300123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4405251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4525455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4625683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4745879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4859821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.4970057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5095522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5229912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5360194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5485453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5605711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5741813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.5885203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6006225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6111312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6239730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6349937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6480836+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6600488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6708069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6848887+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.6961653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7086750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7204063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7324307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7459660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7595061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7727667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7863945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.7971128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8097068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8227333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8371100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8516602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8647516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8778757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.8938711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9084582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9225077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9385558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9526038+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9646618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9757453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9879115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:39.9986216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.0099347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.0225190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.0335512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.0446149+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.0586549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.2668749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.2868041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.2988256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3116133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3262252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3378434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3507446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3637598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3750125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.3875435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4007270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4121938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4238839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4349472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4459721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4595067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4705260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4825458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.4929960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5025070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5135298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5255573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5365983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5489441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5599004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5709196+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5847803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.5955820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6071152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6206585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6311687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6421984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6558137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6667456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6769419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.6897904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7018234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7142165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7267100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7378204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7508987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7624150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7724356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7847170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.7958420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8054864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8172089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8277260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8377582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8494882+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8598551+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8714797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8845264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.8949043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9059458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9194844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9305048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9415546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9545950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9656797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9765607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9876755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:40.9997447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0112560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0228055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0336626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0443788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0571404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0675486+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0793229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.0917860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1022988+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1153566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1268854+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1384217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1514608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1634819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1745138+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1883040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.1999528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2114224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2236213+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2358889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2469124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2594489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2714664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2845167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.2969020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3094390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3246617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3377650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3511838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3642337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3755710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.3898940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4004148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4114414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4236939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4347217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4458992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4569202+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4683488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4793793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.4912044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.5012256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.5120804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.5256397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.5377884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.5503738+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.5611655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.6633181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.6843380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.6976211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.7093039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.7228720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.7348958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:41.7494343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.0814367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.0984522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1122271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1269310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1396151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1556701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1687069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1831427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.1965521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.2098762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.2262823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.2397302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.5303900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.6516055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.6652044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.6786978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.6912424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7037830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7163320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7286079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7407660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7547893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7658286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7768382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.7902092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8006816+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8134320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8258064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8368291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8483557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8603862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8733992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8866410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.8990012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9120377+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9246003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9367345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9504277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9628004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9752759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:42.9883351+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0003649+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0133928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0254520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0375268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0506500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0626946+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0747347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0873655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.0989049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1149585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1286394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1414216+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1538818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1655721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1776688+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1900076+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.1996129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2121287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2246964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2357321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2483399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2603684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2724329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2860113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.2985194+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3090617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3206709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3321764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3437233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3557583+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3667777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3783089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.3898290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4008825+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4125511+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4237800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4334788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4455018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4565359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4667937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4783219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4894472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.4994853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5109948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5246121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5376470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5527573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5653576+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5784188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.5909597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6034950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6161150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6277161+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6392515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6519673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6640740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6751532+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6876831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.6997278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7118193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7239250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7364435+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7509924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7620120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7735453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7865746+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.7976586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8101962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8228053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8341550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8450305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8571594+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8687395+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8802674+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.8938084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9064107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9190260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9299960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9425715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9550878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9666327+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9784967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:43.9906272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.0044006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.0175270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.0293001+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.1398772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.1609407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.1744705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.1887284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2016013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2135293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2270407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2406601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2537355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2657635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2782937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.2908566+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3036151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3161751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3292035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3422292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3557645+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3693559+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3821095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.3935827+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4056413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4171934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4292613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4412934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4533132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4645129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4765670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.4891689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5003855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5111098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5239004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5353065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5484423+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5609494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5729651+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5855941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.5976188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6102017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6247508+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6367835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6508189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6636066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6754362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6870420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.6985891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7091090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7221648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7321903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7447303+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7582631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7682878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7808123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.7943533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8065059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8196323+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8318747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8454301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8582581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8695933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8825806+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.8936762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.9056939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.9182285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:44.9312642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.2264312+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.2458180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.2603639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.2744564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.2884808+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3027079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3194506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3327824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3454283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3596778+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3753860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.3898654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4037339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4187307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4323439+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4464061+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4611102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4746502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.4891894+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5022102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5182542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5317696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5453142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5598731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5729178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.5883941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6027637+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6153053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6268646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6387080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6511973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6628024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6743951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6852189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.6966383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7085812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7209142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7319442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7445086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7575387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7696348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7801501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.7921757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8021973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8147329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8262597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8372850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8488163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8598480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8708767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8814014+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.8919266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9034569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9149899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9265147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9365409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9485178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9590996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9691686+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9801981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:45.9922289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0042601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0167926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0308671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0418392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0546590+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0673045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0788350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.0908243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1018433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1135129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1255891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1366100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1491430+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1611613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1727791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1845172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.1964299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2068565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2193528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2308703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2434119+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2556322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2666556+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2791953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.2907895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3018111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3146557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3265776+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3366030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3511441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3621685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3737967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3861214+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.3982799+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4098100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4229631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4341095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4446872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4571228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4683955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4782909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.4912715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5032896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5148181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5263923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5365817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5481140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5591505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5701728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5813862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.5935635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6055846+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6193205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6324211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6446841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6570879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6702765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6843417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.6994053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7118838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7244630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7356385+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7494011+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7632021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7742172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7868165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.7988491+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8098841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8219393+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8334707+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8450081+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8566136+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8682462+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8797621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.8923273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9043913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9169251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9284817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9394677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9519851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9655255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9780621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:46.9900886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.0021067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.1095600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.2632233+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.2822694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.2963131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3083406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3218936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3342549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3473631+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3613105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3731064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3847939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.3958179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4067389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4192966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4308321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4418547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4543896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4666090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4791560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.4907063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.5017243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.5147098+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.7207189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.7345844+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.7501315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.7642050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.7772600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.7909045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8054289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8189668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8321996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8462516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8580915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8703147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8833695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.8945632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:47.9095139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.1931704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.3551244+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.3717406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.3862007+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4013722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4139828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4296957+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4432478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4582966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4733245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.4866982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5017330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5158455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5313936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5439904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5590839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5694168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5814388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.5934642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6055057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6180297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6283840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6411085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6534732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6647256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6751575+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6877144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.6996002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7111313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7225912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7338125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7461605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7592423+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7707523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7833767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.7954128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8065137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8191481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8307127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8417342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8529617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8637742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8736580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8873477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.8983727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9097370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9207065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9325895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9420315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9535298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9647297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9756597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:48.9881813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0000743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0105838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0240106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0359550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0486784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0598576+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0732689+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0856652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.0960552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1094580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1235960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1361297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1484442+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1604764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1726991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1851565+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.1961827+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2085325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2211137+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2330890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2451125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2571877+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2683542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2818605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.2935748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3060917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3180591+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3293850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3395900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3524421+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3641962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3752281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.3883287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4009160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4134382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4256240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4381348+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4503979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4619107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4734369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4864712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.4990089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5111642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5233284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5344083+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5454367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5579807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5680019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5800875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.5922220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6032661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6147803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6260162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6382191+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6501554+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6612296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6729051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6854004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.6959198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7072682+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7200507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7330737+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7471190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7632196+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7753205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.7910997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8033617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8179986+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8300578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8419658+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8550171+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8660369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8763784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.8889295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9019444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9134785+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9301132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9431362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9583290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9719673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9869195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:49.9989641+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0114040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0241040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0372129+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0493472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0614024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0734181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0864460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.0979739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1102042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1242747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1373453+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1511419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1632439+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1763355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.1901068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2031362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2156724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2266951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2402816+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2534267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2654440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2779770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.2909237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3039241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3166624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3281919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3407117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3543100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3664341+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3789822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.3940510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4068833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4205991+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4308263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4415774+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4546186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4654281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4761325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.4894758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5001154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5120621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5235091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5357666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5471413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5602201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5743600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.5889019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6009243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6139485+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6279311+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6405654+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6532300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6651412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6764537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.6893329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7022057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7142405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7264308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7391464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7543571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7653765+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7768549+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.7905438+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8031369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8146759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8278212+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8409627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8539923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8659481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8801124+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.8930533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9060598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9187331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9303872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9418966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9549568+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9660117+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9763687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:50.9899023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0009296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0122231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0253279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0371103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0503790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0618895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0734173+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0859724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.0982307+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1108413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1232223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1343030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1453299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1578906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1695875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1800936+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.1917992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2029821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2145382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2273143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2398833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2549563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2669830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2791908+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.2942709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3062997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3213573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3339123+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3461183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3581747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3705413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3830736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.3941029+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4061399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4188178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4288428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4399381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4532884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4642087+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4762429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.4888251+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5008468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5118725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5251675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5358635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5488045+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5628245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5750316+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5881456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.5989012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6114091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6245666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6364346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6469471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6592241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6717514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6847431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.6977858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7098666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7229033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7359297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7504625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7629878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7743710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7869789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.7966051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8078270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8200599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8266410+00:00 Log [QA-464852] Changing Active Scene to 'I20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:11:51.8321512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8431714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8559052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8659749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8761165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8878244+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.8998569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9098781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9219062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9329131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9429683+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9546500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9654042+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9751226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9864227+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:51.9979337+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0080573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0199147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0310644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0405811+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0521537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0633605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0743915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0882085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.0991148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1107399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1234787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1347384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1452530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1577950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1688255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1798502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.1918823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2051167+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2188579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2300703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2441010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2581336+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2681763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2788886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.2917103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3041822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3157292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3282664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3397939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3533400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3648604+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3768935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.3898506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4008934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4129574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4260180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4387488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4512913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4633085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4743374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4868911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.4979122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5100948+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5231195+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5343072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5463288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5578804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5705917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5816125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.5932548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6052866+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6158128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6266429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6366356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6482642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6585456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6692210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6803023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.6907256+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7014239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7140922+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7270961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7393440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7528773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7649593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7770583+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.7908679+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8030563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8138154+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8260015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8370293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8485573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8594466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8714668+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8839032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.8950424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9061183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9180542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9289613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9402582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9515019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9615221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9734043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9849402+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:52.9953980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0059697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0177573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0298736+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0403941+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0529461+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0634261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0749379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0868057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.0957384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1050690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1175334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1292891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1407003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1542567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1652793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1763003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1888283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.1993404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2101144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2217068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2328239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2420248+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2541771+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2642463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2752775+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2863021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.2968128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3083569+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3210086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3320369+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3421523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3569824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3690445+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3801976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.3942725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4067930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4198521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4318777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4447852+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4592810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4709363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.4877280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5007676+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5138002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5264077+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5391981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5512308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5617434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5752983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.5881048+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6001804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6116917+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6264159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6379329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6485161+00:00 Log CinemachinePlayerTargeter.cs: Item labels are disabled due to the start of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CinemachinePlayerTargeter:set_TooltipsHidden(Boolean) CinemachinePlayerTargeter:SetPlayerToCamera(Boolean, Boolean) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() PlayerCinemachineTriggerAction:InternalDoTriggerEnter(GameObject) 2025-08-23T15:11:53.6560305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6686925+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6807150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.6948895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7075885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7194557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7310280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7438881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7565557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7671306+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7786593+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.7908656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8013827+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8139170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8253066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8368268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8493667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8599295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8704417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8835347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.8934965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9049646+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9180272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9290589+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9395812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9506138+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9606379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9716670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9831998+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:53.9932189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0032464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0137757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0248074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0348297+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0448537+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0564209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0680126+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0795628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.0915880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1046373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1173148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1279228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1389704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1514884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1620424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1736062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1863291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.1963989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.2079242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.2194840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.2310210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.2430459+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.2550805+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.2661286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3007262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3117550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3252021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3370034+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3481810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3597349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3693170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3811701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.3917334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4027611+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4137928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4248236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4358712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4458939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4576763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4683359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4792813+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.4911827+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5016992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5127242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5237618+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5358200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5478653+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5589478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5705253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5836345+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.5931751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6042095+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6152315+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6247557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6358031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6468295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6578556+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6678807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6779066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.6894484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7014752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7130492+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7251416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7361965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7482287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7602648+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7708197+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7829680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.7940623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8068424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8189750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8291881+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8407060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8527621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8638006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8748266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8868522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.8978793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9084093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9219617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9331465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9431638+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9552073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9682314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9780834+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:54.9901868+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0017884+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0128628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0244433+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0349794+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0460089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0578356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0679079+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0777916+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.0903128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1013448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1128869+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1271206+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1386543+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1501992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1612222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1728739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1863349+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.1958673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2072325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2184088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2286976+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2392161+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2512463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2613388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2728717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2849299+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.2949536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3058772+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3182965+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3307272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3430797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3565952+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3686281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3816535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.3938895+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4059181+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4180505+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4291101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4406361+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4537055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4638314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4751362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4877056+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.4992249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5099490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5227392+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5337613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5448277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5568516+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5678747+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5779150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.5896085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6006388+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6116622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6228158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6338454+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6439443+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6549757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6660759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6763636+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6884722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.6995125+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7105407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7231624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7348480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7469694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7604075+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7714291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7845987+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.7961975+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8077679+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8188343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8288545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8393720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8504030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8604289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8704596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8814803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.8915104+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9010749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9111387+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9216968+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9317639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9429130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9550114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9665134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9787236+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:55.9917783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0039421+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0161509+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0264671+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0377201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0503229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0615325+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0715826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0841474+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.0946617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1059418+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1166381+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1280725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1416006+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1556739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1679203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1796031+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.1926352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2041695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2168229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2300780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2415935+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2526506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2630204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2740406+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2851374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.2956526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3068954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3164257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3281723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3381944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3512340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3608603+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3715945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3832530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.3940791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4062009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4187409+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4307763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4412822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4528059+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4628321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4743760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4853436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.4950196+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5057052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5167267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5276979+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5366304+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5477018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5577208+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5688467+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5806655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.5936662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6059162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6199753+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6386008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6501457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6636860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6757155+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6878602+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.6991728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7096981+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7227900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7328412+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7438731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7569084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7677193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7773694+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7891143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.7997310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8100700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8217835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8328755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8439504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8550667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8667769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8777982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.8893371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9003707+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9113997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9229428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9350033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9450274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9560744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9676086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9788331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:56.9904448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0020032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0115186+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0250612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0356009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0481353+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0601701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0729070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0856133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.0956464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1057036+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1160785+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1276748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1398238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1503397+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1603690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1703419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1814383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.1928448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2033749+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2138982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2264065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2384678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2510829+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2627496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2748457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2865414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.2983151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3097027+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3212712+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3338225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3438446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3558720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3669089+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3780105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.3906798+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4012018+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4102274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4219263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4322190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4424780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4546547+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4656873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4767162+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.4888092+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5003290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5103572+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5229161+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5335989+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5442464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5557924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5672446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5779235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.5901973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6018973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6111544+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6237951+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6349182+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6474835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6586495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6701617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6801819+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.6906041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7016774+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7112321+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7227729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7338024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7448314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7578617+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7683968+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7794310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.7904577+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8014099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8124927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8246115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8356370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8456626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8576910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8682205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8792520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.8910839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9020043+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9130231+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9245725+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9355953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9456261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9581613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9691964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9787898+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:57.9904431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0022477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0133405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0249434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0349758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0460105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0575599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0681563+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0782352+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.0898225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1003419+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1113661+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1229024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1329527+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1439733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1566269+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1678878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1784255+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.1896176+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2011257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2126619+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2235784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2347992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2448647+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2574207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2674946+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2790427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.2909862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3004998+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3106449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3211705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3314346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3407465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3536977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3636939+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3736276+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3840517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.3935764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4052305+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4168729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4268955+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4391322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4522331+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4637752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4758159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.4894444+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5000229+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5105742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5356346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5481567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5676179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5791727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.5908293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6032835+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6148065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6259399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6374695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6490177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6596193+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6711278+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6835342+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.6933662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7047145+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7177921+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7289489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7394598+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7535269+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7647520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7758539+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.7887735+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8002879+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8128201+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8249302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8359546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8459779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8588567+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8690700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8809731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.8939928+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9038985+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9160797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9255919+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9366301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9463522+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9577432+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9676862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9774734+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:58.9900063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0005158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0105099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0225399+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0356407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0467469+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0599660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0709890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0835238+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.0945478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1056116+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1178165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1272224+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1375964+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1491687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1600899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1719127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1841131+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.1946468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2058389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2162623+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2278767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2384066+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2524958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2626298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2746723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2863097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.2958984+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3084364+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3198106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3308717+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3414573+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3536542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3654365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3758024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3875635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.3975699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4094068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4204899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4315308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4410431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4535903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4636931+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4743368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4863612+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.4976926+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5088177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5238831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5359090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5474420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5599958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5710164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5840172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.5935289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6046052+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6161470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6266571+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6367824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6495669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6595973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6706498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6835512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.6936022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7037885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7161165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7266279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7361693+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7485044+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7588721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7687308+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7789768+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.7908656+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8019815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8135515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8256764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8367954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8483361+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8598849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8703994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8825334+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.8946434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9046728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9160557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9265673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9386367+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9511478+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9611652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9718383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9823344+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:11:59.9916793+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0016394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0109625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0243804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0344488+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0445033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0545284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0655595+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0747239+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0852823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.0958086+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1058363+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1185864+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1275915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1376684+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1485675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1575758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1673552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1758755+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1874927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.1980064+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.2073644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.2189782+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.2283608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.2399574+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.2515818+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.2621522+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene I20! AncientOasis02 02 Dash Cast VFX AncientOasis02 01 MeleeBite VFX AncientOasis02 03 TailAttackR Melee Slash Cast VFX StoneOrchidianChI 02 Projectile Cast VFX v_StoneOrchidianChI 02 EmeraldProjectile v_CrystalSacredBloom 01 FlowerBomb CrystalSacredBloom indicator CrystalSacredBloom explosion VFX StoneOrchidianChI 01 Big Slam VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:00.2621522+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I25, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:00.2631588+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:00.2631588+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:00.2636663+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:00.2697330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Unloading 1 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T15:12:00.8135622+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:00.8391190+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 1334970. Total: 592.803400 ms (FindLiveObjects: 100.785000 ms CreateObjectMapping: 94.730800 ms MarkObjects: 389.858700 ms DeleteObjects: 7.427700 ms) 2025-08-23T15:12:01.4926795+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.5026996+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.5217943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.5392243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.5604226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.5793436+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.6103528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Unloading 33 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T15:12:01.6598130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.7197486+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:01.7217484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:01.7307709+00:00 Warning [Transitions] Transition ID 31 ignored; nesting under active transition 29 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:01.7307709+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:01.7307709+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:01.7327719+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Crest.ShapeGerstner.UpdateWaveData (System.Single windSpeed) [0x00000] in <00000000000000000000000000000000>:0 at Crest.ShapeGerstner.CrestUpdate (UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.LodDataMgrAnimWaves.BuildCommandBuffer (Crest.OceanRenderer ocean, UnityEngine.Rendering.CommandBuffer buf) [0x00000] in <00000000000000000000000000000000>:0 at Crest.BuildCommandBuffer.BuildAndExecute () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:12:02.0426311+00:00 Log CinemachinePlayerTargeter.cs: Item labels are enabled due to the end of a cinematic UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CinemachinePlayerTargeter:set_TooltipsHidden(Boolean) UnloadTime: 40.797500 ms 2025-08-23T15:12:02.1734395+00:00 Log Environment manager is initialized in the scene: I25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:12:02.5409027+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:12:02.5409027+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:12:02.5910229+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:02.5910229+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:12:02.6135782+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D8351)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:02.6737118+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I25) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:02.7608942+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:02.9244814+00:00 Log LoadingScreen.OnSceneLoaded(I25, Single I25) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:02.9295436+00:00 Error SceneGraphNetworkSync received an invalid Graph ID, received: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Networking.SceneGraphNetworkSyncManager:UnrollQueue() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:12:02.9305440+00:00 Log Time to Single load 'I25' 2,67 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:12:02.9746437+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:02.9746437+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:02.9826618+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:12:02.9911733+00:00 Log Storing variant 'PCG_Cave_Mushroom_Red' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:03.0057050+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:12:03.1101558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:12:03.1111558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:12:03.1111558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:12:03.1111558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 3901 unused Assets to reduce memory usage. Loaded Objects now: 1346083. Total: 586.042600 ms (FindLiveObjects: 99.746300 ms CreateObjectMapping: 102.849700 ms MarkObjects: 374.634400 ms DeleteObjects: 8.811500 ms) 2025-08-23T15:12:03.7789665+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:03.8050697+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 0 Unused Serialized files (Serialized files now loaded: 516) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1355909. Total: 623.195200 ms (FindLiveObjects: 119.384700 ms CreateObjectMapping: 110.202200 ms MarkObjects: 387.109800 ms DeleteObjects: 6.497200 ms) 2025-08-23T15:12:04.5359434+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-08-23T15:12:04.5359434+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T15:12:04.5504741+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:04.5504741+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:04.5925913+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:04.5925913+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:04.5935992+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:12:04.5971030+00:00 Log Time to Additive load 'PCG_Cave' 1,63 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:12:04.5981092+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I25. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T15:12:05.6136278+00:00 Log [Minimap] Baking start, nav triangles 4992 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T15:12:05.6171425+00:00 Log [Minimap] Loops Found 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T15:12:05.6176482+00:00 Log [Minimap] Final Mesh 1582 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-23T15:12:05.6632970+00:00 Log PCG_RESULT_INFO: { "Seed": 1358146342, "Grammar": "1", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 122.2717, "PropPlacementMs": 419.9854, "PropPlacementTimings": { "CommandsMs": 261.9564, "LoadMs": 104.0945, "InstantiateMs": 45.5113 }, "NavMeshGenMs": 34.2497, "SpawnerPlacementMs": 30.4685, "CollisionBuildMs": 282.8817, "TotalTimeMs": 2669.43359 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-23T15:12:05.6632970+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:05.6632970+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49301768] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) LocalPlayer:serverSetPosition(Vector3, Boolean) PlayerActorSync:ReceiveSyncPosition(Vector3, Boolean) PlayerActorSync:HandleMessageSyncPosition(MessageSyncPosition) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncPosition(IMessageService, MessageSyncPosition, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() [ line -49301768] 2025-08-23T15:12:34.1129260+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:34.1263070+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:34.1273126+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:34.1326186+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:34.1458657+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -49293576] 2025-08-23T15:12:34.4370135+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:12:43.0232465+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:12:43.0232465+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:12:43.0232465+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:12:43.0232465+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:13:31.3148158+00:00 Log [QA-464852] Changing Active Scene to 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.3168471+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.3299579+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.3449801+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.3695334+00:00 Log Environment manager is initialized in the scene: I25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.4006086+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.4016088+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:13:31.6282958+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:13:31.6282958+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:13:31.6292955+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:13:31.6292955+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:06.2241675+00:00 Warning Got 12 lazily-init'd (not-preloaded) pools during scene I25! Gorilla 03 Ground Pound Explosion 1 VFX Gorilla 03 Ground Pound Explosion 2 VFX Gorilla 03 Ground Pound Explosion 3 VFX Gorilla 03 Ground Pound Explosion 4 VFX BonePile ch-i death VFX Gorilla 01.2 Fisticuffs 2 VFX v_Gorilla 02 RollOut v_TimebeastHuntmasterAlly 02 BowShot v_thornclaw 05 hover dash ForgottenKnightAlly 01 Melee VFX v_TimebeastHuntmasterAlly 06 NetArrow VineCrawler attack 1 slash VFX red UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:06.2241675+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I40, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:06.2241675+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:06.2257027+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:06.2257027+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 10 Unused Serialized files (Serialized files now loaded: 517) Unloading 8857 unused Assets to reduce memory usage. Loaded Objects now: 1566227. Total: 621.808600 ms (FindLiveObjects: 110.888300 ms CreateObjectMapping: 86.321100 ms MarkObjects: 406.960300 ms DeleteObjects: 17.638000 ms) 2025-08-23T15:14:07.2040345+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 53 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 80.745600 ms 2025-08-23T15:14:07.7562434+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at SceneTransitionKeyProvider.GetMessageKey () [0x00000] in <00000000000000000000000000000000>:0 at EventListener.UpdateEventIdentifierFromOptionalKeyProvider () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:14:07.7572431+00:00 Log Environment manager is initialized in the scene: I40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Material 'fx_blood_splash_01' with Shader 'LastEpoch/UberVFX' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) Bearroll.UltimateDecals.UD_Manager:DoAddDecal(UltimateDecal) [ line -49290504] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] 2025-08-23T15:14:08.1239468+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:14:08.1239468+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] 2025-08-23T15:14:08.1535322+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:14:08.1800988+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D9471)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:08.3522686+00:00 Log LoadingScreen.OnSceneLoaded(I40, Single I40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material 'fx_blood_splash_01' with Shader 'LastEpoch/UberVFX' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) Bearroll.UltimateDecals.UD_Manager:DoAddDecal(UltimateDecal) Bearroll.UltimateDecals.UD_Manager:OnEnable() Bearroll.UltimateDecals.UD_Manager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49290552] 2025-08-23T15:14:08.3572678+00:00 Log Time to Single load 'I40' 2,13 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:14:08.5256681+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I40. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T15:14:08.5336950+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:14:08.5472342+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:08.5662796+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:08.5727922+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:08.6574610+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:08.6629700+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:08.6629700+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:08.9865262+00:00 Warning Bird Flock with no birds! Destroying. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BirdFlockController:Start() 2025-08-23T15:14:08.9930478+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:08.9930478+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:08.9940479+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:08.9940479+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 5753 unused Assets to reduce memory usage. Loaded Objects now: 1337059. Total: 640.743000 ms (FindLiveObjects: 111.120400 ms CreateObjectMapping: 93.938200 ms MarkObjects: 415.343200 ms DeleteObjects: 20.340000 ms) 2025-08-23T15:14:09.6638761+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:09.7541198+00:00 Log LoadingScreen.OnDisable(I40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:14:09.7551185+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:14:09.7561206+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:14:11.2664224+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I25, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:11.2664224+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:11.2664224+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:11.2674223+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 517) Unloading 1747 unused Assets to reduce memory usage. Loaded Objects now: 1375153. Total: 603.929000 ms (FindLiveObjects: 98.796300 ms CreateObjectMapping: 91.087300 ms MarkObjects: 405.232500 ms DeleteObjects: 8.811400 ms) 2025-08-23T15:14:12.4715083+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 33 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T15:14:12.6398636+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnloadTime: 42.427600 ms 2025-08-23T15:14:13.0199521+00:00 Log Environment manager is initialized in the scene: I25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:14:13.3552797+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:14:13.3552797+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I25' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:14:13.3983292+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:13.3983292+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:14:13.4238846+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D9764)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:13.4860368+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I25) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:13.5727007+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:13.7469523+00:00 Log LoadingScreen.OnSceneLoaded(I25, Single I25) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:13.7529879+00:00 Log Time to Single load 'I25' 2,49 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:14:13.7953262+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:14:13.8018380+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:13.8018380+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:13.8138624+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:14.2182431+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:14.2182431+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:14.2182431+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:14.2182431+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 3824 unused Assets to reduce memory usage. Loaded Objects now: 1347568. Total: 591.835800 ms (FindLiveObjects: 102.420900 ms CreateObjectMapping: 93.819400 ms MarkObjects: 383.397300 ms DeleteObjects: 12.197800 ms) 2025-08-23T15:14:14.9062705+00:00 Log LoadingScreen.OnDisable(I25) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:14:14.9072705+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:14:14.9082702+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:14:18.0174139+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I40, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:18.0184130+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:18.0184130+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:18.0184130+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 517) Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 1542144. Total: 596.665200 ms (FindLiveObjects: 113.051300 ms CreateObjectMapping: 84.646400 ms MarkObjects: 390.563100 ms DeleteObjects: 8.403600 ms) 2025-08-23T15:14:18.8710951+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 53 Unused Serialized files (Serialized files now loaded: 517) UnloadTime: 47.028200 ms 2025-08-23T15:14:19.3602523+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at SceneTransitionKeyProvider.GetMessageKey () [0x00000] in <00000000000000000000000000000000>:0 at EventListener.UpdateEventIdentifierFromOptionalKeyProvider () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:14:19.3612585+00:00 Log Environment manager is initialized in the scene: I40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Material 'fx_blood_splash_01' with Shader 'LastEpoch/UberVFX' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) Bearroll.UltimateDecals.UD_Manager:DoAddDecal(UltimateDecal) [ line -49290504] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -49290856] 2025-08-23T15:14:19.6932825+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:14:19.6932825+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MainTex' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_MetallicGlossMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] Material 'QXL_Hovs_Beach_Rock_ukxmdhugaSnow' with Shader 'Snow/SnowShader' doesn't have a texture property '_EmissionMap' UnityEngine.Material:GetTextureImpl(Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) [ line -49291448] 2025-08-23T15:14:19.7188414+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:14:19.7479385+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D10268)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:14:19.9079181+00:00 Log LoadingScreen.OnSceneLoaded(I40, Single I40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Material 'fx_blood_splash_01' with Shader 'LastEpoch/UberVFX' doesn't have a texture property '_BumpMap' UnityEngine.Material:GetTextureImpl(Int32) Bearroll.UltimateDecals.UD_Manager:DoAddDecal(UltimateDecal) Bearroll.UltimateDecals.UD_Manager:OnEnable() Bearroll.UltimateDecals.UD_Manager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49290552] 2025-08-23T15:14:19.9124291+00:00 Log Time to Single load 'I40' 1,90 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:14:20.0779021+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I40. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T15:14:20.0834714+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:14:20.0980064+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.1182280+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.1267483+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.2031825+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.2076917+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.2076917+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.2131996+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:14:20.4866534+00:00 Warning Bird Flock with no birds! Destroying. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BirdFlockController:Start() 2025-08-23T15:14:20.4930299+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:20.4930299+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:20.4930299+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:14:20.4930299+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 35040 unused Assets to reduce memory usage. Loaded Objects now: 1336220. Total: 606.589300 ms (FindLiveObjects: 102.784700 ms CreateObjectMapping: 99.503400 ms MarkObjects: 384.730000 ms DeleteObjects: 19.570500 ms) 2025-08-23T15:14:21.2213526+00:00 Log LoadingScreen.OnDisable(I40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:14:21.2223521+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:14:21.2233511+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:14:39.4182221+00:00 Error GameObject wasn't set on SceneState SetGOActive Action! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.StateGraph:TryProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.CachedInvokableCall`1:Invoke(T) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-23T15:14:39.5163556+00:00 Error GameObject wasn't set on SceneState SetGOActive Action! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.SceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:16:10.1241766+00:00 Log [QA-464852] Changing Active Scene to 'I40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:16:59.6838492+00:00 Warning Got 19 lazily-init'd (not-preloaded) pools during scene I40! ApophisVoidCrystal 01 ExplosionStarter CastingVFX v_Apophis 03 VoidDiamondSlam Apophis 03 VoidDiamondSlam VFX Apophis Teleport Casting VFX Apophis Teleport VFX v_Apophis 01 SkyVoidBeam v_Apophis 02 VoidUpheaval v_Apophis 51 PoisonCrystalProjectile v_Apophis 051.3 DOTDelayer v_Apophis 051.2 PoisonCrystal Apophis 051.3 PoisonCrystalDOTExplosionVFX v_Apophis 52 FireCrystalProjectile v_Apophis 052.3 FireCrystalDOTDelayer v_Apophis 052.2 FireCrystal Apophis 052.3 FireCrystalDOTExplosionVFX v_Apophis 53 LightningCrystalProjectile v_Apophis 053.3 LightningCrystalDOTDelayer v_Apophis 053.2 LightningCrystal Apophis 053.3 LightningCrystalDOTExplosionVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:16:59.6848477+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I50, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:16:59.6848477+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:16:59.6858530+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:16:59.6858530+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 518) 2025-08-23T15:17:01.0223793+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:17:01.0525929+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 1589 unused Assets to reduce memory usage. Loaded Objects now: 1338864. Total: 611.745800 ms (FindLiveObjects: 103.580600 ms CreateObjectMapping: 92.266700 ms MarkObjects: 405.545700 ms DeleteObjects: 10.351800 ms) 2025-08-23T15:17:01.6876451+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:17:01.6876451+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 45 Unused Serialized files (Serialized files now loaded: 518) UnloadTime: 42.549800 ms 2025-08-23T15:17:02.2276831+00:00 Log Environment manager is initialized in the scene: I50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:17:02.5846562+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:17:02.5846562+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I50' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:17:02.6187289+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:17:02.6187289+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:17:02.6457970+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D11325)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:17:02.7109883+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:17:02.7941526+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:17:02.9433045+00:00 Log LoadingScreen.OnSceneLoaded(I50, Single I50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:17:02.9483043+00:00 Log Time to Single load 'I50' 3,27 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:17:02.9883068+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:17:02.9983344+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:17:03.0124432+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:17:03.0134416+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:17:03.0134416+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:17:03.0134416+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 7102 unused Assets to reduce memory usage. Loaded Objects now: 1322943. Total: 578.080300 ms (FindLiveObjects: 104.362400 ms CreateObjectMapping: 91.104200 ms MarkObjects: 371.134100 ms DeleteObjects: 11.478800 ms) 2025-08-23T15:17:03.6685974+00:00 Log LoadingScreen.OnDisable(I50) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:17:03.6695973+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:17:03.6705984+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:18:00.3490850+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene I50! v_HorridSlimeHoney 02 HoneyBoneSpike DraalLavaGatherer 03 Firebreath Cast VFX v_DraalLavaGatherer 03 Firebreath UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:00.3500849+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I60, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:00.3500849+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:00.3500849+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:00.3510843+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 518) Unloading 1587 unused Assets to reduce memory usage. Loaded Objects now: 1387356. Total: 596.011200 ms (FindLiveObjects: 99.470100 ms CreateObjectMapping: 88.814200 ms MarkObjects: 400.389000 ms DeleteObjects: 7.337200 ms) 2025-08-23T15:18:01.0769317+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 35 Unused Serialized files (Serialized files now loaded: 518) UnloadTime: 29.300300 ms 2025-08-23T15:18:01.5220332+00:00 Log Environment manager is initialized in the scene: I60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:18:01.8349682+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:18:01.8359684+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:18:01.8697593+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:18:01.8897938+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D11891)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:18:01.8897938+00:00 Log LoadingScreen.OnSceneLoaded(I60, Single I60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:18:01.8943050+00:00 Log Time to Single load 'I60' 1,55 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:18:01.9776675+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:18:01.9861844+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.0831398+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.0906506+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.1681342+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.1711328+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.1711328+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.1731348+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:18:02.1859691+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:18:02.1859691+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:18:02.1859691+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:18:02.1859691+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 1292993. Total: 588.611700 ms (FindLiveObjects: 98.071400 ms CreateObjectMapping: 95.533800 ms MarkObjects: 387.544800 ms DeleteObjects: 7.461000 ms) 2025-08-23T15:18:02.9376224+00:00 Log LoadingScreen.OnDisable(I60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:18:02.9386280+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:18:02.9396285+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:18:12.0099325+00:00 Error v_DraalQueenCampaign (Clone) has a PlaySoundDuringAnimation that does not reference an AnimationManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2025-08-23T15:19:12.5495328+00:00 Warning Got 6 lazily-init'd (not-preloaded) pools during scene I60! v_DraalQueen 04 Venom Storm Initial Cast DraalQueen 02 Majestic Fury Casting VFX v_DraalQueen 04.1 Venom Storm Rainmaker v_DraalQueen 04.2 Venom Storm Rain v_DraalQueen 02 Majestic Fury DraalQueen 01 Melee Casting VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:12.5505329+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I70, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:12.5505329+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:12.5505329+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:12.5515334+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 512) Unloading 1639 unused Assets to reduce memory usage. Loaded Objects now: 1297519. Total: 579.824500 ms (FindLiveObjects: 85.898700 ms CreateObjectMapping: 98.347400 ms MarkObjects: 383.929100 ms DeleteObjects: 11.648800 ms) 2025-08-23T15:19:13.2555326+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 43 Unused Serialized files (Serialized files now loaded: 512) UnloadTime: 14.557900 ms 2025-08-23T15:19:13.9446586+00:00 Log Environment manager is initialized in the scene: I70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:19:14.2912706+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:19:14.2912706+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I70' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:19:14.3113250+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:19:14.3410578+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D12284)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:19:14.3532081+00:00 Log LoadingScreen.OnSceneLoaded(I70, Single I70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:19:14.3869217+00:00 Log Time to Single load 'I70' 1,84 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:19:14.4080495+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I70. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T15:19:14.4291003+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:19:14.4441600+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:14.4818173+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:14.4883390+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:14.5655124+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:14.5665121+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:14.5680200+00:00 Log Received remote host: prod-prod-a-eu-west-bftzl-k47pb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:14.5680200+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5455 unused Assets to reduce memory usage. Loaded Objects now: 1294221. Total: 592.394500 ms (FindLiveObjects: 107.757200 ms CreateObjectMapping: 98.441600 ms MarkObjects: 376.309900 ms DeleteObjects: 9.885200 ms) 2025-08-23T15:19:15.3291851+00:00 Log LoadingScreen.OnDisable(I70) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:19:15.3301857+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:19:15.3311858+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:19:20.3077040+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {4d66921c-7372-4feb-8366-159cdba65f3e} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:GetEventDescription(EventReference) LE.Audio.Fmod.Components.EventInstanceHandler:Lookup() LE.Audio.Fmod.Components.EventInstanceHandler:Play() LE.Audio.Fmod.Components.PlaySoundInsideCollider:OnTriggerEnter(Collider) 2025-08-23T15:19:57.5740123+00:00 Log Received new game server info{ Ip = 23.111.3.201, Port = 14334 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:57.5755180+00:00 Log NetConnection(2912076302911093781) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:57.5755180+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:57.6054196+00:00 Log NetConnection(2912076302911093781) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:57.6084251+00:00 Log LoadingScreen.OnExpectedDisconnect UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:57.6084251+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:57.6109301+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T15:19:57.6294778+00:00 Warning [NetService] Received lidgren log: WARNING 'Received unhandled library message Pong from 23.111.2.47:12493' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.6955917+00:00 Log NetConnection(-9084815140331435180) status changed (status: Connected, reason: 'Connected to 544B7466C340EC81') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.6955917+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.6955917+00:00 Log Server Accepted (IP=23.111.3.201;Port=14334) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.7663962+00:00 Warning [Transitions] Transition ID 562 ignored; nesting under active transition 47 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.7693981+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I80, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.7703944+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.7703944+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:19:59.7703944+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 517) Unloading 1432 unused Assets to reduce memory usage. Loaded Objects now: 1290861. Total: 591.881300 ms (FindLiveObjects: 94.921800 ms CreateObjectMapping: 97.577100 ms MarkObjects: 391.703300 ms DeleteObjects: 7.678300 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 517) 2025-08-23T15:20:00.6482066+00:00 Warning [Transitions] Transition ID 564 ignored; nesting under active transition 47 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnloadTime: 17.004700 ms 2025-08-23T15:20:01.0523152+00:00 Log Environment manager is initialized in the scene: I80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:20:01.4129624+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:20:01.4129624+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:20:01.4340080+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.4340080+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:20:01.4640789+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D373)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.4655853+00:00 Log PlayerSync.Initialize 77416890B9F0404D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.4655853+00:00 Log PlayerActorSync.Initialize(77416890B9F0404D, NetObjectKey(D258)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.4721044+00:00 Log PlayerSync.Initialize 19E262ABC78831B0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.4731040+00:00 Log PlayerActorSync.Initialize(19E262ABC78831B0, NetObjectKey(D296)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5237367+00:00 Log PlayerSync.Initialize D2C58A0DD1AE60C2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5237367+00:00 Log PlayerActorSync.Initialize(D2C58A0DD1AE60C2, NetObjectKey(D346)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5272478+00:00 Log PlayerSync.Initialize 37180AD2D2EBDAD4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5282473+00:00 Log PlayerActorSync.Initialize(37180AD2D2EBDAD4, NetObjectKey(D350)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5307533+00:00 Log PlayerSync.Initialize 6CA1F5305DBC7F36 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5317560+00:00 Log PlayerActorSync.Initialize(6CA1F5305DBC7F36, NetObjectKey(D354)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5352626+00:00 Log PlayerSync.Initialize 60D43F0871556942 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5352626+00:00 Log PlayerActorSync.Initialize(60D43F0871556942, NetObjectKey(D361)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5382683+00:00 Log PlayerSync.Initialize D13EE94E17572015 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5382683+00:00 Log PlayerActorSync.Initialize(D13EE94E17572015, NetObjectKey(D365)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5417791+00:00 Log PlayerSync.Initialize FB4FD5F636DD791F UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5417791+00:00 Log PlayerActorSync.Initialize(FB4FD5F636DD791F, NetObjectKey(D367)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5452839+00:00 Log PlayerSync.Initialize 8F476677F8007E4F UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5452839+00:00 Log PlayerActorSync.Initialize(8F476677F8007E4F, NetObjectKey(D369)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5488004+00:00 Log PlayerSync.Initialize 3B9919ABB3DCD87A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5488004+00:00 Log PlayerActorSync.Initialize(3B9919ABB3DCD87A, NetObjectKey(D371)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5533121+00:00 Log PlayerSync.Initialize 90229BF0A027888B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5533121+00:00 Log LoadingScreen.OnSceneLoaded(I80, Single I80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:01.5593121+00:00 Log Time to Single load 'I80' 1,79 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:20:01.5716523+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I80. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Dock Folder/Dock/Frozen Dock/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Dock Folder/Dock/Frozen Dock/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Dock Folder/Dock/Frozen Dock/pf_fence_02 (7)" 2025-08-23T15:20:01.5801563+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:20:01.5917256+00:00 Log PlayerActorSync.Initialize(90229BF0A027888B, NetObjectKey(D375)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.6102667+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.6115173+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.6115173+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.6115173+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.6345834+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.7253122+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.7283193+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:01.7283193+00:00 Log Received remote host: prod-prod-a-towns-eu-west-6gnnf-wjqgh UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 986 unused Assets to reduce memory usage. Loaded Objects now: 1312040. Total: 612.673300 ms (FindLiveObjects: 100.864600 ms CreateObjectMapping: 99.950300 ms MarkObjects: 402.854200 ms DeleteObjects: 9.003600 ms) 2025-08-23T15:20:02.4490931+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:02.4523872+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:02.4523872+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:02.4533876+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:02.4533876+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Closing file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS Could not open file archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS for read async texture load: failed to load ToE_Chest_01_D from archive:/CAB-5cd7253b2689ce6a050e63c1feeca728/CAB-5cd7253b2689ce6a050e63c1feeca728.resS 2025-08-23T15:20:02.5239156+00:00 Log LoadingScreen.OnDisable(I80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:20:02.5239156+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:20:02.5254212+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:20:03.2883250+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:05.8169977+00:00 Log [QA-464852] Changing Active Scene to 'I80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:20:16.6633136+00:00 Log PlayerSync.Initialize 5A3A4718360DE5D6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:16.7396868+00:00 Log PlayerActorSync.Initialize(5A3A4718360DE5D6, NetObjectKey(D377)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:19.9085389+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2305943+00:00 Log Received new game server info{ Ip = 94.242.215.124, Port = 14963 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2315923+00:00 Log NetConnection(-9084815140331435180) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2315923+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2606588+00:00 Log NetConnection(-9084815140331435180) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2626583+00:00 Log LoadingScreen.OnExpectedDisconnect I90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2626583+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:29.2686584+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T15:20:32.1266909+00:00 Log NetConnection(788668018646891606) status changed (status: Connected, reason: 'Connected to 56BC286962E9F10A') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.1266909+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.1266909+00:00 Log Server Accepted (IP=94.242.215.124;Port=14963) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.2012184+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 570 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.2012184+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 570 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.4036745+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 570 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.4139668+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene I80! mtx_BasicFancyEvade Fire Variant 2 Umbral Crow Evade MTX VFX Variant 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:32.4139668+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I90, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 514) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 1315648. Total: 604.374400 ms (FindLiveObjects: 97.998600 ms CreateObjectMapping: 104.704800 ms MarkObjects: 395.261000 ms DeleteObjects: 6.409200 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 514) UnloadTime: 20.230200 ms 2025-08-23T15:20:33.9463893+00:00 Log Environment manager is initialized in the scene: I90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Particle System 'Butterfly_Sitting' is trying to spawn on a mesh with zero surface area 2025-08-23T15:20:34.3183264+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:20:34.3183264+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:20:34.3443850+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:20:34.3701373+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:34.3721427+00:00 Log LoadingScreen.OnSceneLoaded(I90, Single I90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:20:34.3801692+00:00 Log Time to Single load 'I90' 1,97 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:20:34.4814282+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 11557 unused Assets to reduce memory usage. Loaded Objects now: 1320256. Total: 607.496800 ms (FindLiveObjects: 120.760800 ms CreateObjectMapping: 100.549900 ms MarkObjects: 375.197300 ms DeleteObjects: 10.988100 ms) 2025-08-23T15:20:35.3098346+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:35.3564636+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:35.4522190+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:35.4547306+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:35.4547306+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-fz4ql UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:20:35.5743390+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:20:35.6637141+00:00 Log LoadingScreen.OnDisable(I90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:20:35.6647197+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:20:36.2641439+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Particle System 'Butterfly_Sitting' is trying to spawn on a mesh with zero surface area 2025-08-23T15:21:38.2183734+00:00 Error DestroyOnVisualsDeath on Soul Geyser Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_SwampFiendTree-Leafy Champion (Clone) NetObjectKey(D505). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T15:21:46.4789783+00:00 Warning Got 4 lazily-init'd (not-preloaded) pools during scene I90! v_SwampFiend 10 Thorns v_spiritThorns Physical Thorn Swamp Fiend Leap Slam VFX NestPile ch-i death VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:46.4789783+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I100, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:46.4789783+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:46.4789783+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:46.4802672+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 518) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 1471756. Total: 617.736600 ms (FindLiveObjects: 112.828600 ms CreateObjectMapping: 90.979000 ms MarkObjects: 406.409100 ms DeleteObjects: 7.519300 ms) 2025-08-23T15:21:47.2960249+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 44 Unused Serialized files (Serialized files now loaded: 518) UnloadTime: 31.078800 ms RenderTexture.Create failed: color format is set to a depth/stencil format - D32 SFloat S8 UInt (94). Crest.OceanDepthCache:PopulateCache(Boolean) LEVegetationManager:InitOceanRenderer() LEVegetationManager:InitializeManager() [ line -49368984] RenderTexture color format cannot be set to a depth/stencil format Crest.OceanDepthCache:PopulateCache(Boolean) LEVegetationManager:InitOceanRenderer() LEVegetationManager:InitializeManager() [ line -49368184] RenderTexture.Create failed: color format is set to a depth/stencil format - D32 SFloat S8 UInt (94). Crest.OceanDepthCache:PopulateCache(Boolean) LEVegetationManager:InitOceanRenderer() LEVegetationManager:InitializeManager() [ line -49369256] 2025-08-23T15:21:47.8786875+00:00 Log Environment manager is initialized in the scene: I100 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:21:48.2125415+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I100' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:21:48.2125415+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I100' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:21:48.2335511+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:21:48.2591982+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D868)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:21:48.4106230+00:00 Log LoadingScreen.OnSceneLoaded(I100, Single I100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:21:48.4151346+00:00 Log Time to Single load 'I100' 1,94 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:21:48.5507266+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() RenderTexture.Create failed: color format is set to a depth/stencil format - D32 SFloat S8 UInt (94). Crest.OceanDepthCache:PopulateCache(Boolean) LEVegetationManager:InitOceanRenderer() LEVegetationManager:Update() [ line -49368408] RenderTexture color format cannot be set to a depth/stencil format Crest.OceanDepthCache:PopulateCache(Boolean) LEVegetationManager:InitOceanRenderer() LEVegetationManager:Update() [ line -49367608] RenderTexture.Create failed: color format is set to a depth/stencil format - D32 SFloat S8 UInt (94). Crest.OceanDepthCache:PopulateCache(Boolean) LEVegetationManager:InitOceanRenderer() LEVegetationManager:Update() [ line -49368680] 2025-08-23T15:21:48.6076991+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:48.6464436+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:48.6526241+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:48.7333789+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:48.7368915+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:48.7368915+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-fz4ql UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:48.7459107+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:21:49.1828410+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:21:49.1828410+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:21:49.1828410+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:21:49.1843462+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1714 unused Assets to reduce memory usage. Loaded Objects now: 1321533. Total: 624.771200 ms (FindLiveObjects: 112.040100 ms CreateObjectMapping: 99.470400 ms MarkObjects: 401.418100 ms DeleteObjects: 11.842000 ms) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/ControlRoom/Floor Subfolder/Base_001 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Cliffs Folder/FAI_HugeCliff (14)/Collider" 2025-08-23T15:21:49.9840415+00:00 Log LoadingScreen.OnDisable(I100) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:21:49.9850479+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:21:49.9860498+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:23:41.0661161+00:00 Log Received new game server info{ Ip = 46.251.248.137, Port = 12872 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:41.0671160+00:00 Log NetConnection(788668018646891606) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:41.0671160+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:41.0962076+00:00 Log NetConnection(788668018646891606) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:41.0982066+00:00 Log LoadingScreen.OnExpectedDisconnect I80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:41.0993032+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:41.1043411+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T15:23:42.9096929+00:00 Log NetConnection(2630467825717960328) status changed (status: Connected, reason: 'Connected to 885E03F98C4C8124') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:42.9096929+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:42.9096929+00:00 Log Server Accepted (IP=46.251.248.137;Port=12872) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:42.9591664+00:00 Warning [Transitions] Transition ID 121 ignored; nesting under active transition 7 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:42.9616765+00:00 Warning Got 14 lazily-init'd (not-preloaded) pools during scene I100! v_DragonFire 02 FireBreath v_Big Raptor 03 FireBreath v_DragonIce 02 IceProjectile AncientOasis02 05 TailSwirl Slash Cast VFX ChonkerDrake 01 Melee VFX v_ChonkerDrake 07.1 Wall Drawer v_TesterAbility 01 Chill Everything Chonker Drake 7.1 Cast VFX v_ChonkerDrake 02.2 AoEDoT FrostbiteAilmentVFX v_ChonkerDrake 07.4 Icebomb Arc Chonker Drake Jump Slam VFX ChonkerDrake 04.4 Firebomb Indicator VFX ChonkerDrake 04.4 Firebomb Explosion VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:42.9631815+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I80, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 514) Unloading 5807 unused Assets to reduce memory usage. Loaded Objects now: 1334730. Total: 637.671100 ms (FindLiveObjects: 104.288500 ms CreateObjectMapping: 101.727800 ms MarkObjects: 419.560000 ms DeleteObjects: 12.094100 ms) 2025-08-23T15:23:43.6493489+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6493489+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 74BF77128F71C69B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6493489+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 74BF77128F71C69B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6493489+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 74BF77128F71C69B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6493489+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 94F1AFB866AF9AEC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 94F1AFB866AF9AEC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 94F1AFB866AF9AEC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C0E482C48BCA9CAF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C0E482C48BCA9CAF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C0E482C48BCA9CAF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6503485+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BEB8B5493BB00D77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BEB8B5493BB00D77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BEB8B5493BB00D77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: BEB8B5493BB00D77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 98342172B12D7F3E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 98342172B12D7F3E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 98342172B12D7F3E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 31570B2F9D937D5E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 31570B2F9D937D5E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6513491+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 31570B2F9D937D5E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6528545+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:43.6528545+00:00 Log Received remote host: prod-prod-a-towns-eu-west-w77km-ddrtm UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 59 Unused Serialized files (Serialized files now loaded: 514) UnloadTime: 27.370300 ms 2025-08-23T15:23:44.1668599+00:00 Log Environment manager is initialized in the scene: I80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:23:44.5292631+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:23:44.5302663+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I80' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:23:44.5548354+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.5548354+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:23:44.5803905+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D104)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.6405312+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7217213+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7227219+00:00 Log PlayerSync.Initialize 31570B2F9D937D5E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7237275+00:00 Log PlayerActorSync.Initialize(31570B2F9D937D5E, NetObjectKey(D40)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7277273+00:00 Log PlayerSync.Initialize BEB8B5493BB00D77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7277273+00:00 Log PlayerActorSync.Initialize(BEB8B5493BB00D77, NetObjectKey(D52)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7312445+00:00 Log PlayerSync.Initialize 94F1AFB866AF9AEC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7312445+00:00 Log PlayerActorSync.Initialize(94F1AFB866AF9AEC, NetObjectKey(D63)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7357591+00:00 Log PlayerSync.Initialize 8DD5F35D18FCE41A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7357591+00:00 Log PlayerActorSync.Initialize(8DD5F35D18FCE41A, NetObjectKey(D65)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7402704+00:00 Log PlayerSync.Initialize AAF6FAC24CF4AB34 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7402704+00:00 Log PlayerActorSync.Initialize(AAF6FAC24CF4AB34, NetObjectKey(D72)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7447918+00:00 Log PlayerSync.Initialize A86A1E106E895B38 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7447918+00:00 Log PlayerActorSync.Initialize(A86A1E106E895B38, NetObjectKey(D78)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7482952+00:00 Log PlayerSync.Initialize 4BF2A3EAB009B74E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7493018+00:00 Log PlayerActorSync.Initialize(4BF2A3EAB009B74E, NetObjectKey(D82)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7538212+00:00 Log PlayerSync.Initialize 74BF77128F71C69B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7538212+00:00 Log PlayerActorSync.Initialize(74BF77128F71C69B, NetObjectKey(D84)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7583252+00:00 Log PlayerSync.Initialize C0E482C48BCA9CAF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7593317+00:00 Log PlayerActorSync.Initialize(C0E482C48BCA9CAF, NetObjectKey(D94)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7628431+00:00 Log PlayerSync.Initialize 74787D34CA0F8F60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7628431+00:00 Log PlayerActorSync.Initialize(74787D34CA0F8F60, NetObjectKey(D96)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7668545+00:00 Log PlayerSync.Initialize 66A3A52EF86530F6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7678554+00:00 Log PlayerActorSync.Initialize(66A3A52EF86530F6, NetObjectKey(D98)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7713735+00:00 Log PlayerSync.Initialize 98342172B12D7F3E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7713735+00:00 Log PlayerActorSync.Initialize(98342172B12D7F3E, NetObjectKey(D100)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7748875+00:00 Log PlayerSync.Initialize A5A887F624EC50D6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7748875+00:00 Log PlayerActorSync.Initialize(A5A887F624EC50D6, NetObjectKey(D102)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7783923+00:00 Log LoadingScreen.OnSceneLoaded(I80, Single I80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:23:44.7859091+00:00 Log Time to Single load 'I80' 1,83 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:23:44.9076574+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I80. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T15:23:45.0200319+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:23:45.0385780+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 26137 unused Assets to reduce memory usage. Loaded Objects now: 1316020. Total: 587.311700 ms (FindLiveObjects: 98.062900 ms CreateObjectMapping: 95.265100 ms MarkObjects: 377.278700 ms DeleteObjects: 16.704200 ms) 2025-08-23T15:23:45.6727103+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:45.6767129+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:45.6777123+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:45.6798686+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:45.6798686+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:45.6828972+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:45.6828972+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Dock Folder/Dock/Frozen Dock/pf_fence_02 (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Dock Folder/Dock/Frozen Dock/pf_fence_02 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Dock Folder/Dock/Frozen Dock/pf_fence_02 (7)" 2025-08-23T15:23:45.7945849+00:00 Log LoadingScreen.OnDisable(I80) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:23:45.7955844+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:23:45.7965833+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:23:45.8716765+00:00 Error Unable to map bone "L_Arm_OFF_JNT" to target skeleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.Visuals.Items.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-23T15:23:45.8716765+00:00 Log Mapping to previous bone as a substitue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.Visuals.Items.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-23T15:23:45.8726755+00:00 Error Unable to map bone "R_Arm_OFF_JNT" to target skeleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.Visuals.Items.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-23T15:23:45.8726755+00:00 Log Mapping to previous bone as a substitue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.Visuals.Items.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-23T15:23:45.8766763+00:00 Error Unable to map bone "L_Arm_OFF_JNT" to target skeleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__32:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass31_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.8776765+00:00 Log Mapping to previous bone as a substitue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__32:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass31_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.8776765+00:00 Error Unable to map bone "R_Arm_OFF_JNT" to target skeleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__32:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass31_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.8776765+00:00 Log Mapping to previous bone as a substitue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__32:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass31_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.9105889+00:00 Error Unable to map bone "L_Arm_OFF_JNT" to target skeleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass29_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.9105889+00:00 Log Mapping to previous bone as a substitue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass29_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.9115903+00:00 Error Unable to map bone "R_Arm_OFF_JNT" to target skeleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass29_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:45.9115903+00:00 Log Mapping to previous bone as a substitue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) d__55:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__51:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) IMSlotManager:AddWearableIMAsync(GameObject, WearableSlots, Boolean) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EquipmentVisualsManager:ResimulateEquippingCosmeticRelevantToSlot(String, CosmeticEquipSlot) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass29_0:b__0() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass46_0:b__0() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-23T15:23:59.6531945+00:00 Log Received new game server info{ Ip = 172.255.110.124, Port = 14238 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:59.6531945+00:00 Log NetConnection(2630467825717960328) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:59.6531945+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:59.6948823+00:00 Log NetConnection(2630467825717960328) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:59.6973882+00:00 Log LoadingScreen.OnExpectedDisconnect UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:59.6973882+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:23:59.7039014+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T15:24:03.8070797+00:00 Log NetConnection(4482521288318730776) status changed (status: Connected, reason: 'Connected to 18425DC05C1D353E') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:03.8075846+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:03.8075846+00:00 Log Server Accepted (IP=172.255.110.124;Port=14238) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:03.8617982+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 129 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:03.8617982+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 129 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:04.0425999+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 129 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:04.0455987+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene I80! Spirit Hawk Evade MTX VFX Variant 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:04.0455987+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I110, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:04.0455987+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:04.0466011+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:04.0466011+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 514) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1310134. Total: 595.015700 ms (FindLiveObjects: 99.901400 ms CreateObjectMapping: 98.480100 ms MarkObjects: 389.329600 ms DeleteObjects: 7.303600 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 514) UnloadTime: 22.334900 ms 2025-08-23T15:24:05.7038694+00:00 Log Environment manager is initialized in the scene: I110 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:24:05.7670088+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T15:24:05.7690159+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T15:24:05.7690159+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T15:24:06.1348967+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I110' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:24:06.1348967+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I110' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:24:06.1685392+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:24:06.1969307+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:24:06.3205714+00:00 Log LoadingScreen.OnSceneLoaded(I110, Single I110) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:24:06.3255743+00:00 Log Time to Single load 'I110' 2,28 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:24:06.3789492+00:00 Warning No AutoPoolPreloaderConfiguration found for scene I110. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-23T15:24:06.3789492+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T15:24:06.3789492+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T15:24:06.3789492+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-23T15:24:06.3924856+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:24:06.4627043+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:06.4902656+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I110) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:06.5689636+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:06.5699635+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:06.5699635+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-jq64r UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The Animator Controller (Twin Dragon (Fire) Cinematic Override Animator) you have used is not valid. Animations will not play UnityEngine.Timeline.ActivationMixerPlayable:ProcessFrame(Playable, FrameData, Object) [ line -49292616] Unloading 1045 unused Assets to reduce memory usage. Loaded Objects now: 1350546. Total: 627.996200 ms (FindLiveObjects: 109.357900 ms CreateObjectMapping: 100.251700 ms MarkObjects: 408.629100 ms DeleteObjects: 9.756900 ms) 2025-08-23T15:24:07.3127398+00:00 Log LoadingScreen.OnDisable(I110) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:24:07.3137428+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:24:07.3152561+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:24:07.8491827+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:24:43.7785419+00:00 Log [QA-464852] Changing Active Scene to 'I110' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:26:14.2646204+00:00 Log [QA-464852] Changing Active Scene to 'I110' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:26:47.1860451+00:00 Warning Got 27 lazily-init'd (not-preloaded) pools during scene I110! v_AirElemental 03 Projectile v_AirElemental 04 WhirlwindProjectile v_AirElemental_Projectile_Explosion Air Elemental Death VFX AirElemental 02 DoubleMeleeRight VFX AirElemental 02 DoubleMeleeLeft VFX v_Shurikens Shuriken visuals Physical v_Shrine Ability 20 Timeslow Aura Twin Dragon (Ice) 05 Icicle Crash Cast VFX v_Twin Dragon (Ice) 05 Icicle Crash Twin Dragon (Ice) 05 Icicle Crash Indicator v_Twin Dragon (Ice) 05.1 Icicle Crash Mine twin_dragon_05_decal VFX Twin Dragon (Fire) 06 Fire Blast Cast VFX v_Twin Dragon (Fire) 06.1 Fire Blast Echo v_Twin Dragon (Fire) 06.1 Fire Blast Echo 2 Twin Dragon (Ice) 05.2 Icicle Crash Explosion VFX v_Twin Dragon (Ice) 03 Icicle Spear v_Twin Dragon (Fire) 06.1 Fire Blast Echo 3 Twin Dragon (Ice) 06 Frost Breath Cast VFX 1 v_Twin Dragon (Ice) 02 Dragon Hop v_Twin Dragon (Ice) 06 Frost Breath v_Twin Dragon (Fire) 05.3 Flare Blitz Breath Cast Twin Dragon (Ice) 04 Glaciate Cast VFX Twin Dragon (Ice) 08.2 Sheer Cold Explosion VFX v_Twin Dragon (Ice) 04 Glaciate UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:47.1860451+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I120, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:47.1860451+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:47.1860451+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:47.1875498+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! Unloading 1 Unused Serialized files (Serialized files now loaded: 518) 2025-08-23T15:26:48.2872352+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1370520. Total: 631.289900 ms (FindLiveObjects: 111.301900 ms CreateObjectMapping: 104.391400 ms MarkObjects: 408.708000 ms DeleteObjects: 6.884900 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 518) UnloadTime: 53.342200 ms 2025-08-23T15:26:49.6909795+00:00 Log Environment manager is initialized in the scene: I120 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:26:50.2871429+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I120' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:26:50.2881487+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I120' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:26:50.3798734+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:26:50.4109430+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D1114)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:26:50.7343346+00:00 Log LoadingScreen.OnSceneLoaded(I120, Single I120) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:26:50.7398429+00:00 Log Time to Single load 'I120' 3,56 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:26:50.8064886+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:26:51.3787304+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:51.4444458+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:51.4553472+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I120) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:51.5408202+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:51.5453310+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:51.5463305+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-jq64r UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:26:51.5763996+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 11431 unused Assets to reduce memory usage. Loaded Objects now: 1386689. Total: 634.969000 ms (FindLiveObjects: 123.377500 ms CreateObjectMapping: 101.764600 ms MarkObjects: 396.214000 ms DeleteObjects: 13.612100 ms) 2025-08-23T15:26:52.3907599+00:00 Log LoadingScreen.OnDisable(I120) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:26:52.3907599+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:26:52.3932761+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:27:53.3720637+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:16.1461552+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:18.5057105+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:24.9291918+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:35.1944303+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:35.6535613+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:46.6516449+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:28:51.0338934+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:29:18.6194728+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:29:47.2425957+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:29:49.0072558+00:00 Error DestroyOnVisualsDeath on Teleport Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_LargeTempleConstructChampion (Clone) NetObjectKey(D2604). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-23T15:29:52.7943604+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:30:02.2585618+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:30:24.4487663+00:00 Error animator wasn't set on SceneState SetAnimationVariable Action! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Animation.SetAnimationVariable:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.SceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:26.8164254+00:00 Warning Got 33 lazily-init'd (not-preloaded) pools during scene I120! v_NonVoidWhiteSpriggan 01 Thorns PrecursorStatueVariant 02 Spin VFX PrecursorStatueVariant 03.1 JumpDamages Slash VFX LargeTempleConstruct 02 SlowingCone cast vfx LargeTempleConstruct 02 SlowingCone vfx LargeTempleConstruct 03 SummonCrystal Indicator vfx Temple Construct Death vfx v_LargeTempleConstruct 03 Summoned Crystal v_LargeTempleConstruct 03.2 Beam v_LargeTempleConstruct BeamCrystal 00.1 Beam v_LargeTempleConstruct BeamCrystal 00.2 Beam1 v_LargeTempleConstruct BeamCrystal 00.3 Beam2 v_LargeTempleConstruct 01.1 SpinningLightning LargeTempleConstruct 01 Melee VFX LargeTempleConstruct 04 SplittingProjectiles cast vfx v_LargeTempleConstruct 04 SplittingProjectiles LargeTempleConstruct 04 SplittingProjectiles explosion vfx Time Beast 02 Stomp VFX v_LargeTempleConstructChampion 03.1 Spinning Lightning Projectiles Event Actor Mod 07 Teleport Start VFX Event Actor Mod 07 Teleport End VFX v_LargeTempleConstructChampion 02 SplittingProjectiles v_LargeTempleConstructChampion 02.21 Delayer v_LargeTempleConstructChampion 02.1 Square Projectiles v_LargeTempleConstructChampion 02.11 RightSquareProjectiles LargeTempleConstructChampion 02.22 Square Explosion VFX TempleGuardian-DualAxes 02 Storm's Wake Cast VFX v_TempleGuardian-DualAxes 02 Storm's Wake Projectile TempleGuardian-DualAxes 01 Melee Attack VFX TempleGuardian-SwordShield 02 Etarra's Interdiction Cast VFX TempleGuardian-SwordShield 02 Etarra's Interdiction VFX TempleGuardian-SwordShield 01 Melee Attack VFX v_Temple Guardian (Staff) 02 Heavenly Tempest Cast VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:26.8174241+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I130, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:26.8174241+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:26.8174241+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:26.8184244+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 518) 2025-08-23T15:30:27.4758797+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 3070 unused Assets to reduce memory usage. Loaded Objects now: 1636595. Total: 642.116200 ms (FindLiveObjects: 133.085200 ms CreateObjectMapping: 104.002000 ms MarkObjects: 396.751500 ms DeleteObjects: 8.277000 ms) Unloading 43 Unused Serialized files (Serialized files now loaded: 518) UnloadTime: 39.029000 ms 2025-08-23T15:30:29.0175528+00:00 Log Environment manager is initialized in the scene: I130 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:30:29.3813600+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I130' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:30:29.3813600+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I130' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:30:29.4184286+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:30:29.4410476+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D3571)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:30:29.5657823+00:00 Log LoadingScreen.OnSceneLoaded(I130, Single I130) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:30:29.5707826+00:00 Log Time to Single load 'I130' 2,76 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:30:29.6570911+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:30:29.6630909+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:29.7008708+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:29.7073790+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I130) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:29.7890251+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:29.7930256+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:29.7930256+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-jq64r UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:30.2331617+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:30:30.2331617+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:30:30.2331617+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:30:30.2331617+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 23944 unused Assets to reduce memory usage. Loaded Objects now: 1360401. Total: 646.380400 ms (FindLiveObjects: 102.182900 ms CreateObjectMapping: 103.312600 ms MarkObjects: 424.751000 ms DeleteObjects: 16.133200 ms) 2025-08-23T15:30:30.9009033+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:30:30.9682558+00:00 Log LoadingScreen.OnDisable(I130) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:30:30.9697616+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:30:30.9717691+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Cannot set the parent of the GameObject 'vr_BloodTether Physical(Clone)' while it is being destroyed. SelfDestroyer:die() [ line -49291640] 2025-08-23T15:31:10.0927023+00:00 Exception System.ArgumentException: Gameobject is not a root in a scene at UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene (UnityEngine.GameObject go, UnityEngine.SceneManagement.Scene scene) [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-23T15:31:19.1800456+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found: {54be8995-8c00-419a-bc80-e75441a2a3df} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FMODUnity.RuntimeManager:GetEventDescription(GUID) FMODUnity.RuntimeManager:CreateInstance(EventReference) AnimationSFXManager:PlayOneShotAttached(EventReference, GameObject, FMOD_ParametersCollection) AnimationSoundBehaviour:PlaySound(SoundTrigger, Animator) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) 2025-08-23T15:33:21.2587263+00:00 Warning Got 18 lazily-init'd (not-preloaded) pools during scene I130! AirElemental 01 Melee VFX PrecursorStatueVariant 01 Slash VFX v_Shrine Ability 23 Freezing Nova Shrine Ability 23.1 Freezing Nova VFX Liath Teleport Cast VFX Adrift Meruna Water Attack Casting VFX v_MerunaSirenWave MerunaSirenScreechVFX MummifiedNagasa Champion 02.2 Sand Explosion VFX FrostSpriggan 01 IceField Explosion VFX FrostSpriggan 02 SummonIceShield VFX FrostSpriggan 02 IceWallOnDeathVFX v_FrostSpriggan 01 IceFieldSnap v_TundraStalker 02 IceBreath v_FrostSpriggan 03 IceVortex Runebolt 05 Fire Explosion VFX v_RahyehFactionSwarmer 02 Fireball Black_hole_end_vfx UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:21.2587263+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I140, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:21.2587263+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:21.2587263+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:21.2602304+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 518) Unloading 3635 unused Assets to reduce memory usage. Loaded Objects now: 1404307. Total: 617.301500 ms (FindLiveObjects: 101.620600 ms CreateObjectMapping: 88.359300 ms MarkObjects: 419.694200 ms DeleteObjects: 7.626800 ms) 2025-08-23T15:33:22.2287232+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 38 Unused Serialized files (Serialized files now loaded: 518) UnloadTime: 26.448000 ms 2025-08-23T15:33:22.7141147+00:00 Log Environment manager is initialized in the scene: I140 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:33:22.7141147+00:00 Warning Rotate :: This DOTweenAnimation's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() 2025-08-23T15:33:22.7151145+00:00 Warning Rotate :: This DOTweenAnimation's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() 2025-08-23T15:33:23.0567144+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:33:23.0567144+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I140' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:33:23.0967912+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:33:23.1178319+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D4821)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:33:23.2533127+00:00 Log LoadingScreen.OnSceneLoaded(I140, Single I140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:33:23.2588245+00:00 Log Time to Single load 'I140' 2,00 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:33:23.7800790+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:33:23.8569933+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:23.8939339+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:23.8999863+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:23.9891270+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:23.9901271+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:23.9901271+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-jq64r UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:23.9976359+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:33:24.4947736+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:33:24.4947736+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:33:24.4947736+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:33:24.4947736+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 12556 unused Assets to reduce memory usage. Loaded Objects now: 1377690. Total: 629.121600 ms (FindLiveObjects: 116.366700 ms CreateObjectMapping: 108.534900 ms MarkObjects: 392.617300 ms DeleteObjects: 11.601500 ms) 2025-08-23T15:33:25.2064751+00:00 Log LoadingScreen.OnDisable(I140) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:33:25.2064751+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:33:25.2084773+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:34:23.9501396+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene I140! v_Shrine Ability 27 Meteor Storm v_Shrine Ability 27.1 Meteors Projectile MeteorOnDeathHolyVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:23.9501396+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(I150, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:23.9501396+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:23.9516445+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:23.9516445+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 521) Unloading 1563 unused Assets to reduce memory usage. Loaded Objects now: 1431789. Total: 623.463700 ms (FindLiveObjects: 106.174500 ms CreateObjectMapping: 93.313600 ms MarkObjects: 414.107700 ms DeleteObjects: 9.867000 ms) 2025-08-23T15:34:25.1424454+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 46 Unused Serialized files (Serialized files now loaded: 521) 2025-08-23T15:34:25.3235041+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnloadTime: 32.238100 ms 2025-08-23T15:34:25.6837363+00:00 Log Environment manager is initialized in the scene: I150 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:34:25.9952193+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'I150' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:34:25.9952193+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'I150' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:34:26.0097521+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:34:26.0097521+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:34:26.0352678+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D5367)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:34:26.1215235+00:00 Log LoadingScreen.OnSceneLoaded(I150, Single I150) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:34:26.1267484+00:00 Log Time to Single load 'I150' 2,18 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:34:26.4316976+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:34:26.4316976+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4327018+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessProfileInfo(BiomeType) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:GetPostProcessingLayer() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:UpdateBiomeMask() AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:Update() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4337053+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4347054+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-23T15:34:26.4430045+00:00 Log LoadingScreen.OnLocalPlayerInitialized(I150) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:26.5221761+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:26.5251747+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:26.5266799+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-jq64r UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:26.5286853+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:34:26.5397108+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:34:26.5397108+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:34:26.5397108+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:34:26.5397108+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 26961 unused Assets to reduce memory usage. Loaded Objects now: 1311481. Total: 591.833900 ms (FindLiveObjects: 101.882900 ms CreateObjectMapping: 95.122000 ms MarkObjects: 374.554700 ms DeleteObjects: 20.273500 ms) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Lotus Center/NewPrison/FlipCenter/LotusPrisonWallSection (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Lotus Center/NewPrison/FlipCenter (2)/LotusPrisonWallSection (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Lotus Center/NewPrison/FlipCenter (3)/LotusPrisonWallSection (1)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Lotus Center/NewPrison/FlipCenter (3)/LotusPrisonWallSection/Corner/TOE_Chain_Fade (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Lotus Center/NewPrison/FlipCenter (2)/LotusPrisonWallSection/Corner/TOE_Chain_Fade (3)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Lotus Center/NewPrison/FlipCenter/LotusPrisonWallSection/Corner/TOE_Chain_Fade (3)/Fade" 2025-08-23T15:34:27.1862740+00:00 Log LoadingScreen.OnDisable(I150) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:34:27.1872815+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:34:27.1892804+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:36:22.1836670+00:00 Error GameObject wasn't set on SceneState SetGOActive Action! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.SceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:36:45.3924607+00:00 Error Attempting to load AssetReference that has already been loaded. Handle is exposed through getter OperationHandle UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync() UnityEngine.AddressableAssets.AssetReferenceT`1:LoadAssetAsync() d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelectionVideoManager:PlayCinematic(AssetReferenceCinematic) LE.SceneState.Actions.Animation.PlayCinematic:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.SceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGraphStateUpdate(IMessageService, MessageGraphStateUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:36:45.6319855+00:00 Exception System.Exception: Attempting to use an invalid operation handle at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Boolean cancelImmediately, System.Boolean autoReleaseWhenCanceled) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelectionVideoManager.PlayCinematic (AssetReferenceCinematic cinematic) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelectionVideoManager.FadeIn () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayFramePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__16_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelectionVideoManager.PlayCinematic (AssetReferenceCinematic cinematic) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelectionVideoManager.FadeIn () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayFramePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__16_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:37:33.1226739+00:00 Log Received new game server info{ Ip = 23.111.3.85, Port = 13587 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:33.1226739+00:00 Log NetConnection(4482521288318730776) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:33.1236781+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:33.1382173+00:00 Log NetConnection(4482521288318730776) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:33.1407220+00:00 Log LoadingScreen.OnExpectedDisconnect EoT UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:33.1407220+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:33.1427270+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T15:37:35.2435977+00:00 Log NetConnection(-4708561856190320690) status changed (status: Connected, reason: 'Connected to CE6FD256F0D3A7BE') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:35.2435977+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:35.2435977+00:00 Log Server Accepted (IP=23.111.3.85;Port=13587) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:35.3048153+00:00 Warning Got 24 lazily-init'd (not-preloaded) pools during scene I150! v_Observer 02.1 OrbitingProjectile v_Observer 02.2 OrbitingProjectileReverse v_Observer 03.1 BeamCrossDelayer v_Observer 05.11 FireMeteor Observer Meteor_Indicator_Normal v_Observer 03.2 BeamCross Observer 05.115 FireMeteor Explosion VFX v_Observer 06 VoidWavesSpawner v_Observer 05.2 DelayedSoulGeyser v_Observer 06.1 VoidWaves v_Observer 05.21 SoulGeyser v_Observer 06.2 VoidWavesRotated v_Observer 05.12 IceMeteor Observer 05.125 IceMeteor Indicator Observer Window Burst Bark 1 v_Observer 00 WindowClosing Capsuleman 05 Melee Slash VFX Observer 05.125 IceMeteor Explosion VFX Observer 00.2 WindowClosingExplosion VFX Observer Window Burst Bark 2 Void Tentacle Slam Indicator Shade of Orobyss Tentacle Slam vfx Tentacle Portal Observer Window Burst Bark 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:35.3058190+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 518) Unloading 1348 unused Assets to reduce memory usage. Loaded Objects now: 1307571. Total: 623.320700 ms (FindLiveObjects: 104.267000 ms CreateObjectMapping: 100.506400 ms MarkObjects: 409.455900 ms DeleteObjects: 9.090700 ms) 2025-08-23T15:37:36.8006153+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8017191+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 7C85057CE349FA85 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8017191+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 7C85057CE349FA85 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8017191+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 7C85057CE349FA85 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8017191+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8017191+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: A4BB6CEA089E084E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8017191+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: A4BB6CEA089E084E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: A4BB6CEA089E084E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: A4BB6CEA089E084E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D1769147B70895CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D1769147B70895CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D1769147B70895CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8027209+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2211BB2796C7A0D4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2211BB2796C7A0D4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2211BB2796C7A0D4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2211BB2796C7A0D4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EA9A9A05A0C7AF7A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EA9A9A05A0C7AF7A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EA9A9A05A0C7AF7A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8037198+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8047199+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E591511BA81B5409 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8047199+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E591511BA81B5409 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8047199+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: E591511BA81B5409 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8057205+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:36.8057205+00:00 Log Received remote host: prod-prod-a-towns-eu-west-6gnnf-28vvx UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:37.0019042+00:00 Warning [Transitions] Transition ID 914 ignored; nesting under active transition 15 instead. Parameters: transitionName=AttemptWaypoint, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 29 Unused Serialized files (Serialized files now loaded: 518) 2025-08-23T15:37:37.4030771+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4030771+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4030771+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4040773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4040773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4040773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4040773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() 2025-08-23T15:37:37.4040773+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() UnloadTime: 18.669500 ms 2025-08-23T15:37:37.8114366+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:37:37.8114366+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:37:37.8369912+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:37.8369912+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:37:37.8630555+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D743)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:37.9723376+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0610336+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0620393+00:00 Log PlayerSync.Initialize 110E593B5D0FE2B2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0630461+00:00 Log PlayerActorSync.Initialize(110E593B5D0FE2B2, NetObjectKey(D623)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0665612+00:00 Log PlayerSync.Initialize AB9D1ADBC0943225 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0665612+00:00 Log PlayerActorSync.Initialize(AB9D1ADBC0943225, NetObjectKey(D676)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0710650+00:00 Log PlayerSync.Initialize 795751DD554F7C0D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0710650+00:00 Log PlayerActorSync.Initialize(795751DD554F7C0D, NetObjectKey(D692)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0745774+00:00 Log PlayerSync.Initialize D1769147B70895CB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0755843+00:00 Log PlayerActorSync.Initialize(D1769147B70895CB, NetObjectKey(D694)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0795905+00:00 Log PlayerSync.Initialize A4BB6CEA089E084E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0795905+00:00 Log PlayerActorSync.Initialize(A4BB6CEA089E084E, NetObjectKey(D701)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0836057+00:00 Log PlayerSync.Initialize E591511BA81B5409 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0836057+00:00 Log PlayerActorSync.Initialize(E591511BA81B5409, NetObjectKey(D703)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0886426+00:00 Log PlayerSync.Initialize 2211BB2796C7A0D4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0896430+00:00 Log PlayerActorSync.Initialize(2211BB2796C7A0D4, NetObjectKey(D706)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0931560+00:00 Log PlayerSync.Initialize 41C4DED18E7FE067 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0931560+00:00 Log PlayerActorSync.Initialize(41C4DED18E7FE067, NetObjectKey(D731)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0966754+00:00 Log PlayerSync.Initialize 7C85057CE349FA85 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.0966754+00:00 Log PlayerActorSync.Initialize(7C85057CE349FA85, NetObjectKey(D733)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.1006752+00:00 Log PlayerSync.Initialize FC5E060A5BB0C8DC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.1011809+00:00 Log PlayerActorSync.Initialize(FC5E060A5BB0C8DC, NetObjectKey(D739)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.1041933+00:00 Log PlayerSync.Initialize EA9A9A05A0C7AF7A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.1056992+00:00 Log PlayerActorSync.Initialize(EA9A9A05A0C7AF7A, NetObjectKey(D741)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.1087079+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:37:38.1297605+00:00 Log Time to Single load 'EoT' 2,83 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:37:38.2528062+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:37:38.2788933+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:37:38.2788933+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:37:38.2788933+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:37:38.2788933+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1976 unused Assets to reduce memory usage. Loaded Objects now: 1330041. Total: 587.203400 ms (FindLiveObjects: 101.114200 ms CreateObjectMapping: 88.759800 ms MarkObjects: 388.123300 ms DeleteObjects: 9.205300 ms) 2025-08-23T15:37:38.9557580+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:37:38.9557580+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:37:38.9567580+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:37:39.3128075+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:39.3165536+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:39.3175913+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:39.3175913+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:39.3206486+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:39.3247518+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:40.5791653+00:00 Log PlayerSync.Initialize F895B6681692655B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:40.6840131+00:00 Log PlayerActorSync.Initialize(F895B6681692655B, NetObjectKey(D745)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:42.9503316+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:44.4452270+00:00 Log PlayerSync.Initialize CC02623147AE399D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:44.4462349+00:00 Log PlayerActorSync.Initialize(CC02623147AE399D, NetObjectKey(D747)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:58.2855116+00:00 Log PlayerSync.Initialize F97D472FC6D35C3C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:37:58.4047904+00:00 Log PlayerActorSync.Initialize(F97D472FC6D35C3C, NetObjectKey(D749)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:01.5345061+00:00 Log PlayerSync.Initialize 2727BE04E2CF3D7E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:01.5677205+00:00 Log PlayerActorSync.Initialize(2727BE04E2CF3D7E, NetObjectKey(D751)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.5255858+00:00 Log PlayerSync.Initialize 386FC0B16E3DC019 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.6464899+00:00 Log PlayerActorSync.Initialize(386FC0B16E3DC019, NetObjectKey(D753)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.6976533+00:00 Log PlayerSync.Initialize 5F6C3D76EB86F978 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.7297357+00:00 Log PlayerActorSync.Initialize(5F6C3D76EB86F978, NetObjectKey(D755)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.8671566+00:00 Log Received new game server info{ Ip = 23.111.3.79, Port = 13791 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.8671566+00:00 Log NetConnection(-4708561856190320690) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.8671566+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.9082770+00:00 Log NetConnection(-4708561856190320690) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.9158037+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.9158037+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:02.9298285+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-08-23T15:38:03.1111714+00:00 Warning Attempting to send LE.Networking.Generated.PlayerSync.MessageInputActionPerformedNotification before connecting to the server. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:SendClientMessage(T, NetDeliveryMethod, Int32) LE.Networking.Core.Networking.ClientNetworkService:SendInternal(T, NetDeliveryMethod, MessageReceiver, Boolean, Int32) LE.Networking.Core.Networking.BaseNetworkService:Send(T, NetDeliveryMethod, MessageReceiver, Boolean, Int32) PlayerSync:SendInputActionPerformedNotificationToServer() EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-08-23T15:38:03.1121708+00:00 Warning [NetService] Received lidgren log: WARNING 'Cannot send message, no server connection!' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:05.7929198+00:00 Log NetConnection(5763316559948106199) status changed (status: Connected, reason: 'Connected to D749D53BE069FB4F') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:05.7929198+00:00 Log CLIENT: Setting RemoteConnectionId to -5887916789215040229 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:05.7929198+00:00 Log Server Accepted (IP=23.111.3.79;Port=13791) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:05.7929198+00:00 Warning [Transitions] Attempting to end operation Connect {"ip":"23.111.3.79","port":13791} without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) OperationScope:Dispose() d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Networking.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:06.0560708+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 514) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 1322007. Total: 596.578500 ms (FindLiveObjects: 102.213500 ms CreateObjectMapping: 97.818700 ms MarkObjects: 389.582800 ms DeleteObjects: 6.962600 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 514) UnloadTime: 26.836400 ms 2025-08-23T15:38:07.3008353+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-23T15:38:07.6842627+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:38:07.6852621+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-23T15:38:07.7198439+00:00 Log PlayerSync.Initialize 208ABD14BA93D982 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -49293288] 2025-08-23T15:38:07.7483999+00:00 Log PlayerActorSync.Initialize(208ABD14BA93D982, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:38:07.7539307+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:38:07.7940085+00:00 Log Time to Single load 'MonolithHub' 1,74 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:38:07.8296224+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:38:07.8296224+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:38:07.8306249+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:38:07.8762720+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:38:07.8762720+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:38:07.8762720+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-23T15:38:07.8762720+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1215 unused Assets to reduce memory usage. Loaded Objects now: 1337585. Total: 576.851600 ms (FindLiveObjects: 94.744600 ms CreateObjectMapping: 92.568400 ms MarkObjects: 380.248100 ms DeleteObjects: 9.289700 ms) 2025-08-23T15:38:08.4580285+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:08.4640431+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:08.4640431+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 513) 2025-08-23T15:38:08.5469262+00:00 Warning Canceling attempt to set Solo region: empty string for region! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:08.5484307+00:00 Log Received remote sha: e3776cdebcf199644bb01330b858e75a560f93e4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:08.5484307+00:00 Log Received remote host: prod-prod-a-eu-west-8w7tk-pnsdk UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1340119. Total: 607.086200 ms (FindLiveObjects: 104.408500 ms CreateObjectMapping: 104.015700 ms MarkObjects: 390.128900 ms DeleteObjects: 8.531900 ms) 2025-08-23T15:38:09.2113531+00:00 Log Received Local Tree Data from server | characterLevel | 70 | classID | 3 | chosenMastery | 2 20 | 0 | 59 | 4 | 0 | 83 | 19 | 2 | 1 | 3 | 7 | 29 | 30 | 31 | 35 | 115 | 67 | 70 | 71 | 47 | 43 | 78 | 33 | 37 | 69 | 53 | 8 | 2 | 5 | 5 | 8 | 7 | 5 | 5 | 1 | 8 | 6 | 5 | 5 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | 0 | 86 | 2 | 19 | 0 | 7 | 2 | 6 | 18 | 21 | 31 | 12 | 34 | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 0 | 67 | 0 | 19 | 0 | 9 | 10 | 12 | 22 | 17 | 16 | 18 | 19 | 9 | 6 | 3 | 2 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 0 | 49 | 3 | 19 | 0 | 10 | 16 | 23 | 24 | 10 | 3 | 5 | 2 | 19 | 21 | 6 | 2 | 3 | 1 | 3 | 1 | 4 | 1 | 2 | 1 | 1 | 0 | 53 | 1 | 19 | 0 | 8 | 18 | 20 | 24 | 26 | 28 | 30 | 11 | 12 | 1 | 1 | 3 | 1 | 2 | 5 | 4 | 2 | 0 | 123 | 4 | 19 | 0 | 8 | 1 | 2 | 3 | 31 | 5 | 25 | 9 | 12 | 3 | 3 | 1 | 4 | 1 | 2 | 2 | 3 | 3 | 164 | 103 | 121 | 1 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-23T15:38:09.2123528+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:09.2168690+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-23T15:38:09.3056164+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-23T15:38:09.3066219+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:38:09.3066219+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:38:09.3071265+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:38:09.3071265+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-23T15:38:09.3096478+00:00 Log Time to Additive load 'M_Rest' 1,48 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-23T15:38:09.3758239+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:38:09.5031159+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:38:09.5041213+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:38:09.5041213+00:00 Warning [Transitions] Attempting to end operation WaitForLoadingScreen without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndOperation(OperationRecord) BaseTransitionService:OnLoadingScreenVisibilityChanged(Boolean) LE.UI.LoadingScreen:DispatchVisibleChanged() LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:40:23.8119584+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-23T15:40:29.6449591+00:00 Warning The CancellationTokenSource has been disposed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__96:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:OnApplicationQuit() 2025-08-23T15:40:29.6449591+00:00 Warning The CancellationTokenSource has been disposed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__87:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:LeaveGameChatChannels() LE.Chat.d__96:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:OnApplicationQuit() 2025-08-23T15:40:30.3670522+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() [Physics::Module] Cleanup current backned. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.